TESO gets shiny concept art, bi-weekly Q&A

The Elder Scrolls Online gets shiny concept art, biweekly Ask Us Anything (Related to the Topic We've Prescribed)

Have you been searching for a way to represent your favorite fantastical faction? Put down the stencils and spray paint: The fine folks behind The Elder Scrolls Online have seen fit to provide you with Twitter and Facebook avatars representing the Ebonheart Pact and its constituent races. Bear the crest of the Pact, Argonians, Dark Elves, or Nords with pride! While you’re at it, you might ogle the fancy concept art that accompanies the avatars.

If the Ebonheart Pact isn’t your fantasy consortium of choice, maybe you simply don’t know enough about it. In that case, an upcoming Q&A about the Ebonheart Pact may be just the thing for you. The TESO dev team is starting a bi-weekly Ask Us Anything Q&A to address questions about the game and its development. Each of the Ask Us Anything sessions will focus on a specific topic, which the team requests you keep in mind while thinking up your “anything” to ask. For the inaugural Q&A, which will go up next week, you can ask whatever you like about the Ebonheart Pact. You can find more information on the official site or submit questions through the official Facebook page.

I hope the developers allow players to break ranks with their forced faction at some point and join another. They could probably make players have a severe penalty that makes it take longer for a faction traitor to advance in their new faction or something along those lines.

Some of these faction pairings seem to go against the absolute hatred that most of the groups have (well I guess it’s “had” now) for each other, to the point that they would much rather be annihilated than work with one another.

If anything, the ZeniMax team should  make a set of characters that will be the “face” of each faction and prominently display them constantly until their release date so that players not familiar with Elderscrolls can get can get something to associate with each group. Showing the leaders are fine, but having some stories of rank and file soldiers dealing with these pacts could help in clearing up the reasoning behind these faction pairings.

ZeniMax releases nine-minute ESO preview clip

ZeniMax releases nineminute Elder Scrolls Online preview clip

Last month we flew to Maryland to report from The Elder Scrolls Online’s first press event. While we were getting some hands-on time with the title, we were also watching a nine-minute video that ZeniMax put together in order to introduce the game to a wide audience.

Today the firm has published the clip for the first time, and it features a mixture of fly-through footage, talking head interviews with creative director Paul Sage and lead designer Nick Konkle, and snippets of PvE and PvP gameplay too.

See for yourself after the break.

Graphics and animations need work.   Its not bad its more like its pretty good and then there are just spots or a couple of seconds when its really bad and then its good again, I think that,s called unfinished business.

If they don’t want to end up making yet another same ol same ol as mmorpg games that are currently not able to hold their audience then they need to not listen to demands of forum blow-hards and not buy into cheap canned demographic/play style info that are like old meat at the market with new dates stamps on them.  Generally people are afraid of change and even though they just left 5 games in the last year or so cause they were frustrating and grindy they will none the less ask for the same old stuff on game forums.

I wish them all the best.

 

TESO regales us with the history of a king

The Elder Scrolls Online regales us with the history of a king

Pour a tall mug o’ mead, my friends, and prepare to be entranced with the tales of The Elder Scrolls Online. ZeniMax’s scribes have crafted a particularly cunning tale of Jorunn the Skald-King for you to enjoy.

As Jorunn is one of the key figures in TESO, we figure it’s a good thing to keep tabs on him and his history. The short story tells of his upbringing and ascension to the throne of the Ebonheart Pact. The team indicated that we should expect two more stories covering the other faction leaders.

Give the short story a read and let us know whether this man is the type of fictional character that your fictional character will swear fealty to or not!

Nords and Dunmer in one alliance (oh and with the color RED) will likely produce the most populated faction in the game. I usually play Redguard so I may be play that, but Ive got the feeling the Dominion is going to be left with the lest players. Sure there are elf lovers, but not enough to counter dark elf lovers.

TESO on Elf cannibalism and the lineage of cat people

The Elder Scrolls Online on Elf cannibalism and the popularity of cat people

The Elder Scrolls Online spotlight has shifted away from the Ebonheart Pact faction and is now shining most brightly on the Aldmeri Dominion. The first part of a new community Q&A peppers the devs with questions about this player faction and how it differentiates itself from the others.

The playable races of the Dominion are the central focus of several questions. Players have the choice of the Wood Elf, High Elf, and Khajiit races. The latter feline humanoids may prove to be quite popular, although the devs say that there will be only one subset of the race — the Suthay-raht — available at launch. The team isn’t avoiding the issue of the Wood Elves’ cannibalism, saying that players should find mentions of it while exploring.

