Elder Scrolls Online, the non-MMO MMO

Tamriel Infinium Elder Scrolls Online, the nonMMO MMO

Bethesda revealed an exorbitant amount of information about its MMO The Elder Scrolls Online at E3. With this being the year the game was originally slated to release, I was not surprised. Of course, Massively reporters could not keep their hands off the game. Staffer Jasmine Hruschak and freelancer Andrew Ross both spent some time behind the keyboard stealing cabbages and talking to a dog. I’m not quite sure about the dog thing, but they apparently had fun. In fact, I think Jasmine penned the most revealing quote about the game: “Their dialogues were interesting and well-acted enough to make me curious. This stuck in my mind because it’s completely opposite my typical MMO playstyle. I skip cutscenes, I don’t read quest text, and I go to new areas as soon as possible.”

Of course, I’m excited about the release, and despite being an avid MMO fan, I do appreciate the idea that ESO might not be as much of an MMO as we had originally thought. In an interview with Gamereactor, Creative Director Matt Firor stated, “This is more a multiplayer Elder Scrolls game than an MMO.” Although this might turn off the standard MMO crowd, I do believe that his curbing our expectations might be a lesson that more MMO developers should learn from.

Tamriel Infinium Elder Scrolls Online, the nonMMO MMO

It’s possible that Firor was only attempting to attract the non-MMO fan. After all, the game will release on the two new next-gen consoles and both PC and Mac. The game needs to attract the largest audience it can in order to be successful. He all but said as much a little later in the interview: “We wanted to get Elder Scrolls players who were unfamiliar with online games and MMO terms to get in, play, have fun and get introduced to the multiplayer aspects.”

This type of candid reveal of ZeniMax’s intentions made me wonder about other MMOs that have had less than stellar receptions from the MMO crowd. Would these games have been better received had they been presented with similar candor? Many people called Star Wars: The Old Republic World of Warcraft with lightsabers and fewer features, but had the game directors said, “Think of it less of an MMO and more like Knights of the Old Republic with multiplayer aspects,” maybe the playerbase would have been less upset when the auction house was flawed and group-finder was nowhere to be found.

Now we have seen that the graphical presentation of Elder Scrolls Online rivals the previous Elder Scrolls single-player games, and although we have our concerns about the controls of the game, we’re becoming more forgiving because oh, it’s just a mulitplayer game, not a true MMO. And now that I know the game will release on multiple consoles, I expect mechanical limitations if not also graphical limits.

But it’s distinctly possible that curbing expectations too far could have adverse effects. For instance, if RIFT creators had said right up front, “Yup, it’s just like World of Warcraft but with better graphics and dynamic events,” would players have flocked to it when it launched, or would the game have experienced such a boom when it went free-to-play this past week? I speculate that we would have seen a major backlash from players saying things to the effect of, “If I wanted to play WoW, I’d play WoW.”

Personally, I’m taking a reduced-excitement position. I want Elder Scrolls Online to encompass everything I like about Skyrim and Oblivion with everything that I love about MMOs, but I know that the game will never fully live up to my expectations because as far as I know no one at Zenimax has mental telepathy, even if someone did, he wouldn’t be patched into my brain.

Tamriel Infinium Elder Scrolls Online, the nonMMO MMO

Because of E3, I ran out of space to indulge your comments about the imaginary factional divides in last week’s article, so why don’t I do that now? Thank you; I think I will.

I had intended to take a piece of what Blackcat7k said and add my own commentary, but I really don’t think there is a better way to say it.

The factional divide where the cultures are separated by looks instead of having it based on an ideology, religion, or politics is one of the main problems that a lot of these MMO stories have when crafting this 3 realm system. How in the world can each and every single individual from a culture in Tamriel automatically toe the line and support their culture 100% especially when going to war?

