Zenimax details difference between ‘Skyrim’ and ‘Elder Scrolls Online’

Over the last few days, we have shared with you brand new information about Bethesda and Zenimax Online’s The Elder Scrolls Online – which is set for release on PS4, Xbox One, and PC in 2014. On Aug. 22, Nick Konkle, Gameplay Designer at Zenimax, talked with Examiner about the differences between Skyrim and ESO – specifically in terms of gameplay and combat.

The most obvious difference between the two games is that one is a massive multiplayer online title and the other is not. That aside, Skyrim and The Elder Scrolls Online differ in several ways.

“The obvious starting point was we were going to put other people in the game, which is a persistent world,” Konkle said.

“I think the main differences are between the gameplay and combat. Skyrim revolves around picking the correct spell or weapon for the situation. You would pause to do this and you can’t do that on a server. You can’t have a bunch of people pausing at the same time. So the main change we made to the combat was giving you that loadout bar of your favorites.”

Aside from these changes, the development team wanted Elder Scrolls Online to feel “very similar to Skyrim both in the combat and the content.”

When asked about how the development team wanted to make The Elder Scrolls Online differ from other titles of the franchise, Konkle shared that the main thing Zenimax wanted to add was scale, other players and to deliver a true Elder Scrolls experience
Recently, MMOs have started to come close to unifying the genres with online RPGs. I think it’s exciting to be a part of moving that together because there isn’t any reason why online games shouldn’t be as great as consoles games are now. The technology is there and is catching up. I think just trying to get it to feel legitimately like an Elder Scrolls game, when so many people are playing it, was the main thing we wanted to bring,” Konkle concluded.

The Elder Scrolls Goes Online in Spring 2014 on PC, Xbox One, and PS4

“Never have our choices weighed more heavily,” boasts the narrator. That’s hard to believe, considering we’re talking about an MMORPG—but hey. Awesome-looking (and sounding!) trailer. Those first-person shots really help give it that Elder Scrolls feel. And… oh, yeah. The game’s coming to next-gen consoles, too

TES Online’s game director, Matt Firor, said the team at Zenimax Online Studios was “thrilled” to bring the game to consoles, as it is “something our fans have been requesting since we first announced the title.” He went on to add that “everyone will be able to play The Elder Scrolls Online the way they want to play.”

The way we want to play, then. Sounds good to me! The Elder Scrolls Online is coming to a PC, PS4 or Xbox One near you in Spring, 2014.

The Elder Scrolls Online Pay A Monthly Fee To Play

The Elder Scrolls Online Pay A Monthly Fee To Play
The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support – and a commitment to have ongoing content at regular intervals after launch.

This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way.

The general manager of Zenimax online confirmed monthly subscriptions for the eagerly-anticipated game during a pre-Gamescom interview with German site Gamestar. Players will purchase the game, which comes with 30 days free, after which they’ll pay a monthly fee of $14.99/€12.99/£8.99.

Why a subscription? Here’s what Firor told Gamestar:

He could have just said “It’s The Elder Scrolls” and been done with it. Kudos for going the extra mile, Mr. Firor.

Putting an end to speculation that the massively multiplayer entry in Bethesda’s award-winning role-playing franchise would be free-to-play, Zenimax Online’s Matt Firor has confirmed The Elder Scrolls Online will follow a subscription-based business model.

Publishes dungeon-focused Elder Scrolls AMA

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Have questions about dungeons in The Elder Scrolls Online? ZeniMax has answers, at least to a few of them. The firm has published a new Ask Us Anything on dungeons that gathers together various community queries in a single post.

In a world of ESO, dungeon is a terrorist and interesting places,Hit the links below to learn the answers to things like whether or not ESO dungeons will be linear like most of their single-player Elder Scrolls counterparts and whether players will be able to wander into solo encounters in the multiplayer game. As for this last bit, ZeniMax says that the answer is basically yes, after a fashion. “Certain rare locales will just be for solo players, and some dungeons are meant for groups made only of people you choose to go in with. Most locales, however, will be accessible by everyone.”

Also of note is the decision to dispense with dungeon lockout timers. “We don’t currently have any plans to use lockout timers. You can run through a dungeon as often as you like,” the company says.

Story and pvp/pve combat if that’s all you require than ESO is great. If your looking for an immersive challenging game you won’t find it here. If your like me and have tried and quit every mmo since around 2008 after a few weeks or a couple of months you can expect the same thing with ESO.

I’ll wait for Archeage and until then enjoy Skyrim and FalloutNV modded with around 100 realism and immersion mods. Just hit 1800 hours in Skyrim.

 

TESO rogue is introduced

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From real life to virtual game world, rogue are always available, the rascal can’t be afraid, afraid rascal have culture, if the game in a very strong ability of rascal, what should we do, in a world of ESO is such a thing happen.

The world of Elder Scrolls is filled with colorful, fantastical creatures, and The Elder Scrolls Online is no exception. In the latest edition of Creating ESO, the team at ZeniMax Online details the mischievous and dangerous scamp, a small Daedra who will be familiar to players of Morrowind and Oblivion.

