What Has Been Your Favorite League To Date In PoE

In Path of Exile, what is your favourite leagues? Personally, I like Harbinger, its the only time I’ve ever been able to sustain running endgame. I killed more shaper guardians and shaper during that league than every other league combined since their release, and farming hard bosses is my favorite thing.

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Take a look at the players’ favorite league types:

1. Abyss

“Because it was the first league where I really managed to make a ton of currency from playing consistently and fully understanding the game, and it was the first time I killed shaper. Also I love abyss jewels and the league uniques were all super fun.”

2. Perandus

“I think it’s fun to have that chance of getting a cheap T1 unique. I got 2 Shavs during it and was able to fund some gear.”

3. Legacy

“Legacy is the obvious answer for pretty much anyone that played it. If I had to pick something else, Perandus was a great power trip that lead to an explosion of creativity and build diversity. But the former stayed and the latter didn’t. Breach and Anarchy are personal favorites of mine as well.”

“Legacy, by far. It gave me access to every league and I could choose which ones to put together. Sure the leaguestones were a bit management intensive but the fun I had was infinite.”

4. Harbinger

“I’ve been playing since 2014 and my selection of Harbinger as 1 was because it was the first league ever that let me sustain and develop a map pool to get me up to T16 Guardian maps and then Shaper – then keep those end-game maps sustained and able to farm them.”

5. Breach

“But not because of lootsplosions, which there were many, but because that was the greatest interest my guild had and we were super active every night. Everyone had sweet gear and builds and it was just good fun.”

Is your favorite league on the list? Additionally, do not skimp on your wallet, keeping an eye on poe currency purchase can save you a lot of time in game.

The Most Wanted PoE Vaal Skills For Players

In Path of Exile, I’d like to see vaal orb of storms, the vaal skill will interact with power charges in some way, maybe expending power charges for extra damage when you use a lightning skill near your vaal orb. Any other skills that could be interesting? Let’s take a look at the thoughts of collectors of chaos orbs poe:

1. New skeleton modifying uniques

“I’d like it if they added some new skeleton modifying uniques (like how dead reckoning gives mages), so you’d get a ranger one and then a super melee one and made vaal summon skeletons run off of those when summoning skeletons rather than changing what all it summons via levels.”

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2. Vaal Summon Zombie

“Summons either a gigantic, enraged Zombie or a random beyond boss. Or maybe even Hillock. Consumes corpses in a targeted area, the more corpses it consumed the more life/damage it has. At the end of the duration it explodes dealing a portion of it’s maximum life as fire damage.”

3. Vaal warcry

“I’d like to see some kind of Vaal warcry, Abyssal seems like the most thematic fit but Rallying could be interesting. Vaal Abyssal Cry would inflict a large chaos DoT, and the explosion when the enemy dies would be scaled up to 25%. And the base radius would be increased to 40.”

4. Vaal scorching ray

“Basically a shaper beam that instantly stacks all 8 debuff stacks and deals increased damage (~15% more than the regular scorching ray). The duration is infinite and lasts until you stop channeling. Soul generation would be disabled while the beam is active.”

5. Vaal Wildstrike

“Cast a random cold, fire, or lightning spell each time you hit with wild strike. The level of the spells cast is the same as this gems level. Spells cast by this skill are unaffected by Spell Damage and cannot crit. Buff last 4 seconds.”

“So it would act as a buff to your normal wild strike. Considering the new changes combine the two skills together in one gem, this makes it possible for it to be a special buff rather than it’s own attack. Spells cast would be actual non-channeling spell skills. So in 5 hits you might cast magma orb, ethereal knives, discharge, ball lightning, and glacial cascade for example.”

What’s your opinion?

Top 13 Tips You Should Know In Path Of Exile Act 5

Act 5 is Path of Exile’s fifth storyline act. In this act, the exile seeks to kill High Templar Avarius in order to end the tyranny of the Templars. The following content you should know when you in act 5, additionally, poe trade currency is important for you in game:

