Alduin’s Wall(Quest)
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Alduin’s Wall | |
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Quest Giver | Esbern |
Location | Riverwood Sky Haven Temple |
Prerequisite | A Cornered Rat |
Next Quest | The Throat of the World |
Reward | Dragonbane sword Able to acquire Dragonslayer’s Blessing from Esbern |
Type | Main Quest |
QuestID | MQ203 |
Alduin’s Wall is a quest available in The Elder Scrolls V: Skyrim.
- For other uses, see Alduin’s Wall.
Objectives
- Escort Esbern to Riverwood
- Talk to Esbern
- Gain entrance to Sky Haven Temple
- Learn the secrets of Alduin’s Wall
Walkthrough
After the Dragonborn and Esbern arrive at Riverwood, they meet with Delphine at the Sleeping Giant Inn. They say that the Dragonborn must go to Alduin’s Wall, which is in Karthspire, located in Sky Haven Temple. The Dragonborn may travel with Delphine and Esbern, or meet them at the Karthspire.
Arriving in Karthspire or meeting up at the entrance to the Karthspire camp, the group will encounter a number of leveled Forsworn (who can attack with Ice Spike and Summon Frost Atronach spells) and perhaps Hagravens. Note: The lower wooden bridge continues up the hill to the other side where there are more Forsworn. If they aren’t killed initially, they will attack from above with Ice Spike on the way into Karthspire (Sky Haven Temple).
A dragon may also spawn at the camp, on some occasions, increasing the chaos in the camp. The dragon might attack both the Dragonborn and his allies, as well as the Forsworn.
Upon entering into the caverns, there will be an encounter several more Forsworn. Delphine and Esbern run ahead, so you can look for loot. There’s an iron ore vein in the bottom area of the first section. They stop at the first puzzle that controls a drop-bridge that allows you to continue into the mountain. The puzzle solution, with Esbern’s hint, is to align them so that all three show the “Dragonborn symbol” (Dragon, Dragon, Dragon). The bridges drop, and your group crosses and goes higher into the mountain.
Again, the party stops when Esbern looks ahead and sees danger in a patio area consisting of pressure plates with symbols on them. If applicable, tell your follower to “wait” in order to avoid interference as you carefully walk across the pressure plates. Esbern points out the Dragonborn symbol and, sure enough, walking only on these plates gets you safely across to where you can pull a chain that disarms the trap part of the plates. Immediately, Esbern and Delphine run ahead. If your follower is waiting, go back and tell your follower to “follow” again. If you are unable to tell your follower to “wait,” you can use the Whirlwind Sprint and quickly pull the chain. An easier method it to use the “Become Etheral” shout and simply walk across the plates, taking no damage.If you have opened the drawbridge before Esbern tells you to type turn the pillars you can run ahead and just pull the chain without the pressure plates being activated.

The tunnel opens up into a large room just prior to the Temple. In the wall ahead, there is a very large stone face, and a few feet in front of the face is a circular platform. Esbern thinks the entrance will open if you shed a few drops of Dragonborn blood onto the pressure plate. If you click on the plate, a cut-scene plays showing you cut your hand to dribble some blood on the plate. The face slides up and reveals a doorway. You can see a treasure chest with a quicksilver vein to the right. Note: You cannot click on the plate if you are not doing the quest.

Instead of racing ahead like they have until now, Esbern and Delphine decide you should have the honor of being the first to enter the great Sky Haven Temple. As you come up into a large, open room with a large table and a carved stone frieze, Esbern reverts to historical scholar. As he examines the frieze wall, he explains that it tells the story of Alduin‘s time of dragon rule, the human rebellion led by those who could “shout,” and finally a panel that shows Alduin defeated by a Shout. Esbern fears that only this Shout will defeat Alduin. Delphine isn’t pleased about involving the Greybeards at High Hrothgar but agrees that you will have to return to them and ask to learn that Shout.
After your conversation with Esbern, he offers to give you a Dragonslayer’s Blessing that will increase your chance to gain critical hits against dragons by 10% for 5 days. You can talk to him and get the blessing again, but he advises that you only get it if you are expecting to kill some dragons.
Explore the Temple for a while. You will discover the room to the opposite of Alduin’s Wall(to your left at the top of the stairs) has a complete set of Blade Heavy Armor and the sword Dragonbane. An upper room has a number of beds and chests. Delphine decides the Temple will be the new Blade headquarters. If you have worthy warriors who will drop previous allegiances and swear to the Blades, you may send them to Delphine at the Temple to build up the numbers of Blades.
Rewards
- After completion of this quest, the Dragonborn can speak to Esbern and receive the Dragonslayer’s Blessing effect.
- There is a room that is not on the map, to the west of the northwestern room. In that room are a number of beds and chests with gold and various hides. From the main room, go up the stairs to the left of the floor area with 4 chairs (behind the table). At the first landing (which is only about 12 steps up from the main floor), go to the left (west) side. There is another set of stairs that leads to the sleeping area.
Achievements
Alduin’s Wall Complete “Alduin’s Wall” |
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Points | 20 ![]() |
Trophy |
- Alduin’s Wall prophesied the events depicted in Arena, Daggerfall, Morrowind, Oblivion, and Skyrim.
- This puzzle can be bypassed by jumping onto one of the puzzle pillars and using Whirlwind Sprint to bridge the gap, but, seeing as Delpine and Esbern do not follow you when this method is used, it is far easier to just solve the puzzle.
- To use the blood door, you will always use the weakest knife in your inventory.
Bugs
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