It was weird in Everquest, World of Warcraft, Warhammer Online: Age of Reckoning, Dark Age of Camelot and the countless others that have to make it so that cultures are in complete lock step with each person that looks the same. As if the cultures put a restraining bolt in their children at birth so that they support their side utterly. At least some games like EQ allowed you to sometimes get around culture divides by grinding to get in the good will of a faction that would kill you on sight.

The writers of The Elders Scrolls Online may have written themselves into a corner where a large amount of hand waving is going to be needed to explain away the separation gameplay wise as it relates to anything group or guild related. One would hope that a mechanic or system is introduced so people can turn traitor to their initial side and that it’s something that can be done early in the player’s career.

As Marvel Comic’s guru Stan Lee would say, “‘Nuff said.”

Tamriel Infinium Elder Scrolls Online, the nonMMO MMO

Last week, PavelKouznetsov sparked a bit of a conversation in the comments when he pointed to his ear and said, “Unfortunately development for four platforms at once means there will be a lot of compromises — everywhere. In graphics, animations, gameplay, interface.” Other commenters wanted to know if he could tell them the winning lottery numbers, but I do think that the underlying concern is valid: Does creating for multiple platforms compromise the development of elements that we PC gamers take for granted?

The developers I talk to regularly say that games being released on consoles definitely have different production strategies than those that release on PC alone. Do you think this type of scope will make the game more or less than what you’d hoped for? Let me know what your concerns are in the comments. Or if you don’t have any concerns about it, let me know why. I look forward to discussing this in the comments.

The ESO sends out more beta invites

The Elder Scrolls Online sends out more beta invites

Today might just be the day. It might be the day that you wake up, check your email, and discover that — glory of glories! — you are now part of The Elder Scrolls Online’s beta.

The official site is reporting that a wave of invites have gone out to potential testers for the next beta phase. So you know the drill: Check your email, check your spam folder, and sacrifice your favorite action figure on an altar in the hope that it will make a difference.

“We’re looking forward to the next beta session and can’t wait for more of you to see the game,” ZeniMax said. The studio assured players that the beta “continues to grow” and that more invites will be forthcoming.

 

PS4 playable at Eurogamer Expo 2013

Elder Scrolls Online playable on PS4 at Eurogamer Expo 2013

Going to be in London at the end of September? Drop by the Eurogamer Expo and you just might get some hands-on time with the PlayStation 4. What hasn’t been confirmed yet? Exactly which titles will be playable at the show. We’ve got our fingers crossed for The Elder Scrolls Online, ZeniMax’s upcoming fantasy MMO. UbiSoft’s The Crew and Turbine’s Infinite Crisis are also confirmed for the PS4 but not for a demo just yet, according to a new press release.

The Expo starts Thursday, September 26th, and runs through Sunday, September 29th. Super passes and weekend tickets are already sold out, but Thursday and Friday tickets are still available on the official event website.

 

TESO’s rationale for roleplay

Tamriel Infinium ESO's rationale for roleplay

After reading the roleplay-oriented AMA that released Monday on the official Elder Scrolls Online website, I resigned myself to the fact that I’m never again going to get to play an MMO with chat bubbles. I will miss you, my lovely communicative vesicle. I shall remember fondly the times you allowed me to easily distinguish between those who spoke right next to me and those who sat halfway across a tavern. Apparently, you are now a dated device that no longer holds importance to designers looking to make a game that revolves around player-to-player communication…

I know that chat bubbles are not the only important device in the roleplayer arsenal of storytelling tools, but that doesn’t mean that I don’t find the irony humorous. And I am extraordinarily happy that developers took the time to answer some very important roleplay-related questions. As someone who happens to be very interested in the ability to roleplay effectively, I’d like to take a few moments to discuss the answers the developers gave. And surprisingly the discussion we had last week about the ESO community-building tools fits in quite well with the theme on the whole.

