Out of the various races, the Imperials are among the most versatile. Owing to their
expertise as merchants and soldiers they have plenty of skill at keeping themselves
alive whether it requires talking their way out of a problem or bashing enemies with
a club. The only skills they lack to begin with are stealth based, which means they
make much better fighters or mages than they do thieves or assassins.
Newer players who are interested in fighters may find the Imperial to be the ideal
race for them. Their skills are designed for them to suit up in heavy armor with a
heavy shield and one-handed weapon. If their weapon isn’t cutting it then they can
use Destruction magic to assist them. If you’re playing them right then you’ll have
very little need for Restoration, but it’s still nice to have it if things get bad.
However, their abilities are kind of spread all over the place, and this does hamper
them a bit. For example, if you don’t plan on using much magic then both Destruction
and Restoration will be going to waste. Their enchanting ability is in that very same
boat, since it’s not something every character will even want to bother with. That
leaves you with up to three dead skills, one of which is the highest skill the
Imperial starts with. So be very sure that you’re going to do something with those
skills before picking this race. It’s not like its active racial ability is anything
too special, although the extra money can be nice.
An Imperial will have access to:
Starting Skills
Block: 20, Destruction: 20, Enchanting: 20, Heavy Armor: 20, One Handed: 20,
Restoration: 25
Passive Abilities
Imperial Luck – Anywhere gold coins might be found Imperials always seem to find a
few more.
Activated Ability:
Voice of the Emperor – Calms nearby people for 60 seconds.
Character Suggestions:
The Imperial works well as either a straight up warrior who uses a few spells to
assist him (Restoration mostly) or a mage who wears heavy armor and focuses on
Destruction and Restoration.
If you choose to go with a warrior, then you should find yourself having a pretty
easy time of it for the earlier portions of the game. Later, you will probably want
to invest in Enchanting so that you can get the most of your enchanted items, or you
could simply invest in it early on. It will help you keep your enchanted weapons
recharged and possibly even make some equipment, helping you as the fighting gets
harder.
The mage route is a bit more unconventional due to the fact that you’re going to be
a mage who doesn’t use mage robes to enhance his abilities. Put on the hood you find
inside of the torture cell to increase your magicka pool and then just heap on the
heavy armor with a shield. Then you will want to swap between whatever weapon you’re
using to bean enemies in the face and a Destruction spell that fits your opponent.
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