ESO-The Tamriel Chronicle Fan Fiction

Fan Fiction

Journey to Tamriel through the eyes of other ESO fans.

A Game of Chance: Chapter 5 – By Iogairn on TESOF

The cooking by the fire in the old mining village. Old Nana telling stories to the other young children. Papa soothing mother, in her late stages of pregnancy, with his calm Reachman accent. A blackbird circles overhead. Iogairn was stroking the cat. It didn’t have a name. It was just ‘the cat’. Suddenly the cooking fire envelops the village. The cat leaps out of his arms and flees. Iogairn realised then that the bird was not a blackbird. It was a crow. It went straight for his mother.

The Brawler – By Do’Rakk on TESOF

“You’re so slow Ja’Rakh! Ha ha ha! OOF!”

“Behave yourself young cubs, we are expecting guests.” Dro’Brahi was the steward of the house. He was a kind old Khajiit, though tended to be stern with Ja’Rakhar and his brother J’urabi. The cubs took to calling the old cat “Whiskers.” His many years showed through his silver fur, and under certain light, his whiskers seemed to shimmer as if made of crystals. “Now come along you troublemakers,” he said, “we must get you ready for your father’s company.”

[Daniyah] The Temerity of Youth – By Dyna on TESO-RP

Daniyah gripped her spear with pale knuckles, her heart somewhere in her throat as she stared straight ahead, motionless – outwardly, she was calm as a still lake on a cloudless day. But beneath the surface of her apparent indifference, she was roiling and frustrated.

Fan Music

Battle of the Alliances – By AndyBeatz

 

Ready and Armed – By Tristan Sydni

 

Summerset Isles – By Matthew Shine

 

New ESO Fansites

The Black Horse Courier is a new fan-run community site, dedicated to bringing you the latest news for both the Elder Scrolls series and The Elder Scrolls Online. They have an official art gallery, book of the week, a mailing list you can join, and more. Drop by and check them out!

 

News and Articles

Get the latest news, info, and editorials from ESO fan site writers:

Elder Scrolls Off the Record

Paul Sage ESO Live Interview on MMORPG.com!
Taking a Closer Look at the MMORPG Interview With Zenimax’s Paul Sage
The Pillars of Elder Scrolls

ShoddyCast

Elder Scrolls Lore Series: Ch.11 – Ayleid Elves of Cyrodiil
StoryTime – The Elder Scrolls: Arena Plot Summary

Tamriel Foundry

Tamriel Foundry Crier: Auction Houses? Guild Stores!
Weekly Screenshot – Burning Dremora

TESO Elite

Developer Question of the Week #31 – Why ESO?
The Lore Archives: The Void

TESOF

Roleplay Spotlight #10

ESO-The Tamriel Chronicle, Issue #17

The Tamriel Chronicle, Issue #17

Tour the latest creative works, articles, podcasts, and more from ESO fans around the web.

We’re back with a fresh collection of links to all kinds of ESO fan creations. We hope you’ll enjoy them as much as we did! As always, we’re looking for links to add to upcoming issues, so if you have a favorite ESO fansite or ESO-inspired creation, make sure to share it with us at community@elderscrollsonline.com.

Fan Art

We’re always inspired by the talent of ESO fan artists. Take a look at some recent works, and don’t forget to visit our official ESO Tumblr page for more!

Orc Male & Female – By Shanku on Tamriel Foundry

  

Aloucia the Wood Elf – Art and character by Aloucia on TESO-RP

Knilfel the Wood Elf – Art by Seithe, character by Hexzerro on TESO-RP

 

 

Creating ESO: The Wamasu

Creating ESO: The Wamasu

Find out more about the creation of the legendary wamasu, terror of Black Marsh, in our new inside look at The Elder Scrolls Online development.

We held a vote on Facebook to find out what creature you wanted to see featured in this Creating ESO, and the wamasu crushed both the guar and the clannfear. Let’s take a closer look at the dangerous reptilian from the depths of Black Marsh and learn more about what it takes to create effects for creatures in ESO.

When we design any enemy, we first look to the lore for direction. The wamasu has never appeared in an Elder Scrolls game, and it’s rarely mentioned in existing lore, so we had some freedom to define and flesh out this intimidating foe. Our concept artists came up with a wide variety of thumbnails and ideas and worked with Bethesda Game Studios to finalize the art and design direction for the wamasu. Below, you can see some of these concepts for the wamasu and its eggs.