Tamriel Infinium ESO's rationale for roleplay

Communication appears to be the primary thrust of the roleplay-related questions. It makes sense; communication is the primary tool for excellent roleplay. Besides the aforementioned chat bubbles, there are multiple ways players can communicate with each other. Chat channels, like guild chat and group chat, come to mind. Spatial (or local) chat serves as the primary place for in-character dialogue, so if that channel is filled with out-of-character communication, then not only does it possibly break the immersion of the moment but it can also clutter the channel with irrelevant chatter.

What was ZeniMax’s response to the communication question? “Though you can’t group together if you’re from different alliances,” the developers explained, “many of our social systems are focused on you as opposed to on your characters individually, and you’ll be able to communicate across alliances through these systems.” At this, I emote an eyebrow-raise and a look of complete confusion.

The devs have said in the past and reiterated in the AMA that guilds ignore factional differences, but they have also stated that Cyrodiil is the only place that opposing factions will be able to meet up. “There’s nothing stopping you from sharing a peaceful (if tense) round of drinks with characters from another alliance in Cyrodiil,” the AMA states, so most likely there will not be a language barrier between the factions. But what are the other “social systems”? I can only assume that means things like whispers and in-game mail. To which I say, “Yes! Finally, a game that will allow me to coordinate events with opposing factions!” If that’s not what that means, then I’m going to be wearing a very sad face.

Luckily, ZeniMax didn’t completely dodge the EU vs. NA megaserver question as it did the sitting-in-chairs question. Having many roleplay friends who live in Europe, I am pleased to know that I will be able to play with them without territorial restriction. And I was also surprised at the candid answer regarding personal profiles. Although that type of interface will not come standard, roleplayers will be able to create add-ons that will allow this and other roleplay-centric tools. Maybe that means we can have chat bubbles after all. Players in beta, get to working on that now.

Tamriel Infinium ESO's rationale for roleplay

Commenters last week could not decide which direction was best for developers to create a great community. However, I think there was a consensus that many recent games have taken a direction contrary to community building. Steve1 stated that the “comfortable path [of progression] should be one that leaves the players seeking a group by the time they leave the newbie area.” He questions the idea of a strong character-focused story with a checklist of achievements; he does not believe there would be a reason to care about the other players “except for the sake of comparing their accomplishment lists.” AnatidaeProject echoes this sentiment by declaring, “We are in the age of Massive Multiplayer Solo Games.”

Oftentimes, I wonder the same thing. Are we living in a time in MMO development where the personal trumps working on a cooperative or world story? World of Warcraft became the MMO to emulate shortly after its release, and unless you’re leveling via the dungeon finder, it’s essentially a solo game until you reach max level. Even Guild Wars 2, a game that in my opinion made co-op leveling extraordinarily easy and fun, told a personal story that seemed to shut out the rest of the players. Unfortunately, I don’t see a great solution to the overarching issue, but I do think that games like Star Wars: The Old Republic did at least attempt to incorporate a larger group-based storyline within its flashpoints. Perhaps Elder Scrolls Online will attempt the same thing (or something better).

The AMA and last week’s comment discussion bring up some interesting points about communication and what makes these kinds of things important to an MMO community. First off, I’d like to ask whether you’re going to roleplay in ESO or not. Given the single-player feel of the storyline of past Elder Scrolls games and the direction that ESO tends to be heading, I’m not sure to what extent I will roleplay. It appears that it might be an uphill battle, one that I might not be willing to take at this moment in my MMO career. If you are a roleplayer, why or why won’t you roleplay in ESO? Are there any tools ZeniMax can give you to help solidify your wants?

Those of you who don’t roleplay, tell me what you think of personal story in MMOs. Does it separate you from the playerbase at large, or does it actually make you feel more connected to the world around you?

One final note: Bethseda is hosting a series of livestreams later today from QuakeCon, including some Elder Scrolls Online gameplay and discussion from top ZeniMax studio personnel. Creative Director Paul Sage, Gameplay Lead Nick Konkle, Lead Content Designer Rich Lambert, and Content Lead Erick Bakutis will all be there to give you the latest information about our highly anticipated online game. Watch along with us starting at 1:30 p.m. EDT today as we liveblog the event!

