Top 13 Tips You Should Know In Path Of Exile Act 5

Act 5 is Path of Exile’s fifth storyline act. In this act, the exile seeks to kill High Templar Avarius in order to end the tyranny of the Templars. The following content you should know when you in act 5, additionally, poe trade currency is important for you in game:

Path of Exile

  1. Multiple vaal skills will divide the soul count amongst themselves and as such charge slower per additional vaal skill.
  2. Skill gem quality isn’t always worth it.
  3. After progressing through each Kitava fight (Act5/Act10) your resistances will go down by 30%, gear accordingly.
  4. Stuns and Freeze duration are based on your max life barring specific effects.
  5.  Chaos Damage pierces Energy Shield.
  6. ‘Low Life’ is defined as 35% max health or lower. CI does not proc this, but it does proc ‘Full Life’ effects.
  7. Dying after Act 5 will make you lose experience (5% to next level), but will not decrease your level or put you into a negative value. Higher penalty (10%) after Act 10.
  8. It is possible (after iLvl50) for ‘large’ items (Body Armour and 2H weapons) to get up to 6 sockets but smaller (Boots/gloves) can only get up to 4.
  9. A corrupted item (using a Vaal Orb) is not alterable. You cannot change sockets/colors/affixes/craftedMods etc with the sole exception of level 8 Vorici.
  10. By now you should have an “of Staunching” (anti-bleed) and “of Heat” (anti-freeze) flask. They help avoid many of the more common ‘sudden death’ mobs you may run into.
  11. A Divine Orb does not re-roll the numbers completely, they stay within the affix range that was already given. So a 6% Cold Res roll on some boots will re-roll between 6-11% and no higher. Be careful.
  12. Lily will sell every gem (just like Siosa) but at level 1.
  13. Cast when Damage Taken is a popular trigger gem. An even more popular combo is to pair CwDT with a spell called ‘Immortal Call’.

Path of Exile 3.2.3 Have Fixed their Mistakes

Last week Path of Exile announced some cosmetic improvements to the in-game microtransaction shop. These changes will be introduced later this week in the 3.2.3 Patch. Alongside shop improvements, this update includes 3D Art for the two remaining Bestiary unique armour sets and several bugfixes. While these are still subject to change, they’ve prepared the full patch notes for you to check out in the meantime. It is very necessary for you to make money in game to prepare for new season of path of exile. However, you can poe currency purchase
on U4GM if you don’t have enough time to make money.

patch notes

  • Revamped the in-game Microtransaction store to have a larger and cleaner user interface. It’ll now be easier to add new features to the store going forward.
  • Added the ability to filter store microtransactions by text like “infernal” or “wings”.
  • Added 3D Art for the Bestiary Fenumus’ Armour Set and Saqawal’s Armour Set.
  • Added a new ability to Saqawal, First of the Sky. The boss will charge forward dealing damage as it runs followed by a powerful tail swipe at the end of the charge.
  • Fixed a bug where the corpses of Spirit Bosses could be destroyed.
  • Fixed a bug where cast animations for Aspect skills could be incorrect after changing areas.
  • Fixed a bug where monsters touched by Tormented Spirits were not correctly displaying the green flame effect, but only displaying a green glow.
  • Fixed a bug where the Legacy Armour Set was not as shiny as it once was.
  • Fixed a bug where the Talisman Challenger Trophy displayed an incorrect banner.
  • Fixed a bug where the client could sometimes freeze when typing into the ‘Filter
  • Friends’ box in the Social panel.

What Is Wrong with Path of Exile Reddit?

We have this discussion a lot. My experience with PoE from my short 1 year modding and the 5 years I’ve been playing this game, just does not have content to last through a whole league. Even the discord chat dies and turns into crafting talk. Build talk only stays interesting because people want to try really weird things but thats basically it for content after the first month of new content. I dont know what else to expect? Because from what gets submitted to new and what gets upvoted, there really isnt anything else to show on the front page.

I’ve been around for a while so I can tell you what’s wrong

1) Lack of contructive discussion because unpopular opinions and controversial topics tend to get downvoted no matter how well articulated they are. People seem worried that GGG would make design choices based on popular reddit threads alone so everything that sounds uncool must go down. Every discussion and suggestion that reaches the front pages is basically shit like “IMO there should be more breaches in maps” that is guaranteed to be popular.

2) Build guides are nit-picked to death by meta DPS warriors. If you use an unpopular skill to make a nice build, people will complain that you would do better with skill X or ascendancy Y instead. So unless you have something extremely snowflake or insanely powerful don’t expect much attention.

3) People who vote on submissions tend to give upvotes out of pity or to cheer for someone which is the reason behind 90% of the junk like “I just got my first 6 link ever” or “I just picked up sculpting and spent 10 hours on this really shitty chaos orb made out of clay.” I swear I’ve seen every single vaal orb result on every single unique item in the game posted at least 3 times. Best part is the logic behind this is that “if we make a sticky thread for items no one will read it” WELL NO SHIT NO ONE WILL READ IT BECAUSE ITS NOT INTERESTING but for some reason we still upvote every item showcase with a story attached. If you want more updates, please keep eyes on u4gm.com which is the most reliable online game store to offer amounts of poe orbs.

