Skyrim’s shortcut to mushrooms

MMO Burnout 14

“This is Morrowind, not Skyrim,” said a stern-faced Dunmer named Adril Arano as he greeted my ship at the Solstheim docks. And just like that, I felt a flood of 2002-ish nostalgia despite the fact that this is actually Skyrim. More precisely, it’s Dragonborn, the new (to the PC) DLC pack that expands Bethesda’s already sprawling sandbox opus beyond its Nord roots.

I’m guessing that a fair few of you have played at least a portion of the game by this point, and the rest of you are probably wondering why it’s being written about on an MMO site. Well, that’s not a short answer, but as I’m in the habit of looking at non-MMOs that might appeal to MMO players in this column, it would be woefully incomplete without a few deep dives into The Elder Scrolls.

While Skyrim is certainly a single-player experience, you can fire up the instant messenger or voice chat app of your choice and geek out to the same alone-together RPG experience espoused by most of today’s MMOs. Actually, it’s not quite the same experience, it’s better because you’re actually the hero of Skyrim as opposed to one of 3,000 pretenders.

You do lose PvP and the MMO group dungeon experience in Skyrim, but frankly the former is no loss at all in my book. While I occasionally miss the latter, I have no problem trading it in for the series’ massive, moddable open world that lets me do what I want, where I want, when I want, with very few gates and even fewer rails.

MMO Burnout 14

You want to craft, explore, or collect achievements? It’s all there. You want housing that you build and decorate yourself? Sure thing (although to be fair, it’s not on the level of the domestic systems in MMOs like Star Wars Galaxies or EverQuest II). You want a huge variety of quests, fully voiced NPCs, and an epic story? Few games, MMO or otherwise, do that stuff better than The Elder Scrolls, and Skyrim is no exception.

At any rate, Dragonborn adds a new explorable land mass to the base game, and in typical Elder Scrolls fashion, you can wander around and discover it on your own by talking to the boat captain at the Windhelm docks or by being attacked by a random group of cultists who end up giving you the DLC pack’s main quest. The point here is that there are no giant MMO exclamation points or floaty gold trails to ruin your sense of belonging.

As for the content itself, Dragonborn is superior to its Dawnguard predecessor in just about every respect (Hearthfire was completely focused on player housing and a different animal entirely). There’s upwards of 20 hours of content here, most of it in the form of dozens of side quests and of course the main line that brings you face to face with another Dragonborn known as Miraak. I powered through the latter in about eight hours, and at the time I felt as if I’d barely scratched the surface, seeing as there were dozens of locations left to explore, not to mention a seemingly endless stream of side quests.

MMO Burnout 14

You can also build a Hearthfire-powered homestead in Solstheim, and I plan to tame a few more dragons for both fun and profit. If you’re an itemization freak, you can probably stretch the DLC even further, as there are tons of new armor pieces, weapons, items, and crafting options as well as ample opportunities to level your avatar.

Combat seems pretty well-balanced. I half-expected my high-level Mary Sue to cut effortlessly through hordes of enemies, but Dragonborn’s NPCs are having none of that. The boar-riding Rieklings are a challenge, particularly when they come at you in packs, swarming and stampeding and generally making a mess of your spiffy new carved armor.

MMO Burnout 14

In terms of atmospherics, you’ll be treated to a pleasing blend of new and old Elder Scrolls, as Solstheim is the same Solstheim featured in Morrowind’s Bloodmoon expansion. Giant mushrooms and Dunmer abound, and there’s even a lingering silt strider whose handler has a sad story or two to tell. Early in the campaign I ran across a cranky wizard living in a shroom tower who opined that I was too young to remember the Nerevarine, to which I could only smile, nod, and think to myself, dude, you have no idea.

As far as disappointments go, I’m hard-pressed to come up with more than a couple of nitpicks. Bethesda’s well-earned reputation for buggy releases hasn’t reared its head in my playthrough as of yet, so maybe the lengthy delay of Dragonborn’s PC client was worth it. My initial load-in to the expansion area did take a ridiculously long time, though; it was so long, in fact, that I literally got up to get a cup of coffee and came back to the same slow-panning load screen five minutes later. Other than that little hiccup, though, my Solstheim vacation has been smoother than silk.

I will say that the DLC’s dragon-riding mechanics leave something to be desired. They’re on rails, which means I won’t be haunting the skies of Tamriel quite as much I expected following the DLC’s initial announcement.

