The Elder Scrolls Online – Influential Organizations Of Vvardenfell

Vvardenfell is a dangerous place for all Outlanders, and if you are not careful in your relations with the powerful Houses and organizations that control the island, you are in for trouble.

House Redoran

House Redoran controls Vivec City (along with the Tribunal Temple) and most of the south and south-west coast of the island. The righteous and noble House Redoran has a strong business relationship with the Temple and Archcanon Tarvus, and the Redorans are very serious about duty towards the House, religion and family. Redorans are supporters of the Ebonheart Pact, and their military forces play an important role in the Alliance War. Purposeful and brave redorans consider themselves above other Great Houses. Members of the House Redoran can be recognized by the red color and the scarab symbol.

Telvanni House

The mysterious Telvanni House, based in Sadrith Mora, controls the eastern shore of Vvardenfell and lives in voluntary isolation from most other Dark Elves. The leaders of the House dwelling in huge mushroom towers work diligently to perfect the magical arts. Those who refused to join the Ebonheart Pact of Telvanni are suspicious and xenophobic towards outsiders (even by the standards of the Dark Elves) and continue to own slaves despite the Pact, and therefore are under the scrutiny of other Houses. For Telvani, power is the ultimate goal, and they respect only those who in any way proved their superiority. Ambitionous, insidious and aggressive Telvanni represent a dangerous and at the same time a mysterious House. The members of the House Telvanni can be recognized by a brown color and a symbol with spiral energy flows.

House Hlaalu

The cosmopolitan House Hlaalu controls Seyda Neen, but House members can be found in most of the cities of Vvardenfell, more precisely, in their markets and in meeting rooms. Members of House Hlaalu like to negotiate, make deals and save a fortune, and most are more than willing to compromise for the sake of conflict resolution. On the other hand, the love of Hlaalu House members for cultural achievements and city life has created them a reputation (perhaps incorrect) of corrupt and greedy bureaucrats. Be that as it may, House Hlaalu supports the Ebonhart Pact and has the respect of the Tribunal Temple. The members of the House Hlaalu can be recognized by the yellow color and the scales symbol.

The Ordinators

The holy warriors of the Tribunal Temple of the four orders of Temple Ordinators defend the interests and possessions of the Living Gods on and beyond Vvardenfell. Each order has its own special role in the organization: the Order of War fights against the enemies of the Temple, the Order of Inquisition searches for heresy among the priests and lay people, the Order of the Watch guards temples and sanctuaries, and the Order of Doctrine and Ordination are militant scientists. Most of the Ordinators are recruited from the House Indoril, but in their ranks there are members of all Great Houses. Ordinators can be recognized by their distinctive golden armor and face masks.

Morag Tong

Morag Tong is an ancient and deadly guild of assassins, carrying out legalized orders for murder throughout Morrowind. The organization performs an important function within the society of the Dark Elves, since their legally sanctioned Writs of Execution can avoid massive bloodshed between rival Great Houses. First, these orders are carefully considered by the Grandmaster of the guild, and after his approval they are executed fanatically and ruthlessly. When the writ is executed, the Morag Tong assassin appears to others and demonstrates the contract to confirm the lawfulness of the murder and avoid reprisals against himself. With rare exceptions, the organization seldom conducts business outside Morrowind, but in the Dark Elf homeland, there is no corner where the guild of Morag Tong could not penetrate. If you are at the sight of Morag Tong, be sure that you will be finished quickly, inexorably and absolutely legitimately.

ESO: Morrowind – Adventure Guide For Vvardenfell

The wait has come to an end soon since the early access of Morrowind will start next Monday, May 22nd. In order to familiarize yourself with the localities on Vvardenfell, ZOS has now published an adventure guide.

The enigmatic island of Vvardenfell calls you, adventurers. For the first time in The Elder Scrolls Online you can explore the beautiful but dangerous home of the Dunkelelfen. Prepare your risky journey with our adventure guide for Morrowind.

The island of Vvardenfell is large and there are numerous interesting places to explore and explore. During your journey you should not forget that you do not have to rely solely on your feet or a riding animal to get there – in many regions, huge silt striders are ready to take you to nearby settlements and always keep your eyes open for Wayshrine you can unlock.