“Social systems” in in-game largely mean guilds that can be cross-faction. Devs have said that instead of your characters being at the centre of social systems, they want to you yourself be in the centre, connecting you to other players instead of characters to characters. As part of that the game will have out-of-game connections to your social media, if you want.

Leaderboard: WildStar vs. The Elder Scrolls Online

Leaderboard - WildStar vs The Elder Scrolls Online

We haven’t had a knock-down drag-out battle royal between two heavyweight MMOs on Leaderboard in quite a while. And hey, there’s no time like the present, amirite?

Let’s say that in one corner we have WildStar, NCsoft’s sci-fantasy darling. And let’s say that in the other corner we have The Elder Scrolls Online, ZeniMax’s attempt to take the mega-popular single-player RPG series online.

Which game do you see being more successful? Which game tickles your fancy the most? In short, WildStar or ESO? Vote after the cut!
Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively’s Leaderboard, where two sides enter the pit o’ judgment — and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Leaderboard: WildStar vs. The Elder Scrolls OnlineWildStar    3609 (57.8%)
TESO    1390 (22.2%)
Both    791 (12.7%)
Neither    458 (7.3%)

What you all seem to be forgetting is the simple fact that 95% of the people in the beta hate it and knew it was going to fail. Sure, some people in a beta won’t like a game, but for the vast majority? Not a good sign. Have you guys seen the leaked video online of someone in the beta playing? It looks like he’s playing a concept of a game, and a very terrible one. And last, but not least, remember that Bethesda has absolutely nothing to do with this game. They’re giving some help on it, very little, but for the most part they don’t want to be affiliated. In fact, look it up, they fought tooth and nail for the game not to be made in the first place. They didn’t want their name on such shoddy work. I love TES, but I’ll wait and play one when it’s an actual wanted release by Bethesda, not one released by some crooks with a gun to their head.

 

Audience expectations, Elder Scrolls Online

Tamriel Infinium ESO vs EverQuest Next  audience expectations

Last week was a huge week for MMO fans. We were expecting some cool news from Sony Online Entertainment about EverQuest Next from SOE Live. Despite not being a huge EQ follower, I was enormously interested in what SOE (one of my personal favorite game developers and publishers) planned on doing with its staple franchise. Then Bethesda announced that for the first time ever the ZeniMax team would show in-game footage of the Elder Scrolls Online on Twitch TV. Specifically, players wanted to see the first-person view not seen at previous conventions. ZeniMax delivered, and the crowd went wild.

I believe both presentations were wonderful, and I would be lying if I said that both presentations didn’t pique my interest. I would also be lying if I said that I had no concerns about how each of the games will be received. I talked about it with my guild, Nefarious Intent. We have some hardcore Elder Scrolls fans and some MMOers who have been playing EQ games since the ’90s. During the course of the debate, we came to the conclusion that the audience of each game expects something completely different and that pitting these two titles together is completely unfair. So of course that’s why I have to do just that in today’s column.

Why are there different expectations between ESO and EQN? How is it going to be completely possible for both games to be highly successful?

Tamriel Infinium ESO vs EverQuest Next  audience expectations

I’m going to mention this one more time because I think it is indicative of the direction that Elder Scrolls Online is taking: Creative Director Matt Firor said on Gamereactor, “This is more a multiplayer Elder Scrolls game than an MMO.” Not only does that properly set the expectations for the audience, but it might also be the saving grace of the ESO marketing strategy. It sets the expectation for the player and at the same time informs the audience which kind of player ZeniMax expects to play ESO.

Massively caters to a wide audience of gamers. We feature articles about MOBAs, shooters, sandboxes, themeparks, and whatever Beau does. All of them are online; all feature a massively multiplayer component. However, our roots — and our core audience — are in classic MMORPGs like Ultima Online and EverQuest. This trend was never more evident than in the performance of the articles featured last Friday.