Both Elf races will be getting plenty of story love: “We’ve made sure that this kind of lore about the Elves will be included in the game — in plenty — in all the classic ways cultural lore is delivered in the Elder Scrolls games: quest dialogue, conversations with NPCs, lore books of all kinds, music, item crafting, and so forth.”

The lands covered by the Dominion are touched on in the Q&A as well, including the vast jungles of Valenwood and the stunning beauty of High Elf cities.

TESO should be an amazing and innovative game to come in the MMO jungle. I’m not sure the ‘name’ Elder Scrolls is enough to keep another fantasy game even with low-breathing in the satured market. Leveling, skilling, socketing, refining, crafting, dungeoning, farming and grinding belong the old formula…. covered with epic music.

The Elder Scrolls Online gets some myths dispelled

The myth that the game features no huge and disgusting spiders is quickly dispelled.

Are you looking forward to seeing what happens when the developers at Bethesda finish working on The Elder Scrolls Online? Are you unsure how the game’s Skyrim-based combat will work when accounting for lag in your aim? Do you have a fear of having everyone grouped on a single server? If you answered yes to any of those questions, it’s probably a good idea for you to take a gander at the video below the cut, because all of those questions are based on misconceptions that the video aims to correct.

The fansite Tamriel Foundry has put together a short video hitting several of the most common misconceptions about The Elder Scrolls Online, explaining both the inaccurate belief and the truth of the matter. This covers everything from the actual developers (Zenimax Online) to the changes to the combat system (you won’t be actively aiming, with the game instead establishing a soft target lock on your selected target). Even if you think you know all there is to know about the game already, it couldn’t hurt to sit and watch — and maybe have a few mistaken ideas cleared out.

Ok so let me get this strait. The game is all on one big mega server, claim it’s open world, but there is going to be phasing? Meanwhile you are unable to travel to another factions territory? Sorry but thats not open world. Thats a MMO like SWTOR that is completely instanced with no open world pvp. (No thanks)

Secondly the Lore they created for this game is completely and utterly reversed to the original Elderscrolls games. High elves of the Aldmari Dominion hate wood evles, and see all other races as inferior or as slaves. So why are Khajiit a part of the Dominion? Khajiit were used as slaves and seen as animals in the Dominion.

Conclusion, it’s nice you guys debunked some of the nonsense going around but it still seems with the features in place they have right now, I don’t think people will be impressed. People who have been playing MMORPG”s like myself are sick and tired of playing instanced MMO’s. I don’t even play them anymore because they are a waste of time and money. ESO is not an open world game. it is a themepark, instanced mash-up redundant copy of everything else (World of Warcraft, Rift, Everquest 2, Warhammer Online, SWTOR) that has been redone over and over for the last 13 years. Please prove me wrong

Cheers

ESO:Cinematic trailers – awful or awesome?

The Elder Scrolls Online cinematic

So ZeniMax released a spiffy teaser vid for The Elder Scrolls Online last week. The six-minute clip had it all: dank dungeons, luscious locations, and enough daredevil gravity-defying combat to fill an entire summer’s worth of action films.

The only problem, to hear some folks tell it, was that none of the thrills, chills, and gratuitous violence on display will be possible in the finished game. The video was a cinematic, you see, and even though there’s a decent amount of TESO gameplay footage floating around the internet already, the trailer served as something of a rallying cry for fans who’d rather see the cinematic’s budget go toward a gameplay trailer.

What say you, Leaderboard readers? Are MMO cinematics an awful waste of development dollars or do you enjoy them for what they are? Settle the score once and for all after the cut.

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively’s Leaderboard, where two sides enter the pit o’ judgment — and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Leaderboard: Cinematic trailers – awful or awesome?Awful    413 (35.9%)
Awesome    736 (64.1%)

This is a beautiful cinematic, with wonderful attention to detail (see that elf woman’s face! OMG! Gasp!) and wonderful atmosphere and camera work.

I watched it a second time just now to take note of the things that a) Are not standard content for the current generation of MMOs, and b) I want to see in the game somehow, and c) are interesting. Here’s my list as I see it:

– True environmental darkness (hopefully not just a specific dungeon mechanic)

– Magic (/tools) are needed to light darkness

– Diseased wolverine things (we saw them, now we expect them)

– Sieging, with siege weapons (that hopefully matters and we have control over in important ways).