I don’t know whether Bethesda thinks that free-roam flight will break the progression experience or it simply wasn’t a priority, but either way I’m content to wait for a corrective mod since there’s so much to do in the meantime.

Ultimately, paying $19.99 for the chance to rekindle some Morrowind-flavored memories while playing through 20-plus hours of pro fantasy content is a complete no-brainer. If you’re a bit burned out on MMOs but still itching for a gritty, highly immersive fantasy world to explore for weeks on end, you can’t do much better than Dragonborn on the PC.

 

Elder Scrolls Online beta details

Serving you a scoop of Elder Scrolls Online beta details

So you know that the beta for The Elder Scrolls Online is coming up, right? Of course you do! But what you don’t know are many details about it. Well, slide on up to the counter here and we’ll give you the scoop — with a cherry on top.

Beta events will begin as smaller, scheduled play sessions (usually on weekends) with a limited play window focusing on something specific. Invitations for the first round of public events will start going out at the end of March, with the tests starting shortly thereafter. Events will become more frequent and last longer as launch approaches, and players can receive separate invites for multiple events.

Testers will be selected based on various criteria and all invites will go to the email players used to sign up for the beta. If you haven’t signed up yet, there’s still time! Just head to the official site to fill out the beta application.

 

Elder Scrolls MMO to be announced

The Elder Scrolls V - Skyrim: screenshot in the mountains

You know, that pesky Elder Scrolls MMO rumor just won’t die. We’ve been hearing scuttlebutt of a Tamriel-themed massively multiplayer title for years now, and even though Bethesda has debunked such gossip in the past, Tom’s Hardware is citing an “industry source” who says the title is a reality.

The latest rumbling posits that the game will feature three factions and will take place several hundred years prior to the events of Morrowind, Oblivion, and Skyrim. Also, some sort of official announcement is supposedly scheduled for May. Following that, the source claims, the Elder Scrolls MMO will have a “presence at E3” in June.

Bethesda has yet to comment, but we’ll bring you the latest info as it happens.

 

ESO:The Scamp

Discover more about the creatures of The Elder Scrolls Online in this look at the small but malevolent scamp.

The creatures that inhabit Tamriel come in all shapes and sizes, from massive beasts like the wamasu to small—but still potentially deadly—enemies like the scamp. In this article, we’re going to take a closer look at the mischievous little Daedra and how it weaseled its way into ESO.

Fans of Morrowind and Oblivion will definitely recognize this Daedra. Scamps are small, and they aren’t particularly intelligent, but they’re agile combatants who delight in cruelty just as much as any of the larger Daedra. They’re often summoned to perform simple tasks, and make good (if sometimes unruly) messengers and servants.

In ESO, we wanted the scamp to have a big personality despite his diminutive stature. As always, we looked carefully at the existing art and lore for the scamp when we began creating concept art. Our artists wanted to capture the scamp’s agility and attitude in their concepts to give our animators a good base to work from, since animations would be so important in giving the scamp a unique feel.

Even though the Elder Scrolls setting is generally serious, we all know that there’s plenty of humor to be found. The scamp’s behaviors (especially its melodramatic death animation) can be comical, but they fit its size and attitude very well. Its abilities— like fireballs launched from its hands and raining from the sky—are intense and serious, and make it feel bigger than its voice and actions really are.

The scamp’s voice also has a little humor to it. Several of the monsters in ESO speak their own special languages that aren’t comprehensible to the player. Every now and then, you’ll hear the scamp gibbering away crazily in its own little language, which is known to get a laugh or two when noticed.  Be careful, though! The scamp is still dangerous, and you may find yourself locked in a deadly, fiery battle if you spend too long giggling.

You can see a video of ESO’s scamp in action below. Thanks for checking out this edition of Creating ESO, and stay tuned for our next creature feature!

 

ESO:Roleplaying

Like to roleplay? Then today’s Ask Us Anything is just for you!

Roleplaying is an activity that we know many of you enjoy in MMORPGs. We’ve seen quite a few questions about how roleplaying will fit into The Elder Scrolls Online, so we decided to answer some of them here. Read on to find out more. If you have a question for us about ESO, please send it to community@elderscrollsonline.com and we’ll consider it for an upcoming Ask Us Anything article. Take a look at this week’s answers:

Will the megaservers dedicated to PC/Mac players be one megaserver for the US and one for the EU, or will it be one megaserver worldwide? Our community is worried that the friends they have made from either side of the pond won’t be seen on their server.