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  1. Multiple vaal skills will divide the soul count amongst themselves and as such charge slower per additional vaal skill.
  2. Skill gem quality isn’t always worth it.
  3. After progressing through each Kitava fight (Act5/Act10) your resistances will go down by 30%, gear accordingly.
  4. Stuns and Freeze duration are based on your max life barring specific effects.
  5.  Chaos Damage pierces Energy Shield.
  6. ‘Low Life’ is defined as 35% max health or lower. CI does not proc this, but it does proc ‘Full Life’ effects.
  7. Dying after Act 5 will make you lose experience (5% to next level), but will not decrease your level or put you into a negative value. Higher penalty (10%) after Act 10.
  8. It is possible (after iLvl50) for ‘large’ items (Body Armour and 2H weapons) to get up to 6 sockets but smaller (Boots/gloves) can only get up to 4.
  9. A corrupted item (using a Vaal Orb) is not alterable. You cannot change sockets/colors/affixes/craftedMods etc with the sole exception of level 8 Vorici.
  10. By now you should have an “of Staunching” (anti-bleed) and “of Heat” (anti-freeze) flask. They help avoid many of the more common ‘sudden death’ mobs you may run into.
  11. A Divine Orb does not re-roll the numbers completely, they stay within the affix range that was already given. So a 6% Cold Res roll on some boots will re-roll between 6-11% and no higher. Be careful.
  12. Lily will sell every gem (just like Siosa) but at level 1.
  13. Cast when Damage Taken is a popular trigger gem. An even more popular combo is to pair CwDT with a spell called ‘Immortal Call’.

Path of Exile 3.2.3 Have Fixed their Mistakes

Last week Path of Exile announced some cosmetic improvements to the in-game microtransaction shop. These changes will be introduced later this week in the 3.2.3 Patch. Alongside shop improvements, this update includes 3D Art for the two remaining Bestiary unique armour sets and several bugfixes. While these are still subject to change, they’ve prepared the full patch notes for you to check out in the meantime. It is very necessary for you to make money in game to prepare for new season of path of exile. However, you can poe currency purchase
on U4GM if you don’t have enough time to make money.

patch notes

  • Revamped the in-game Microtransaction store to have a larger and cleaner user interface. It’ll now be easier to add new features to the store going forward.
  • Added the ability to filter store microtransactions by text like “infernal” or “wings”.
  • Added 3D Art for the Bestiary Fenumus’ Armour Set and Saqawal’s Armour Set.
  • Added a new ability to Saqawal, First of the Sky. The boss will charge forward dealing damage as it runs followed by a powerful tail swipe at the end of the charge.
  • Fixed a bug where the corpses of Spirit Bosses could be destroyed.
  • Fixed a bug where cast animations for Aspect skills could be incorrect after changing areas.
  • Fixed a bug where monsters touched by Tormented Spirits were not correctly displaying the green flame effect, but only displaying a green glow.
  • Fixed a bug where the Legacy Armour Set was not as shiny as it once was.
  • Fixed a bug where the Talisman Challenger Trophy displayed an incorrect banner.
  • Fixed a bug where the client could sometimes freeze when typing into the ‘Filter
  • Friends’ box in the Social panel.

What Is Wrong with Path of Exile Reddit?

We have this discussion a lot. My experience with PoE from my short 1 year modding and the 5 years I’ve been playing this game, just does not have content to last through a whole league. Even the discord chat dies and turns into crafting talk. Build talk only stays interesting because people want to try really weird things but thats basically it for content after the first month of new content. I dont know what else to expect? Because from what gets submitted to new and what gets upvoted, there really isnt anything else to show on the front page.

I’ve been around for a while so I can tell you what’s wrong

1) Lack of contructive discussion because unpopular opinions and controversial topics tend to get downvoted no matter how well articulated they are. People seem worried that GGG would make design choices based on popular reddit threads alone so everything that sounds uncool must go down. Every discussion and suggestion that reaches the front pages is basically shit like “IMO there should be more breaches in maps” that is guaranteed to be popular.

2) Build guides are nit-picked to death by meta DPS warriors. If you use an unpopular skill to make a nice build, people will complain that you would do better with skill X or ascendancy Y instead. So unless you have something extremely snowflake or insanely powerful don’t expect much attention.

3) People who vote on submissions tend to give upvotes out of pity or to cheer for someone which is the reason behind 90% of the junk like “I just got my first 6 link ever” or “I just picked up sculpting and spent 10 hours on this really shitty chaos orb made out of clay.” I swear I’ve seen every single vaal orb result on every single unique item in the game posted at least 3 times. Best part is the logic behind this is that “if we make a sticky thread for items no one will read it” WELL NO SHIT NO ONE WILL READ IT BECAUSE ITS NOT INTERESTING but for some reason we still upvote every item showcase with a story attached. If you want more updates, please keep eyes on u4gm.com which is the most reliable online game store to offer amounts of poe orbs.

Path Of Exile: How To Get More Damage Out Of Indigon?

In Path of Exile, if you want to get more damage out of indigon, should you be going poets pen? Frenzy to proc vd? I hope the following guide will help you. Bear in mind that U4gm.com Sale Cheap POE Currency, POE Orbs, POE Items.

Poet’s Pen doesn’t have high enough mana expenditure in my opinion. Generally you want thousands of mana spent within the 4s window to maximize the spell damage stacking, something like a totem Hiero or Wither/ED build would likely work better for bosskilling.