– Climbing ropes (hopefully player-set climbing ropes), incl. swinging horizontally/vertically on ropes.

– Combat/skill use (magic/physical) while climbing

– Showed the city from Oblivion?

– Very long ranged sniping

– Being able to make bridges (hopefully player-set)

– Being able to destroy bridges (and have consequences)

– Meaningful acrobatics

– Tunneling

It’s hard to say much more about the game because of the absence of script/dialogue/lore. How much can we infer from the plot of this video that could not be conferred to most other fantasy MMOs? What was exclusively revealing from this video? As far as I could tell some three people are in conflict. Not particularly revelatory.

If they showed us these things, and they don’t make their way into the game, then are they relevant to Elder Scrolls Online? In such a case they don’t present themselves in TESO, then this video wouldn’t have validity to TESO. In that case this video would be equally valid for Neverwinter, Guildwars 2 (excluding elf ears), Archeage, Everquest, and so on, and would have achieved more good for the genre than the game.

To answer the question, I don’t think the dollars are spent usefully when the trailer tells so very little about the game. Compare it to some trailers for MMO games like Final Fantasy, WoW (excluding MoP?), and Rift. Even Guild Wars 2 cinematic trailer said very little about gameplay and content, but told lakes of lore and story.

The ESO celebrates 1M Facebook likes with new armor concept art

The Elder Scrolls Online celebrates 1M Facebook likes with new armor concept art and videos

Zenimax Online and Bethesda Softworks were feeling generous on this Valentine’s Day by giving us a bit of a peek at some concept designs for heavy armor in the highly anticipated Elder Scrolls Online MMO.

The armor concept shows off High Elven, Nordic, and Breton heavy armors.

In addition, the developers celebrated one million Likes on their Facebook page by releasing a short tribute video. And speaking of videos, one more from the TESO team: the eleventh edition of “Developer Question of the Week” features UI designer Kristy Keaton. Check out all the new goodies over at the game’s Facebook page.

 

Play The Elder Scrolls Online at Gamescom this August

The Elder Scrolls Online concept art

Going to Gamescom this year? If so you can get your hands on a playable demo of The Elder Scrolls Online. ZeniMax is bringing its MMO fantasy opus to Cologne for Europe’s largest gaming con from August 22nd through August 25th.

ZeniMax’s website update says that Gamescom is its first Euro convention, but it’s certainly not the last. Further details about TESO’s 2013 event docket are forthcoming.

No one is debating their financial status, that isn’t being called into question at all.  What I and others would like to know is why the playthrough’s that we are seeing at gaming conventions isn’t indicative of how the actual game plays.  Until we see the FULL game at conventions (wildstar did that at Pax), instead of just these little glimpses of how the game could be.  We will continue to have doubts.

New ESO dev blog profiles the flame atronach

New Elder Scrolls dev blog profiles the flame atronach

There’s a new Elder Scrolls Online dev blog floating around the game’s official website. It’s all about flame atronachs and how the dev team at ZeniMax is going about creating them.

“Comfortable in both melee and at range, the flame atronach can lob deadly balls of fire, and it radiates a continuous burning aura, making it quite dangerous at any distance,” the dev blog explains. There’s a bit more verbiage about the creature’s sound design as well some screenshots, concept art, and a quick in-game video. You can see this last bit after the cut.

Flame atronachs are nice but are technically the weakest of the lot, at least as far as Skyrim is concerned.  i still like ’em though, but if you’re gonna be a vampire I would highly recommend a storm atronach instead.  Fire hurts!

 

Elder Scrolls Online, the non-MMO MMO

Tamriel Infinium Elder Scrolls Online, the nonMMO MMO

Bethesda revealed an exorbitant amount of information about its MMO The Elder Scrolls Online at E3. With this being the year the game was originally slated to release, I was not surprised. Of course, Massively reporters could not keep their hands off the game. Staffer Jasmine Hruschak and freelancer Andrew Ross both spent some time behind the keyboard stealing cabbages and talking to a dog. I’m not quite sure about the dog thing, but they apparently had fun. In fact, I think Jasmine penned the most revealing quote about the game: “Their dialogues were interesting and well-acted enough to make me curious. This stuck in my mind because it’s completely opposite my typical MMO playstyle. I skip cutscenes, I don’t read quest text, and I go to new areas as soon as possible.”