Once the concept was finalized, Figure Artists created the model and we worked to get the wamasu into the game. If you want to learn more of the details about how we take a creature from concept to in-game model, check out our article about the ogrim, which covers the whole process. You can see the wamasu as it appears in-game right now below.

Even though the wamasu was in the game, there was still plenty of work to do. One critical step in bringing an enemy to life is adding effects to it and its attacks. To create the effects you see in the game (like lightning, fire, and smoke), Effects Artists first build particle effects in an editor and paint any new textures needed for the final product. Once the first pass is done, they apply the effects to the monster in-game and start working to ensure that they fit perfectly with the enemy, look good in the environment, and are consistent with the game’s style. This often means going back to edit the particle effects and associated textures several times until they look just right. For simple effects, this process can take a matter of hours, but for enemies that need multiple complex effects, it can take a week or more of work.

Legend has it that the wamasu are enormous, frightening creatures with “lightning for blood,” and this mention helped drive the effects for its body and its lethal attacks. Electricity pulses up and down the wamasu’s spine, presenting a clear warning to potential challengers. Effects artists also gave flavor to the wamasu’s attacks. Its roar charges the air with a plasma-like effect, and its savage bite attack also has an electrical element.

We still weren’t done! The wamasu, like many of our creatures, has a more complex “boss” variation. Boss variants are bigger, deadlier, and have more devastating attacks, which means more work for Effects Artists. When you see this variety of wamasu (and the effects for its attacks) in the game, we think you’ll be impressed—and maybe a little afraid.

We hope you enjoyed a look at this new creature. We’ll bring you more of these articles in the future, so keep checking back and make sure to follow us on your favorite social media site.

 

 

Inside ESO Dungeons

Inside ESO Dungeons

Gather your allies and learn more about player roles and enemy behaviors in The Elder Scrolls Online’s dungeons.

In lieu of our regular Ask Us Anything feature this week, we want to take you inside ESO’s dungeons and give you a peek at what you and your party can expect. After you read this article, we want your questions about dungeons for our next Ask Us Anything—send them to community@elderscrollsonline.com and we’ll take a look.

There are lots of activities you’ll be able to participate in on your own in ESO, but you’ll also have the chance to explore dungeons, which are designed to be challenges for groups of allies. Dungeons are organized; you’ll need three other party members to stand a chance, and the four of you will have a version of the dungeon (and its bosses and loot) all to yourselves. We’ll be taking a closer look at the mechanics you’ll see in dungeons in this article.

Player Roles

In many MMORPGs, players are locked into performing one role in a group, whether they focus on damaging enemies (DPS, or Damage Per Second), keeping their allies in the fight (healing), or drawing the attention of enemies away from more vulnerable characters (tanking). These roles are still important for a successful dungeon group in The Elder Scrolls Online, but our open-ended skill system gives you much more flexibility. With the right combination of weapons and abilities, you can change your role on the fly to support your group’s needs.

For example, let’s say your group’s healer goes down during a boss battle. In many games, it would be impossible to recover at this point. However, you were prepared for just such a situation! You swap your two-handed sword out right in the middle of combat for a restoration staff, which activates your second hotbar (where you’ve cleverly slotted some healing abilities). Now, you can keep the party going.

That’s not the end of the differences you’ll notice in ESO dungeons. Here are some tips that will prepare you for success, no matter what role (or combination of roles) you choose:

DPS:

Monsters will attack you. Don’t panic, and don’t expect your tank to handle every enemy alone. You have a great toolbox to mitigate damage—you can interrupt, block, and dodge while dealing damage.
Focusing on one enemy at a time is helpful. Coordinate with your group and try to damage the same enemy, then move on to another. The longer the fight goes on, the more danger your party is in of running out of magicka and stamina.
Area of Effect (AoE) abilities are effective, but can be very dangerous. When you damage multiple enemies at once, you risk getting their attention and straining your healer. Be cautious when employing AoE attacks.
Be careful with your attacks! Avoid attacking monsters in the back lines of a pack (more details in the next section). Even getting too close to them can cause them to engage in the fight and threaten to overwhelm your party.