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For single target situations you’re getting the most value regarding mana recovery out of Inquisitor. 6% base mana regeneration is absolutely huge; that’s literally more than your base mana regeneration + cloak of defiance + boots lab enchant + level 20 arcane surge combined.

Second best mana recovery for single target is typically hierophant which also grants 2% base mana regeneration (with 4 totems) + 150 base mana. Given that you get this alongside extremely good totem and QoL stuff, it’s the obvious choice for totem builds despite not quite reaching inquisitor for mana recovery.

For single target, trickster relies on unreliable methods such as writhing jar to keep up its mana recovery. While weave the arcane is great for builds which don’t stack a lot of mana recovery, it kinda pales to base mana regeneration for builds which stack a lot of % mana recovery rate (watcher’s eye + belt) and % increased mana regeneration rate.

Its main advantage is probably that it lets you do no leech/no regen maps since both weave the arcane and patient reaper aren’t affected by those mods.

8% mana / second (which is rather optimistic in practice) sounds like a lot on paper but it’s not terribly large of an amount compared to what you can achieve by scaling mana regeneration since it doesn’t really scale with anything but attack speed and max mana (which mana regeneration also scales with).

Taking my rather mediocre geared Indigon ED character, for example, I actually get 3248 mana regen per second at 6810 total mana from inquisitor’s 6% base mana regen. That’s an effective 47.7% of max mana per second which gets even higher if I change my pathing to get out of the templar start through the mana regen nodes.

Realistically, weave the arcane only has a chance of competing if you’re making a non-regen based indigon character and instead rely on other sources of mana recovery (e.g. neck + watcher’s eye with chance to gain mana on attack + leech) which, to me, appears to cap out significantly lower but doesn’t require as much investment into mana recovery overall.

Bestiary Mechanics Improvements Ideas In Path Of Exile

In Path of Exile, I have some interesting ideas on bestiary mechanics, I want to share with most players.If you have any different opinions, welcome any suggestions and comments.

Enable Autocapture GGG is rightfully reluctant to enable auto anything. I dislike the idea of autocollecting items for example, keeping an eye on poe items for trade. In case of bestiary however, I feel something akin to autocapturing should be implemented.

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Make yellow & red monsters harder and rarer. Upon killing a yellow or red beast, Einhar does not spawn. Upon killing a yellow or red beast, a short animation is played (think of something like Einhar’s blood ball thingy that is typically played after capturing a beast).

Upon completion of said animation, drop a bestiary orb containing the killed beast. All non rare beasts are not collected on kill and do not drop bestiary orbs.

This way, there is still a (smaller) need for players to spent their precious clearing time on collecting beasts. A player that is interested in using the beast to craft will have to wait for a short amount of time and actually collect the orb. I feel that this balances the ease of not having to use nets.

About those Nets With autocapture enabled, there is no real need to carry around nets. Unless if capturing other regular or unique beasts using nets is needed to unlock certain recipe tiers. since capturing non rare beasts does not drop a bestiary orb, using nets only has one purpose: advancing your beastcrafting capabilities.

Example: To use XX crafting recipes you need to capture at least x out of y beasts from “the deep”.Example: Next recipe tier unlocked when you capture x out of y beasts. Capturing a beast using a net does not spawn Einhar. Capturing a beast using a net has a small chance to drop a “spirit fragment” (or something else like atziri fragments).

This simplifies the somewhat heavy and imo intrusive nature of beastiary, and allows for it to be better integrated. reducing the ammount of net drops and making them a bit more pricey makes sense. Make Einhar appear in the Southern Forest or something (akin to how Navali appears after the climb) from which point onward he sells nets in town.

Drastically Reduce the Amount of Recipes Imo there should be less, but much more meaningful recipes. They are layered into tiers of power which are accesible by adding beasts to your PoeDex. (see point above). I am certain that other people could come up with great ways to balance this, I cannot.Only a maximum of three ingredients are needed to beast craft.

No need for the menagery The menagery is no longer accessible from the waypoint UI – it is instead only accessible by putting a “spirit fragment” into to the map device, along with beastiary orbs partaining to your recipe of choice.

A minimum of 1 orb must be added to the map device along with the mandatory “spirit fragment”. A maximum of 3 orb can be added to the map device along with the mandatory “spirit fragment”. Keeping an eye on poe currency trade, you will get more gains.

Do You Want To Design The Best Path Of Exile T-shirt?

In Path of Exile, GGG are launching a competition to design the best T-shirt! Submissions will be accepted until Monday, 16th April at 9am (NZDT). Do you want to join?

