Contrary to what you might think from the name, these Orcs are less “human killing
primitives” and more or less green skinned dwarves. They walk around with axes and
hammers and are the most well renowned craftsmen in the world. In a way though, they
’re a mix between the two; they are smiths who are also known for their berserker
rage and for slaughtering their foes.
The Orc is almost like a specialized version of the Redguard. They trade in all of
the Redguards magical capabilities for a greater focus on bashing faces in. Orcs are
meant to be in a suit of heavy armor and charge right into the thick of combat with
whatever weapon they so choose. Their special ability, Berserker Rage, allows them to
deal double damage while taking half damage for a full minute. For an Orc with a two
handed weapon in heavy armor, that is a death sentence for almost all opponents.
Like the Redguard, the Orc has a nice advantage due to his advanced smithing ability.
This allows him to make good equipment to either sale or for personal use. But in
addition to that, the Orc has a high Enchantment skill which allows him to make
magical weapons and armor. Pairing those two skills up lets you craft surprisingly
good weapons and armor pretty early into the adventure – if you choose the right
perks.
An Orc will have access to:
Starting Skills
Block: 20, Enchanting: 20, Heavy Armor: 25, One Handed: 20, Smithing: 20, Two Handed:
20
Passive Abilities
None
Activated Ability:
Berserker Barrage Rage – You take half damage and do double damage for 60 seconds.
Character Suggestions:
The Orc is meant to be a fighter class and that’s the purpose you should put them
towards. Choose your weapon early on and stick with it, there is little advantage to
bouncing between one and two handed weapons. My personal preference has always been
an Orc wielding a two-handed Hammer or Axe with a full set of heavy armor, but you
may find that a sword and shield combo meets your preference.
If you’re interested in pursuing smithing and enchanting then you will want to
dedicate yourself to it pretty intensely. Enchantment really requires you to devote
yourself fully for it to really pay off. The only optional path is the elemental
enchanter abilities on the left side. All of the others are incredibly helpful.
Regular Smithing can be done a bit more sparingly, just be sure to get Arcane
Smithing and at least Advanced Armors. Those are arguably some of the best perks.
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