Healing:

Make sure your party has at least one player that can heal the group. The more players that bring healing abilities, the less need there is for a dedicated healer. Coordinate with your group—you might even find that, with the right abilities, each player can manage his or her own health.
Magicka potions can be a great boon, but make sure you choose when to use them carefully. Potions cannot be used in quick succession.
The tank won’t be the only party member taking damage. This is intended, and you will need to watch the other party members carefully.
You’ll take damage, too! Remember that you can interrupt, block, and dodge. Crowd control abilities that stun, slow, or otherwise incapacitate enemies can be extremely useful for healers, and so can damaging abilities.

Tanking

You won’t need to get every enemy’s attention. Every player can take a few hits from standard attacks, and they have lots of ways to take care of themselves. Many healing abilities affect an area, so your healer (if you only have one) should be able to take care of several party members.
In a fight with a large group of enemies, a tank’s ability to control the fight is critical. Stun the healers, interrupt the spellcasters—you’re the best party member for the job, because your stuns and interrupts will tend to get those enemies to attack you back.
You do need to stay engaged with tougher monsters, like bosses. They hit much harder, and your damage mitigation and extra health will keep you alive where other characters might die.

Monster Behaviors

What enemies attack which member of your party and why? When we set out to design the behavior system for enemies in dungeons, we overwhelmingly felt that we needed something different than a traditional threat system where, by design, only one player (the tank) should be receiving direct attacks from an enemy. We also realized that we couldn’t throw everything associated with a traditional threat system out—not only because that’s what many players know and understand, but also because it complements our role system well.

Another goal we have for combat in ESO is that we want to push you away from staring at the UI, instead engaging you in the game world through enemy animations, visual effects, and telegraphs to show you where danger is in the world.

Here are some of the key behaviors you’ll see from enemies in dungeons that should give you a better idea of what you can expect:

Enemies in any room in a dungeon are all aware of each other. When one is attacked, the others are alerted and prepare to fight back. We call this “pack mentality.”
By default, a pack of monsters spreads out, and each enemy chooses a target. Player actions can change their targets to some extent. For example, taunt abilities force an enemy to attack you for a fixed duration. Attacking an enemy that hasn’t been attacked recently can also cause its focus to switch to you.
Pack monsters don’t all attack at once. Some immediately join the fight, but others prepare in the back lines before moving in. If you get too close to backline enemies, or if you attack them, they’ll join the battle.
In general, enemies target the closest player that is attacking them. If they aren’t being attacked, different enemy types choose targets differently. For example, a ranged enemy is more likely to target a ranged player than a melee enemy is.

Dungeons represent some of the toughest challenges in The Elder Scrolls Online, and they add yet another adventure you can choose to experience as you explore Tamriel. We hope this peek behind the portcullis helped give you some insight about dungeon design, and we’re excited to see how you choose to tackle these dangerous delves in your own groups. Make sure to share this with your prospective party members so they’ll be prepared, too!

ESO-Ask Us Anything: Dungeons

Ask Us Anything: Dungeons

We answer your questions about dungeons in The Elder Scrolls Online. Read on to learn more.

Our recent article about ESO’s dungeons got you all thinking, and we’ve seen lots of new questions about them since posting it. In today’s Ask Us Anything, we’re shining the light further into the depths with some answers for you. We post new Ask Us Anything articles just about every two weeks, so make sure to send us your questions about the game at community@elderscrollsonline.com. Now, on to the answers:

Are there dungeons in ESO with multiple entrances and exits which allow you to enter the same dungeon in different ways? In the previous games, the dungeons were fairly linear and it was difficult to get lost. – By Ivan Colnat

ESO dungeons do offer some branching paths, and they often have convenient exits at the end of the dungeon. Philosophically though, we want the challenge from dungeons to focus on the combat encounters rather than from trying to navigate through them.

In the previous Elder Scrolls games, we always had the ability to wander into a cave, old fort, or sunken boat to explore, plunder, and pillage. With ESO being an MMO, will we still have the ability to do this in a solo-encounter type situation where we don’t run into any other players, or will we be seeing other players and having to wait for enemies/loot to spawn, or will these all only be group encounters? – by Brett S.

The Elder Scrolls Online is set up to be a fluid experience. As you wander the landscape you’ll encounter caves, forts, tombs, dungeons, and etc. Certain rare locales will just be for solo players, and some dungeons are meant for groups made only of people you choose to go in with. Most locales, however, will be accessible by everyone. Some might be too dangerous for you because of your current level, but you can always come back when you are more powerful if you want to complete them solo. We recommend grabbing a friend or grouping up with a stranger if it seems too tough, though, because that’s all part of the fun.