To make your travels easier, we have compiled some information about some of the typical and enigmatic places on the island.


1. Seyda Neen

The harbor town of Seyda Neen is the first stop for many new courageous adventurers coming to Vvardenfell. Do not let the Imperial-styled buildings confuse you. The city is under the control of the House Hlaalu, so if you want to act with the Dark Elves of Morrowind, then you have better the necessary small money for the incidental charges. From here the whole island is open to you. You can travel eastwards towards Vivec and Suran, or you can go north to Balmora, Ald’ruhn and Gnisis.


2. Vivec City

The capital of Vvardenfell, named after the demi-god Vivec, is still under construction, but the floating, multi-leveled cantons bear witness to the power and fame of the living God. There are numerous sights, including Vivec’s Palace, the Hall of Justice, the Library of Vivec, and above all the meteor Baar Dau, which seems to hang dangerously close to the city. Vivec offers the full program with crafting stations, stores and daily quests. If you arrive here, you should visit Vivec. Maybe he can use willing adventurers like you? And who would ever refuse something to God?


3. Balmora

To the north of Vivec and the Odai River is the Redoran city of Balmora. Here you can visit the local Fighters and Mages Guilds, elevate your legs in the “Randy Netch Inn” and pay your respect to the local Tribunal Temple. As you cross over the wide bridges and along the high walls, you should keep your eyes open for the elusive Dark Elf Naryu, for she is said to be in the area. Be careful when you are dealing with the Morag Tong. If there is an alternative to a challenge, you should go north with some allies in order to bring Nilthog the Unbroken, a particularly dangerous nix-ox.


4. Zainsipilu

Are you interested in helping a poor and suffering Khajiit in need? Why do not you travel to Zainsipilu and help the sweet, innocent Halinjirr get his notes back and poison his really harmless grain? In the tunnels, you should take notice of the wandering nix-hounds and fetcherflies, because they can become very annoying. Trust us when we tell you that the sight alone is worth the effort when you reach the cavern. On the whole of Vvardenfell there are a total of six delves like this one. You should have seen them at least once!


5. Ald’ruhn

Further north of Balmora you will find the Ald’ruhn’s Ashlander camp, which is located directly on the Red Mountain and is surrounded by glowing red-hot lava flows. When you get here, you should look at Skar, the huge shell of a long-dead emperor’s crab. But be warned: It is extremely important that you take all the effort to keep to the traditions of the Ashlander and the necessary respect. These nomadic people are very skeptical about foreigners like you. If you deserve their trust, they could have regular work for you. If you are on adventure, then why not visit the Daedric shrine Ramimilk, a little further south? Perhaps you are struck by a familiar face!


6. Ald Carac

As you cross the rocky slopes of the Red Mountain, you could actually compete with other adventurers in the Battlegrounds. Ald Carac is located in a dilapidated Dwarven ruin with angled corners and dangerous traps, which should keep you on your toes. Not sure what you’re getting into? As soon as you have reached level 10, you can talk to Battlemaster Rivyn, and learn more about Battlegrounds. You will also get daily quests. And do not forget to cover up with the nearby Farthalem, the Battlegrounds dealer, with new equipment!


7. Sadrith Mora

On the east coast of Vvardenfells you will find the impressive mushroom towers of the House Telvanni. After a long journey around the Red Mountain you can rest in the inn “Gateway” and buy magic all sorts of things in Tel Naga. Take the time to explore this island town, because the wizards of Telvanni are by nature very secretive. Keep your eyes open for a deeply dark-haired Dark Elf who runs around the towers of Sandrith Mora. Perhaps you can expect a rather unique introduction to the culture of Telvanni.


8. Tel Fyr / Halls of Fabrication

Ready for an adventure like no other? Collect other outlanders around you and help the Telvanni Sorceror Diyath Fyr explore the Halls of Fabrication and turn them off. As she passes the dangerous halls and corridors of Sotha Sil’s creation, you should be faced with deadly challenges because this test will test the abilities of you and your squad. Venture into the Halls of Fabrication, keep the Fabricants and save Morrowind!



These are just a few of the places you can explore if your travel Vvardenfell in ESO: Morrowind, but there are still countless other adventures off the beaten track. Where will your journey take when you visit the home of the Dark Elves? Post your comment below our site. Good Trip!