Leading Path of exile Builds for Marauder Chieftain

The Chieftain focuses on dealing fire harm. He can do that either by himself or by way of his totems which advantage in the defensive nodes in this tree. Now, U4gm shares with you Prime Path of exile Builds for Marauder Chieftain. U4gm as an expert Poe Currency web page gives secure, quick and low-cost Poe Orbs for you. With over ten years of excellence, we’ve served thousands of consumers. Should you are hesitating exactly where to get Poe Exalted Orb, U4gm will be a superb choice.


TOP#1 The Endgame Incinerator – Chieftain – Under 100C – INCINERATE THE SHAPER
This is an endgame viable(in softcore) incinerate totem build. It can kill all T15 map bosses, uber Atziri, the Vaal temple trio, all guardians, along with the shaper. It really is hard to do a number of the highest content deathless, but it is attainable with enough skill.
Content this create can clear:
* Uber lab
* Regular Atziri
* Just about every T15 boss in uncommon corrupted maps. This construct handles this content material conveniently.
* Vaal temple. This can be also effortlessly handled.
* Every guardian. You do have to roll affordable mods although. Confirmed in two.4.1.
* Uber Atziri (ugly run, but the additional skilled play could do it deathless)
* SHAPER. (two.four.0, but you really sustain your DPS better in case your totems don’t taunt)

* Solid clear speed for not substantially investment, even in parties
* Can run any individual map mod and all, however, the really worst combinations(twinned GMP core eater of souls is not a superb notion).
* Incinerate totems demolish the screen with up to 600k DPS(RF and elemental overload up, incinerate at full energy, 50%+ fire penetration)
* Tabula friendly
* Seldom requires hits thanks to totem taunts.

* Leveling will not be the very best knowledge ahead of Sosa.
* Life is on the low side, you could take the small hits but not the crazy 1 shots.
* Some individuals don’t appreciate totems.

Develop hyperlinks: http://www.pathofexile.com/forum/view-thread/1750298

Top# 2: End-Game Lazy Chieftain Flame Totem Create
Within this build, I focused on massive DPS and also a bit of survivability. Make is hybrid life + power shield (Thoughts more than Matter + Eldritch Battery combo) and uses Blood Magic. Chieftain simply because Totems leech life for you, taunts enemy and immune to reflect.
This is not super meta OP develop. This is a straightforward develop lets you play endgame content. You could do ALL MAP MODS include no mana regen, no leech, physical and elemental damage reflection, blood magic. It is NOT the very best league starter create simply because it really is pretty slow to level up at the starting.
You and your totems have life leech! (Hinekora, Death’s Fury);
Totems taunt anything, Exceptional Bosses too (Yokohama War’s Herald);
Totems immune to fire harm, so completely immune to elemental reflect (Yokohama War’s Herald);
You’ll be able to have as much as 60% Fire Penetration. Typical monsters have 0% fire res with your 60% fire Penetration monsters have -60% Fire Res (so You do 60% more damage);
Don’t need to have any legacy things!
Why not use a Employees with +1 to all gems and +2 to fire gems?
Mainly because I like Whirling Blades! and also the most beneficial staff is considerably worse than good rare dagger + shield. Immediately after update 2.5.0, you may use Yokohama’s, Fortress Shield.
Soon after nerf Crit daggers (80% to 50% International Crit Chance Implicit). You may attempt to use Wand/Sceptre with Flame Dash/Shield Charge in place of Whirling Blades.

Skill Tree:https://tinyurl.com/ybesvf3d

Totemic Zeal Tree:https://tinyurl.com/ybakqnm3

Construct links: http://www.pathofexile.com/forum/view-thread/1702947


Top# 3: Meatball Totem – Video Guide – all map mods T15 – HC – SSF – Spending budget
When you looking for that create, you realize the single that can run all map mods no matter mixture on all tiers. Survive those moments when a thing epic happens on Game of Thrones and also you are not watching. Do just about all of the content material the game has on supply without having to farm some 40ex worth of gear on some boring meta make? Then welcome to my first develop guide, Meatball/Firestorm Totem!
My aim is to make this anything player who’s new to Path of Exile can understand and love whilst also providing veterans (or rabid totem fanatics like myself) one thing to sink their teeth into and bounce feedback off of. I’ve been looting and murdering in Wraeclast given that beta and have constantly loved totems, locating methods to maintain them competitive with no sticking for the FOTM is often a challenge! But via a large number of hours of experimentation I’ve identified a totem construct that does not must sacrifice survivability in favor of crit to scale into late game like most totem builds (and no this is not pizza sticks). As an alternative we abuse the superb mechanic identified as “overlap” which will be explained as we delve deeper into the depths of this guide, take pleasure in!
Create Pros:
+ Pretty tanky via leech
+ five.5k MINIMUM well being with a Tabula/SotL
+ Extremely price range
+ Simple to play
+ Totems taunt
+ Immune to reflect
+ Can run Every single map mod
+ Solo Self Discovered viable
+ HC secure!
Construct Cons:
– Is not going to “melt” bosses
– Totems aren’t for everybody (passive playstyle)
– Uber lab expected for leech (may possibly struggle previous T11 without the need of it)
– Hard to four or 5 crucial Uber Lab on account of totems melting the whole screen
– Persons will ask why you aren’t just playing Warchief totems
– Not Shaper viable

Develop hyperlinks : http://www.pathofexile.com/forum/view-thread/1811424


Top# 4: Yokohama’s Ascendant [Chieftain] Sire of Shards Fireball Totems
Because the release of Atlas of Worlds, Fireball got a huge 50% additional dmg multiplier on level 20, generally it really is viable proper from the beginning. Individuals might have found enjoy into Flameblast Totems, but Imo Sire of Shards-Fireball has superior clear speed because it scales from a lot more sources rather than just from AOE (Spell, Fire, Projectile, AoE). It has also built in chance to ignite, which does not sound that valuable, but is awesome for Chieftain. I tried some other spells also, like Magma orb and Flame Totem, but decided to stick with Fireball, for the reason that it has essentially the most satisfying clearspeed imo (Magma Orb is really clunky, can deal often with mobs genuinely speedy, other times it is really slow, Flame Totem just isn’t suited for this build, for the reason that it is not aoe primarily based, but I get the idea why persons liking it a lot, nonetheless not my cup of tea to devote lots of dex simply to make more rapidly projectiles function).
Make Pros:
-Damage scales truly well into late game (even with 5L without having fire pen)
-good clear speed
-HC viable due to Tankyness (playing in SC myself although)
budget friendly (most products self-found/cheap)
-Blood Magic with plenty of regen (you can run with no, but would have to have an further mana flask)
-Immune to reflect
-Pretty secure against Detonate Dead (only with Pyre)
-can actually play all map mods
Make Cons:
-…except some crazy shit like 174% quantity with crit, ask/cast speed, temp chains… you are going to get the idea
-chain mod will be the hardest to run, but nonetheless viable
-no regen maps also doable, but not preferable in high tier maps
-lacks a bit mobility with only flame dash and a single quicksilver flask
-Uber Lab is really a bit tough at first try, afterwards farmable, but…
-…Cannot farm Uber lab properly (4 key runs pretty much impossible, because of to a great deal AoE)
-slow at Lvling until you get your Sire of Shards equipped (Lvling as melee to this point is preferred and transition functions nicely, given that most early nodes added benefits each caster and melee at the same time)

Develop links: http://www.pathofexile.com/forum/view-thread/1736631


More Totem Raiders see Poe 3.3 Templar Hierophant League Starter Builds