Will there be a lockout timer for dungeons, or can we run the same dungeon with different friends over and over if we want to? – Jeramiah Linscott

We don’t currently have any plans to use lockout timers. You can run through a dungeon as often as you like.

Will monsters in dungeons have the capacity to weapon swap and switch roles in the middle of combat like players? – By Redguard King

A select few monsters do have the capacity to do this. The Battlemage monster type is one example of this.

I am new to MMOs and am a little nervous about this aspect of the game. However, I am loyal to The Elder Scrolls, and I still hope to be able to play ESO! My question for the dungeons: must I be part of a party to play in each dungeon? Will party dungeons be well-marked for someone like me? – by Fajar

We’ll let you know if a dungeon needs more than just you to complete it through iconography in the world. Dungeons that require a group have a unique icon. While we want dungeons to make you a bit nervous, they are supposed to be fun affairs. If you’ve never gone through a dungeon with friends, it is definitely one of those things you don’t want to miss.

If you die in a dungeon and your party members cannot revive you, will you be able to rejoin the party after respawning? – By Scott C.

Each dungeon has Wayshrines inside where you can always resurrect. You will never be forced to leave your party because you died.

I’d like to know if the enemy NPCs will be in different locations each time a group of players enters a dungeon, or if they will have a static location. Or maybe, for example, a couple archers, a swordsman, and a healer in the first encounter the first run through, but then the next time in that dungeon, the first encounter is a couple healers and a couple swordsmen. – By Jon

Each group dungeon offers a quest which can sometimes change the location, behavior, or types of monsters you will encounter in the dungeon.

Will we find cookies in dungeons? :3 – By SOTD

As you are probably aware, in this time period there are no cookies. No one is certain why there are no cookies. Some believe it was due to the Knahaten Flu outbreak being directly linked to circular baked goods, which explains the oblong bread shapes prevalent at this time. Still others believe that Sheogorath made it so sugar became salt when used for baking cookies. It is rumored he did this over what he believed was an inappropriate bout of familiarity when his servant used a certain term of endearment. There is probably little truth to either of those theories. It is far more likely that a very bad batch of Bosmer Meat Cookies, meant as a sincere gift, soured the old emperor’s stomach and he ordered an edict to kill all bakers who even had cookies on their menu. So, no. No cookie for you.

In the recent dungeon article, you revealed that enemies function by a “pack mentality.” If one is attacked, the rest will react. What does this mean for stealthy characters trying to decrease the amount of mobs before the rest of the party engages in battle? – By Kevin Khan

Starting off a pack encounter with a stealth attack is a great strategy, though once your group has engaged in combat you’ll need special abilities (like the Nightblade’s Shadowcloak) to gain invisibility again.

 

E3 2013 Awards and Nominations

E3 2013 Awards and Nominations

How did The Elder Scrolls Online fare at E3 this year? Find out what the gaming press thought by taking a look at our awards and nominations.

It was an exciting E3 for us this year! We announced that ESO is coming to the Xbox One and PlayStation 4, released a new gameplay trailer, and we’ve seen tons of great interviews, articles, and hands-on impressions coming out all across the web. Now, we’re pleased to share with you the awards and nominations that ESO received. Take a look:

Awards

Digital Trends: Best MMO

Game Critics Award: Best Role Playing Game (Added 7/2)

Game Informer: Best MMO Game

GeekTi.me: Best MMO

IGN: Best MMO Game (Added 6/25)

Just Push Start: Best MMO of E3 2013 (Added 6/25)

MMORPG: Most Anticipated

OnlineWelten: Best E3 RPG

OXM: Most Valuable Game

PC Gamer: Most Valuable Game

Skewed & Reviewed: Best of Show

Ten Ton Hammer: Most Anticipated

The Escapist: We Love It Award

WarCry: Best MMO

 

ESO New Beta Invites – July 9th

New Beta Invites – July 9th

Check your email! We’re sending another round of invites to The Elder Scrolls Online beta.

We’ve started to send another wave of invitations to the ESO beta, as we continue to ramp up our beta program. Invites will be going out over the next few hours, so check your email periodically to see if you’ve been invited to the test. Don’t forget to check your spam folder! We’re looking forward to the next beta session and can’t wait for more of you to see the game.

If you don’t receive an invitation, don’t worry. The ESO beta continues to grow, and we’ll let you know when we send new invites. Thank you for your patience and enthusiasm; we can’t wait to see your feedback.