Diablo 4, the latest installment in the Diablo series, has captivated gamers worldwide with its immersive gameplay and intricate mechanics. However, a significant issue that could impact your gaming experience has been identified: the resistance system. This article will delve into the complexities of the resistance system in Diablo 4 and why it might not be as effective as you think.
The Resistance System in Diablo 4
In Diablo 4, various mechanics improve your character’s survivability, such as armor, resistances, and reduced damage taken. However, the resistance system, which includes fire resistance, cold resist, poison resist, and others, is flawed. Despite being a sorcerer with high resistance stats and heavy investment in resistance nodes and glyphs, the damage reduction from resistances is lower than expected. Of course, if you have enough Diablo 4 coins, you can avoid these problems to a certain extent.
The Problem with Resistances
The damage taken and damage done formulas in Diablo 4 is based on the level difference between the player and their enemy. This means that if the enemy is at a higher level, they will do more damage, and the player will do less. This becomes a significant issue in high-level nightmare dungeons, where the level differential can affect the gameplay.
The resistance system seems out of line with the rest of the game mechanics. For instance, a gear piece with 52 cold resist only increases damage reduction by about 2%. This is lower than the damage reduction from other mechanics, such as from burning or close enemies, which can offer up to 22% damage reduction.
The Complexity of the Resistance System
The resistance system in Diablo 4 is complex and needs to be clarified for players. The impact of resistances on gear is so low that even if the effect of resistances were multiplied by 10, it would still be the worst stat. For example, you would need over 1,716 resistance on a gear roll instead of 52 to equate the total damage reduction from close enemies.
The resistance system also affects the game’s ranking of classes and power levels. The Necromancer and Sorcerer, the two intelligence-based classes with a bunch of resistance from their main stat, are ranked last and second last, respectively. This could be because resistances are less effective than other defensive mechanics.
The resistance system in Diablo 4 is a significant mechanical issue in the game. It’s so ineffective that it could be a system bug. Players should know this issue and consider other defensive mechanics over resistances when equipping their characters.
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