Of course, I’m excited about the release, and despite being an avid MMO fan, I do appreciate the idea that ESO might not be as much of an MMO as we had originally thought. In an interview with Gamereactor, Creative Director Matt Firor stated, “This is more a multiplayer Elder Scrolls game than an MMO.” Although this might turn off the standard MMO crowd, I do believe that his curbing our expectations might be a lesson that more MMO developers should learn from.

Tamriel Infinium Elder Scrolls Online, the nonMMO MMO

It’s possible that Firor was only attempting to attract the non-MMO fan. After all, the game will release on the two new next-gen consoles and both PC and Mac. The game needs to attract the largest audience it can in order to be successful. He all but said as much a little later in the interview: “We wanted to get Elder Scrolls players who were unfamiliar with online games and MMO terms to get in, play, have fun and get introduced to the multiplayer aspects.”

This type of candid reveal of ZeniMax’s intentions made me wonder about other MMOs that have had less than stellar receptions from the MMO crowd. Would these games have been better received had they been presented with similar candor? Many people called Star Wars: The Old Republic World of Warcraft with lightsabers and fewer features, but had the game directors said, “Think of it less of an MMO and more like Knights of the Old Republic with multiplayer aspects,” maybe the playerbase would have been less upset when the auction house was flawed and group-finder was nowhere to be found.

Now we have seen that the graphical presentation of Elder Scrolls Online rivals the previous Elder Scrolls single-player games, and although we have our concerns about the controls of the game, we’re becoming more forgiving because oh, it’s just a mulitplayer game, not a true MMO. And now that I know the game will release on multiple consoles, I expect mechanical limitations if not also graphical limits.

But it’s distinctly possible that curbing expectations too far could have adverse effects. For instance, if RIFT creators had said right up front, “Yup, it’s just like World of Warcraft but with better graphics and dynamic events,” would players have flocked to it when it launched, or would the game have experienced such a boom when it went free-to-play this past week? I speculate that we would have seen a major backlash from players saying things to the effect of, “If I wanted to play WoW, I’d play WoW.”

Personally, I’m taking a reduced-excitement position. I want Elder Scrolls Online to encompass everything I like about Skyrim and Oblivion with everything that I love about MMOs, but I know that the game will never fully live up to my expectations because as far as I know no one at Zenimax has mental telepathy, even if someone did, he wouldn’t be patched into my brain.

Tamriel Infinium Elder Scrolls Online, the nonMMO MMO

Because of E3, I ran out of space to indulge your comments about the imaginary factional divides in last week’s article, so why don’t I do that now? Thank you; I think I will.

I had intended to take a piece of what Blackcat7k said and add my own commentary, but I really don’t think there is a better way to say it.

The factional divide where the cultures are separated by looks instead of having it based on an ideology, religion, or politics is one of the main problems that a lot of these MMO stories have when crafting this 3 realm system. How in the world can each and every single individual from a culture in Tamriel automatically toe the line and support their culture 100% especially when going to war?

It was weird in Everquest, World of Warcraft, Warhammer Online: Age of Reckoning, Dark Age of Camelot and the countless others that have to make it so that cultures are in complete lock step with each person that looks the same. As if the cultures put a restraining bolt in their children at birth so that they support their side utterly. At least some games like EQ allowed you to sometimes get around culture divides by grinding to get in the good will of a faction that would kill you on sight.

The writers of The Elders Scrolls Online may have written themselves into a corner where a large amount of hand waving is going to be needed to explain away the separation gameplay wise as it relates to anything group or guild related. One would hope that a mechanic or system is introduced so people can turn traitor to their initial side and that it’s something that can be done early in the player’s career.

As Marvel Comic’s guru Stan Lee would say, “‘Nuff said.”

Tamriel Infinium Elder Scrolls Online, the nonMMO MMO

Last week, PavelKouznetsov sparked a bit of a conversation in the comments when he pointed to his ear and said, “Unfortunately development for four platforms at once means there will be a lot of compromises — everywhere. In graphics, animations, gameplay, interface.” Other commenters wanted to know if he could tell them the winning lottery numbers, but I do think that the underlying concern is valid: Does creating for multiple platforms compromise the development of elements that we PC gamers take for granted?

The developers I talk to regularly say that games being released on consoles definitely have different production strategies than those that release on PC alone. Do you think this type of scope will make the game more or less than what you’d hoped for? Let me know what your concerns are in the comments. Or if you don’t have any concerns about it, let me know why. I look forward to discussing this in the comments.