Path Of Exile: How To Get More Damage Out Of Indigon?

In Path of Exile, if you want to get more damage out of indigon, should you be going poets pen? Frenzy to proc vd? I hope the following guide will help you. Bear in mind that U4gm.com Sale Cheap POE Currency, POE Orbs, POE Items.

Poet’s Pen doesn’t have high enough mana expenditure in my opinion. Generally you want thousands of mana spent within the 4s window to maximize the spell damage stacking, something like a totem Hiero or Wither/ED build would likely work better for bosskilling.

Path of Exile

For single target situations you’re getting the most value regarding mana recovery out of Inquisitor. 6% base mana regeneration is absolutely huge; that’s literally more than your base mana regeneration + cloak of defiance + boots lab enchant + level 20 arcane surge combined.

Second best mana recovery for single target is typically hierophant which also grants 2% base mana regeneration (with 4 totems) + 150 base mana. Given that you get this alongside extremely good totem and QoL stuff, it’s the obvious choice for totem builds despite not quite reaching inquisitor for mana recovery.

For single target, trickster relies on unreliable methods such as writhing jar to keep up its mana recovery. While weave the arcane is great for builds which don’t stack a lot of mana recovery, it kinda pales to base mana regeneration for builds which stack a lot of % mana recovery rate (watcher’s eye + belt) and % increased mana regeneration rate.

Its main advantage is probably that it lets you do no leech/no regen maps since both weave the arcane and patient reaper aren’t affected by those mods.

8% mana / second (which is rather optimistic in practice) sounds like a lot on paper but it’s not terribly large of an amount compared to what you can achieve by scaling mana regeneration since it doesn’t really scale with anything but attack speed and max mana (which mana regeneration also scales with).

Taking my rather mediocre geared Indigon ED character, for example, I actually get 3248 mana regen per second at 6810 total mana from inquisitor’s 6% base mana regen. That’s an effective 47.7% of max mana per second which gets even higher if I change my pathing to get out of the templar start through the mana regen nodes.

Realistically, weave the arcane only has a chance of competing if you’re making a non-regen based indigon character and instead rely on other sources of mana recovery (e.g. neck + watcher’s eye with chance to gain mana on attack + leech) which, to me, appears to cap out significantly lower but doesn’t require as much investment into mana recovery overall.

Bestiary Mechanics Improvements Ideas In Path Of Exile

In Path of Exile, I have some interesting ideas on bestiary mechanics, I want to share with most players.If you have any different opinions, welcome any suggestions and comments.

Enable Autocapture GGG is rightfully reluctant to enable auto anything. I dislike the idea of autocollecting items for example, keeping an eye on poe items for trade. In case of bestiary however, I feel something akin to autocapturing should be implemented.

Path of Exile

Make yellow & red monsters harder and rarer. Upon killing a yellow or red beast, Einhar does not spawn. Upon killing a yellow or red beast, a short animation is played (think of something like Einhar’s blood ball thingy that is typically played after capturing a beast).

Upon completion of said animation, drop a bestiary orb containing the killed beast. All non rare beasts are not collected on kill and do not drop bestiary orbs.

This way, there is still a (smaller) need for players to spent their precious clearing time on collecting beasts. A player that is interested in using the beast to craft will have to wait for a short amount of time and actually collect the orb. I feel that this balances the ease of not having to use nets.

About those Nets With autocapture enabled, there is no real need to carry around nets. Unless if capturing other regular or unique beasts using nets is needed to unlock certain recipe tiers. since capturing non rare beasts does not drop a bestiary orb, using nets only has one purpose: advancing your beastcrafting capabilities.

Example: To use XX crafting recipes you need to capture at least x out of y beasts from “the deep”.Example: Next recipe tier unlocked when you capture x out of y beasts. Capturing a beast using a net does not spawn Einhar. Capturing a beast using a net has a small chance to drop a “spirit fragment” (or something else like atziri fragments).

This simplifies the somewhat heavy and imo intrusive nature of beastiary, and allows for it to be better integrated. reducing the ammount of net drops and making them a bit more pricey makes sense. Make Einhar appear in the Southern Forest or something (akin to how Navali appears after the climb) from which point onward he sells nets in town.

Drastically Reduce the Amount of Recipes Imo there should be less, but much more meaningful recipes. They are layered into tiers of power which are accesible by adding beasts to your PoeDex. (see point above). I am certain that other people could come up with great ways to balance this, I cannot.Only a maximum of three ingredients are needed to beast craft.

No need for the menagery The menagery is no longer accessible from the waypoint UI – it is instead only accessible by putting a “spirit fragment” into to the map device, along with beastiary orbs partaining to your recipe of choice.

A minimum of 1 orb must be added to the map device along with the mandatory “spirit fragment”. A maximum of 3 orb can be added to the map device along with the mandatory “spirit fragment”. Keeping an eye on poe currency trade, you will get more gains.