We do plan on having one megaserver located in the US and one in Europe for PC and Mac players, but you won’t be forced onto one or the other. You’ll be able to play with your friends, but it’s important to note that you may encounter higher latency if you choose to play on a distant server.

Can you expand on any social functions, such as player-created emotes (an ‘/em’ function, or anything the likes) or chat bubbles?

We have a long list of animated emotes in the game already that will add flavor to your conversations and interactions with other characters, and you can create your own text emotes with the /emote command. Currently, we don’t have plans for chat bubbles.

We know we’ll get cross-faction chat through guilds, but will there be anywhere that all factions can congregate and communicate? Like is there anywhere in-game an Ebonheart character could unfortunately share a mead with a Daggerfall character (you know we roleplayers enjoy conflict)? Can these characters group together if they are in the same guild?

Though we haven’t implemented areas expressly for this purpose, there’s nothing stopping you from sharing a peaceful (if tense) round of drinks with characters from another alliance in Cyrodiil—except maybe their allies! Though you can’t group together if you’re from different alliances, many of our social systems are focused on you as opposed to on your characters individually, and you’ll be able to communicate across alliances through these systems.

How interactive is the world? Can players toggle a ‘walk’ function instead of running everywhere? Will we be able to interact with objects like chairs, ladders, etc? Will you be able to enter houses, or, for example, an inn? How about setting up a romantic camp fire at night? Will we be able to build our resting places, for example by placing a blanket?

Walking is already available (along with a whole slew of emotes, which we mentioned above). You can enter lots of the buildings you’ll come across, but there are a few you can’t. There are tons of shops, inns, and temples you can enter, and even many residences. Right now, we don’t have any special camps you can set up, but there are tons of beautiful (and, yes, even romantic) vistas all across Tamriel that you can visit.

Is there a plan to have an in-game “profile” so to speak, where players can include a back story for their character and add some vital stats? If not, is there a plan to allow people to create add-ons that will allow one to do so?

We don’t plan to support this feature officially, but our add-on system will be fairly flexible. We know that the roleplaying community is extremely resourceful when it comes to creating add-ons to enhance their roleplay experience, and we’re excited to see what you create.

Will friend lists offer any kind of privacy? For instance, if you create an alt that you don’t want certain members of your friend list to know you are playing, will there be the ability to not let those people see you are online on said alt?

To us, privacy is just another way to play the way you want to, and we’ll offer the option to play as invisible if you’d prefer. You won’t even have to create an alt if you just want some time playing alone! We want to allow you even greater flexibility with privacy customization, as well.

Regarding armour/clothing customization: What’s there to set players apart from one another?

You can definitely expect to have options that will set you apart and allow you to customize your character’s appearance. We can’t go into great detail right now, but you won’t be disappointed (or end up looking like everyone else!).

What will the weather be like in ESO? Will it always be the same or will it change? Will we see a day/night cycle?

From snowstorms in Skyrim to rain showers over the moors of Glenumbra, you’ll experience lots of weather as you explore—through the day and night—in ESO.

 

ESO:The Tamriel Chronicle

It’s time for our weekly roundup of awesome ESO fan creations. Take a look at this week’s links.

We’ve read your suggestions and scoured the web to bring you the latest ESO fan creations. Please enjoy the podcasts, articles, and excellent creative works—maybe you’ll be inspired to create your own. If you have ESO fan art, stories, podcasts, or any other work you’d like to share with us, send it to community@elderscrollsonline.com and we’ll check it out.

Fan Art

We’re always inspired by the talent of ESO fan artists. Take a look at some recent works, and don’t forget to visit our official ESO Tumblr page for more!

Argonian Male & Female – By Shanku on Tamriel Foundry

 

Rhael the Wood Elf Hoarder – Art and Character by Pigeons on TESO-RP

Meer-Craht the Argonian – Art by Evanyell, Character by Mycroft on TESO-RP

Fan Fiction

Journey to Tamriel through the eyes of other ESO fans.

Casting Shadows – Chapter One – By BlytheAlarynn on TESOF

Life is merely a series of stories without an ending, and with each beginning comes a chance to create a new plot. Every story differs from its precursor, and it has the opportunity to be prodigious. Each life creates its own success and failure and continues on its own. However, sometimes fate has a hand in even the smallest and seemingly insignificant stories. This story is only a small sliver of a plethora of amazement and wonder.