They are looking to create a shirt that will be awesome to wear out and about in the community, while still being instantly recognisable to other collectors of poe orbs cheap. Maybe it’ll have a clever slogan, a funny image or an in-joke that only PoE community would understand.

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Your entry doesn’t have to be an image. While images are of course preferable, even a textual description is good enough if it’s really clever and would make a great T-shirt. Your submission must be 100% your own work.

You’re allowed to refer to Path of Exile content and use its art assets, but please don’t submit full screenshots from the game. Your design should be easily identifiable as a reference to Path of Exile. All designs must be appropriate for an audience of most ages. No nudity, profanity or overtly mature themes. Keep it classy!

Remember that various constraints apply to the physical shirt creation process. While a shirt that consists of the entire Skill Tree wrapped around your body may be awesome, it’s not necessarily something that they’re able to print easily.

GGG will be taking these considerations into account when selecting winners. Also, they’re hoping people will be able to wear these shirts in public without feeling silly. A realistic picture of a Templar with no pants might be an awesome in-joke, but people might not want to actually wear it outside.

The winning designs will be announced within two weeks of the end of the contest. Top Three winners can have Chaos Orb T-shirt, Winning Design T-shirt, Path of Exile Comic, Armour Set, 250 points. And the tops 15 winner can have Chaos Orb T-shirt, Winning Design T-shirt, 250 points. Runners-Up have 250 points. Additionally, u4gm will update the news about Path of Exile in real time.

PoE: Zana Should Sell Horizon Orbs Instead Of Chisels

In Path of Exile, I have a thought that since Zana is supposed to help you map. Also it would bring back Horizons which is what most people loved about Harbinger. Make them a chance for her to sell them and have it a low amount or something. I just feel it’d be super nice to be able to use them again and she’s the perfect vehicle for them.

Path of Exile

I also read some thoughts form other players:

1. I assume you’re also using a 1.2 attack speed weapon with no attack speed nodes on your tree and no attack speed mods on your gear, which makes torture chamber the best map to farm with your character.

2. It’d be nice if both horizons and harb orbs were treated as zana shop uniques. Like, 1 in 4 chance for zana to sell one daily.

3. Is that why they made adjacent maps on the atlas have a 50% higher chance to drop than before? I don’t think they mind it now and they certainly didn’t mind it when they gave us the orb of horizon in the harbinger league in the first place.

4. Let’s be honest, though. Most people would sell their harbinger orbs for the same reason that most people sell their exalts: they’re stupidly strong, so they gotta be rare.

5. You can just sell whatever map you plan to hit with the orb, buy a new one and it still ends up being cheaper than using a horizon orb to try to get the map you want. No idea why people are claiming they are powerful, they’re only convenient.

6. All in all I think the only change that may be required is that maps can drop from from any source once the adjacent ones are completed. None of this RNG play one map to hopefully drop the adjacent map. Natural tier progression.

Finally, good luck to you, we will update the news about Path of Exile in real time.

Prophecies Are Visions Of A Character’s Future In PoE

Prophecies are visions of a character’s future, provided by Navali. They can be purchased for one Silver Coin and are stored in the prophecy screen. These prophecies influence the future of what happens to the player’s character.

Prophecies add certain events to the future when you play. Example: next Orb of Transmutation you use on a white item, will make it rare instead of magic. There are lots of prophecies, some are extremely powerful, for example, Fated Connections lets you get a 6-linked item by just using 1 Jeweller’s Orb on body armour or 2-handed weapon.

Path of Exile

Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result. For an additional cost of Silver Coins, Navali can seal prophecies, turning them into items so that they are tradeable. This allows players to delay their fate, or capitalize on it.

Prophecies that do not trigger upon loading an area will not trigger ever for that area unless sealed and reused. This includes maps. There are currently 226 Prophecies that can spawn in this game.

There are also some Prophecy chains consisting of several parts, for example, prophecy chain Ancient Rivalries consists of 4 parts – Ancient Rivalries I, Ancient Rivalries II, Ancient Rivalries III and Ancient Rivalries IV. While doing prophecy chain, you cannot unlock next part without doing the previous first.

To start doing Prophecies, you have to rescue Navali – she is the NPC associated with prophecies. After you rescue her, she will go back to town where you can invite her to your hideout. Prophecies are not free – each one costs 1 Silver Coin. When you have some Silver coins, talk to Navali and choose “Seek Prophecy” option and that’s it, you are given a prophecy. You can view your active prophecies in prophecy menu.

Sometimes you get a valuable prophecy that you don’t really need but someone else could use it. There is an option for that – you can seal the prophecy for a cost of several Silver Coins, sealing prophecy turns it into a tradeable item that you can sell or give to one of your buddies.