As regular readers of this column are aware, we did a point-by-point liveblog as ZeniMax presented a dungeon in ESO. It was wildly popular, even by our standards. And had it been the only thing featured that day, it would have blown all the other articles out of the water. On the low end, I estimate it performed about 1000% better than the average Massively article. Then an hour later, MJ released her reveal of EverQuest Next, which surpassed the Elder Scrolls article with about three times the readers. I was surprised by both articles’ performances. But what does that ultimately tell me?

Tamriel Infinium ESO vs EverQuest Next  audience expectations

First, it made me jealous that MJ’s article did better than mine. Curse you, MJ! But what it really told me was that Massively’s audience is really interested in the type of game SOE is presenting: a sandbox-y, make-your-own-content kind of MMO. We really hadn’t seen a well-made AAA sandbox MMO in a long time. The last one to my knowledge was Fallen Earth, but its overall performance was underwhelming. Before that I’d have to point to Star Wars Galaxies. But thanks to the geniuses at LucasArts, the NGE cut the legs out from under the game and now it is no more. We simply haven’t seen many AAA sandbox MMORPGs since Ultima Online. I don’t know if that says something about the audience or the creators, but there it is.

From what I gather, EQN will fill a niche that MMORPG players have been wanting for a very long time. Props to SOE for seeing that and taking advantage of it. But I said that I believed that ESO could be successful as well, which is true. What niche is ESO filling? I would say it’s filling about 7 million niches, one for every player who wished that he or she could have played Skyrim with a few thousand friends. Based on the gameplay shown at QuakeCon, I think ESO feels a lot like Skyrim. The gameplay is very similar, and it even employs a very similar minimalist UI. The gameplay footage and the statement made by Firor solidified the target audience for me: ESO is aimed directly at new MMO players, TES players interested in porting their single-player experience online. That, coupled with the enormous number of platforms the game will release on, gives it the best chance to be a highly successful game, even if its current target isn’t the long-time MMO player.

What do you think? Do you agree? Disagree? Despite the target audience, are you going to play still? I am, but I play different games for different reasons. What about you? What would motivate you to play ESO and EQN at the same time?

Tamriel Infinium ESO vs EverQuest Next  audience expectations

Usually, I split this column into a bit about my personal topic and a bit about what the commenters are talking about. This week, I want to deviate from that just a bit by featuring an incredible video series that Shoddy Cast developed over the last few months called Elder Scrolls Lore. This series, sitting now at 12 chapters with more to come, presents the history of Tamriel in a documentary-style video presentation. Seriously, if I didn’t know that this was a made-up land in a fictitious universe, I swear it could have been a show on the History Channel. I’ve included the latest episode below, but you should really check out the whole series. If you love TES lore, then you have to watch this.

Interesting article. I am a long term MMO player and really have expected to TESO to be just a stop-gap to EQN for me. That said, if I could even play co-op Skyrim I’d be playing it a lot more right now than I am.. so I think a multiplayer Elder Scrolls has a lot of potential.

 

 

Elder Scrolls Online answers questions about its livestream

Not featured: Snakes in a river.

If you’re a fan of The Elder Scrolls Online, you were probably glued to the livestream earlier this month. But a single stream doesn’t give you nearly as many answers as you’d like to have. So the development team took the opportunity to answer questions that potential players had about the stream, from game mechanics to elements as innocuous as UI components. And even if you were watching the stream with rapt attention, there are probably details that you missed.

For example, the answers reveal that the game no longer includes a minimap, using a compass instead to encourage more player exploration. The party seen in the dungeon was also roughly level-appropriate, meaning that the healing and damage on display was roughly indicative of what players can expect from actual combat. Several of the animations shown were more or less finalized, but other elements (such as first-person mode) are still being tweaked. You can catch a few more tidbits from the full set of answers on the official site.

 

The Elder Scrolls Online plans to update early and often

At least you'll have quantity.