Scamps can cast fire-based spells and have their own special language. And despite their small size, they are menacing foes for Tamriel explorers caught with their defenses down. You can see the scamp in action after the break.

I love the way the scamps carry themselves. It’s a subtle difference but it makes them look much more menacing than they did in Morrowind and Oblivion.

Granted, in those games they’re not really supposed to be menacing, but still.

 

TESO:Ask Us Anything talks roleplay

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Role play will be the key to the development of future games, TESO is how to deal with this problem?

ZeniMax Online’s latest The Elder Scrolls Online dev blog contains a few tiny tidbits for lovers of roleplaying. In the Ask Us Anything post, ZeniMax confirmed that the US and EU will have separate servers (though players can choose where they want to play), animated emotes are already in the game (with custom emotes possible via “/emote”), and that characters will have the option of walking instead of running.

More specific to role-play lovers: ZeniMax has no plans to give players a place to write their own backstory, but noted that TESO’s add-on system will be flexible enough that the community should be able to come up with something. Players will also have access to privacy settings including an invisible mode that shows them as being offline.

Finally, the studio hinted at what types of weather players should expect to see while hanging out in Tamriel:

From snowstorms in Skyrim to rain showers over the moors of Glenumbra, you’ll experience lots of weather as you explore — through the day and night — in ESO.”

Right now, I’m watching from afar on this one.  As much as I’d love to see the same level of depth from Skyrim put into an MMO, Zenimax can’t seem to make up their mind about what they are doing with this product.

ESO, PS4 at expo 2013

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This year’s London expo will be a feeling feast, more and more outstanding game will appear in this exhibition, we will see the PS4 version of the elder scrolls series.

Going to be in London at the end of September? Drop by the Eurogamer Expo and you just might get some hands-on time with the PlayStation 4. What hasn’t been confirmed yet? Exactly which titles will be playable at the show. We’ve got our fingers crossed for The Elder Scrolls Online, ZeniMax’s upcoming fantasy MMO. UbiSoft’s The Crew and Turbine’s Infinite Crisis are also confirmed for the PS4 but not for a demo just yet, according to a new press release.

The Expo starts Thursday, September 26th, and runs through Sunday, September 29th. Super passes and weekend tickets are already sold out, but Thursday and Friday tickets are still available on the official event website.

The difference this time is the ‘cloud server’ infrastructure is actually robust enough to support actual multiplayer in a console system this time, and with the PS4 / XB1 machines on the consumer side, the days of console MMOs are basically here.

I expect Sony to have EQNext for PS4, and we’ll see what MS does with XB1… maybe “world of Halo”  😉

Hopefully there will be keyboard/mouse support on these systems that makes that option possible.

 

Every minute of the elder scrolls online analysis

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For the elder scrolls images of a lot of people praise others vilified, but becoming a MMO game, how about it, we made 20 minutes on this test.

They say you need to see it to believe it, so cozy on up to the following gameplay video of The Elder Scrolls Online to judge whether or not this upcoming MMO belongs in the same league as Skyrim. The video’s commentators believe it does, and they spend over 20 minutes analyzing the game’s NPCs, lighting, dungeons, and voice-overs.

There’s also significant discussion (but no related visuals) about TESO’s character creation, which the commentators say is not in the same league as most MMO systems. Check it out after the break!

It is not hard to see the success of a game from each detail, this TESO do very well, if you want to better play the game so you can focus on our website.

 

New ESO video shows off gameplay

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Has been the elder scrolls series is the picture very good game, this version is now highlighted various effects.Have you been itching to feast your eyes on actual The Elder Scrolls Online game footage from the eyes of a player, but you haven’t managed to find your way into the Bethesda offices? Thanks to Marty Sliva and Caleb Lawson of IGN, you can; the pair had the opportunity to jump in and play a couple hours of the upcoming fantasy MMO and created a video with some highlights of their adventures.

As a non-MMO player, Lawson described the draw to the game and an Elder Scrolls fan. He noted that it felt like being back in that world, from Daedric quests to being dropped into Oblivion. Sliva added, “[TESO] captures that same sort of spirit of exploration and adventure of Skyrim and Oblivion, but there is this great MMO attached to it.”

Lawson also shared that developers stated that hands will be added to the game to give the first-person experience even more of a Skyrim feel. Hear more of their thoughts and see the gameplay in the video after the break.

Or maybe newsboys don’t have the luxury of spending all their time playing one video game. Or their are other games they’d rather spend their time playing.

 

The ESO dev blog profiles the flame atronach

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The elder scrolls and artist now have a lot of loyal players.There’s a new Elder Scrolls Online dev blog floating around the game’s official website. It’s all about flame atronachs and how the dev team at ZeniMax is going about creating them.

“Comfortable in both melee and at range, the flame atronach can lob deadly balls of fire, and it radiates a continuous burning aura, making it quite dangerous at any distance,” the dev blog explains. There’s a bit more verbiage about the creature’s sound design as well some screenshots, concept art, and a quick in-game video. You can see this last bit after the cut.

Flame atronachs are nice but are technically the weakest of the lot, at least as far as Skyrim is concerned.  i still like ’em though, but if you’re gonna be a vampire I would highly recommend a storm atronach instead.  Fire hurts!