The Deserter – By Davek on TESO-RP

“Grak!”

Dazog sighed as he pulled his large sword out of the chest of the last goblin, letting it fall lifelessly to the ground. Dazog scanned the area around him; four more fiendish goblin corpses littered the crop field of the small farm he had been sent to liberate from these foul creatures. With a grunt he returned his greatsword to its sheath on his back, and hung his shield on his left hip.

Sunrise – By Triskele on TESOF

The majestic black stallion calmly walked towards the gate, against the stream of people entering the city: tourists, merchants, pilgrims – all here to see the jewel of the Iliac Bay, try their luck, their mischief, or a bit of both. The steed sauntered at ease, used to any form of fuss, and people made way upon seeing his large hooves and his proud neck carrying his noble head. Dusk had a way of carrying his rider through crowds and problems like a trireme carried its captain through a storm. It’s why Sahar was very fond of him.

Theodyne Robillard of Hammerfell and The Daggerfall Covenant: Part 1 – By Theodyne Robillard on TESOF

Upon deciding to pledge his allegiance to the High King Emeric and reclaim the honor of his families name, Theodyne set out for the land of his fathers before him, the lands of High Rock. He had heard there was to be summit in Wayrest where High King Emeric would be holding council with the most respected Archmages, military leaders, and lords of the lands of High Rock, and Theodyne intended to seek council with one of the representatives and plead his case for redemption. It was on a twilight evening that Theodyne found himself riding his horse just outside of Wayrest.

 

Live Gameplay and More

You asked for new, uncut gameplay footage of The Elder Scrolls Online, and we’re giving it to you! Catch our first-ever live ESO gameplay presentation and get ready for more news and interviews during QuakeCon 2013.

You don’t have to brave the heat of a Texas summer to be part of The Elder Scrolls Online experience at QuakeCon this year—you can watch our live public gameplay presentation on the Ventrilo Main Stage from the comfort of your own home. Watch us take on a dungeon and show more live ESO gameplay, all presented by Creative Director Paul Sage and members of the development team!

Where: http://twitch.tv/Bethesda

When: Friday, August 2nd at 1:30 PM EDT

Don’t worry if you can’t watch us live; the full replay will be available on Twitch after the presentation.

QuakeCon, held in Dallas, Texas, is the largest North American LAN party, and 2013 is its 18th year of operation. Attendance is free to the public. This year, QuakeCon runs from August 1st until the 4th, so join us there if you can! For those of you who are attending, you’ll be able to play the game and check out all the other awesome exhibitors at the show.

 

Developer Question of the Week

Aspiring Mages Guild members, we want your answer to this week’s question!

Think you’re ready to join the ranks of the Mages Guild? Design Intern Jonathan Lapkoff has a question that will test your magical preparedness and ingenuity. Watch the video for the full question, and send your answer to us at community@elderscrollsonline.com. We’ll share some of our favorites in next week’s issue of The Tamriel Chronicle.

 

Elder Scrolls Anthology

Prepare for TESO with The Elder Scrolls Anthology

So, you need a primer for The Elder Scrolls Online and its mountain of lore and wouldn’t you know it, Bethesda has just the thing.

For the first time ever, the firm says, you can own the entire series in one complete collection for PC. Beginning with Arena and culminating with Skyrim’s Dragonborn expansion, you can (re)experience all of Tamriel along with a spiffy retail package and five physical maps for $79.99.

The Anthology will be available beginning on September 10th, though Bethesda’s website notes that you can pre-order it now. We should also point out that Morrowind, Oblivion, and Skyrim are pretty cheap on Steam these days, while Daggerfall and Arena are free downloads.

 

The ESO invites fans to a PAX party

The Elder Scrolls Online invites fans to a PAX party

You, yes you, are cordially invited to attend one of the least exclusive but most festive shindigs at PAX East this weekend. The Elder Scrolls Online team is throwing a party on Saturday evening for any and all who show up (on a first-come, first-served basis, of course) at the Castle Meeting Space in downtown Boston.

Starting at 6:00 p.m. EST, the party includes Tamriel-inspired foods, music, contests, and the opportunity to play TESO in person. The event is open to anyone 13 and older, so you don’t have to be attending PAX to get an advance peek at one of the hottest upcoming MMOs!