Players will be waiting until next year for The Elder Scrolls Online, but the development team is already looking to the post-launch environment. Creative director Paul Sage has stated that the team wants to have new content coming out for the game on a frequent basis. Sage emphasizes that players should always feel that something new and exciting is just around the corner, considering that many players will be chewing through launch content with lightning speed.

The game’s story will also be expanded post-release. A conclusion for the main story will be present in the game on release, but Sage states that it’s simply a springboard into something bigger and better for the future. When asked about launch dates, Sage stated that the team cannot promise simultaneous release on all platforms, although the current target date for all incarnations of the game is spring of 2014.

From what I’ve heard about console DLC from MMO developers, it’s a much harder and slower process to get stuff approved and through the pipeline to players. I am curious to see how Zenimax solves this.

The Elder Scrolls Online gets analyzed on a minute-by-minute basis

The Elder Scrolls Online gets analyzed on a minutebyminute basis

They say you need to see it to believe it, so cozy on up to the following gameplay video of The Elder Scrolls Online to judge whether or not this upcoming MMO belongs in the same league as Skyrim. The video’s commentators believe it does, and they spend over 20 minutes analyzing the game’s NPCs, lighting, dungeons, and voice-overs.

There’s also significant discussion (but no related visuals) about TESO’s character creation, which the commentators say is not in the same league as most MMO systems. Check it out after the break!

Analyze this! Doesn’t matter how much they analyze this game, it is going to fail big time. Making this single player focused mmo is failure. We already have a great single player game, it is called Skyrim.

The Elder Scrolls Online’s gameplay at QuakeCon [Updated]

The Elder Scrolls Online live gameplay starts here!

QuakeCon, hailed as the largest LAN party in North America, kicked off yesterday, and since MMO fans have been clamoring for some uninterrupted Elder Scrolls Online gameplay, ZeniMax chose QuakeCon as the venue to show off its latest addition to the Elder Scrolls franchise. Starting right now (at 1:30 p.m. EDT), Creative Director Paul Sage and other lead designers are livestreaming direct from Dallas, Texas. Our intrepid reporters are watching along, providing a periodic liveblog in this post as well as frequent chatter in our comments. Watch the stream and join the conversation right now!

[Update: The stream is over now, but we’ve collected the important bits beyond the cut, and Larry’s liveblog in the comments is still viewable!]

Notes from the livestream:

Pete Hines, VP of marketing, explains that ESO will allow you to “be what you want to be; play what you want to play.”
Creative Director Paul Sage introduced and begins the actual presentation.
Nick Konkle, gameplay lead, begins showing off the character creator for the Ebonheart Pact.
The demo starts in Deshond in Morrowind.
Mouselook is always on.
Left click to attack; hold down for heavy attack. Right click to block.
The compass sits at the top of the UI, showing POIs.
When you join a guild, you gain skill lines. Each class has three skill lines. Paul Sage: “You can make skills behave the way you want it to behave.”
Game is fully-voiced.
Nick is teleporting to using wayshrines and riding a horse.
Crouch/stealth mechanics and easy weapon swapping demontrated. Any class can use any armor or any weapon.
Paul Sage: “When you discover new things, you get experience for that.”
Easy travel to group in a safe location near your groupmates.
Three skyshards grant you a new ability.
It looked as if you could use a bow and magic at the same time. Weapon swapping really easy.
Game gives the player a heroic feel by fighting multiple enemies at one time.
No fighting over loot because it’s instanced to each player.
Nick is playing a Templar. Roles can be switched by switching weapons. “You play the role you want to play,” reiterates Paul Sage.
NPCs work together. If one NPC drops blue oil, another might set it on fire. They work together against your party.
Soul gems allows you to rez your teammates or rez yourself. Every time you die, your armor degrades.
NPCs can work with your group.
Mudcrabs confirmed 😛
The game is due to release in Spring 2014 on PC, Mac, XboxOne, and Playstion 4. Sign up for beta. And that’s it!

The presentation starts 40 minutes and 49 seconds into the video below.