New armors art in the Elder Scrolls Online

Check out this new art for a look at Orcish, Khajiit, and Argonian heavy armors.

Finding a shiny new piece of armor that offers more protection or a magical benefit is something every adventurer looks forward to. In ESO, not only will you find stronger and better armors as you explore, but you’ll find them in different racial styles, as well. Crafters can learn to create weapons and armor in the various racial styles, so you’ll be able to create or find a set of your favorite kind. Check out this new art, where we show off the Orcish, Khajiit, and Argonian heavy armors:

Source from:http://www.elderscrollsonline.com/en/news/post/2013/11/27/more-heavy-armor-styles?ref=news-list

ESO development team members demonstrate

We’ve been watching and answering our Elder Scrolls Online Questions of the Week for more than a year now. Today, Game Director Matt Firor brings this pre-launch series to an end with our last question for you. Even though this weekly feature is being retired, ESO team have tons of great post-launch website features planned for our,This is what we want. Here I collected a photo appeared in the 60 developers to share with you.Thank them for their efforts to this end. eso developer

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Elder Scrolls Online Q & A development team members demonstrate

We’ve been watching and answering our Elder Scrolls Online Questions of the Week for more than a year now. Today, Game Director Matt Firor brings this pre-launch series to an end with our last question for you. Even though this weekly feature is being retired, ESO team have tons of great post-launch website features planned for our,This is what we want. Here I collected a photo appeared in the 60 developers to share with you.Thank them for their efforts to this end

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Starting out in The Elder Scrolls Online: Coldharbour and Stros M’Kai

ESO

When we were planning assignments for The Elder Scrolls Online’s embargo lift, I volunteered to go through and document each of the factional starting zones. This was a great plan, except for technical difficulties. I was able to play fine for the first few hours at high settings, but coming back to continue where I left off led to a series of frequent GPU crashes, even at lower settings. Fortunately, I was eventually able to make it work well enough get one zone done, and Matt stepped up to cover the other two.

So today I’m going to cover the shared introductory experience, followed by the first island zone you end up on as a member of the Daggerfall Covenant. That’s the faction based in the north-west of Tamriel, consisting of the magically inclined mountain kingdoms of the Bretons, the dark-skinned Redguard and their desert homeland, and the roving clans of Orsimer, better known as Orcs. I actually made a character of each faction but settled first on the very pretty Orc lass with a flower in her hair over the chubby, antlered Wood Elf and ostentatious Argonian lizard featured in the other factions. Spoilers ahead!

This place sucks. Let’s go somewhere else

Although there are three factions, each with its own questing zones, every character has a nearly identical introduction to the game. It kicks off with a cutscene in traditional Elder Scrolls fashion; you’re a prisoner being carted off to execution, at least according to placeholder text. The cutscene has yet to be implemented, so I can’t speak to any specific qualities of it. Where this one departs from tradition is that you actually are executed as part of a sacrifice to a Daedric Prince (that’s basically a demon god, for those who don’t speak in Tamrielian tongues) to help fuel the summoning of an Anchor (that is like a Rift from RIFT if they all connected to the Plane of Death), and your metaphysical remnants are sent through.

It’s at this point that you awaken in a cell that serves as the character creation screen. The options are pretty solid and comprehensive, providing players with character models that are by far the least awful in the franchise yet. It’s just a shame the animations are so stiff and lifeless.

When you’ve finished, you’ll be greeted by Obi-Wan Medivh Dumbledore the Prophet, an older man in a cowl mystically projecting a translucent blue image of himself to inform you that you need to get out of there. Hardly a revelation. He does nothing to help you, as you are released from your cell by a random prisoner also making an escape, rather than just running for it.

After darting through some tunnels, you get to a collection of handy weapon racks just lying around in the open. You get to arm yourself as you please from any one rack, which cover the whole range of weapon skills. Any weapon type can be used by any character, so go nuts.

This is not the Anchor I went through but it probably looks exactly the same.

After a few more tunnels and a couple of pushover fights against skeletons, you’ll run into Fem Shep Lyris Titanborn, the Prophet’s bodyguard. You can opt to question her further for a little clarity on the situation. Emphasis on little. She does inform you that this place is called Coldharbour and that you’re now what’s known as a Soul Shriven, but she doesn’t clarify what either means in specific terms. Once you’re done chatting, Lyris will stick with you, helping you fight through yet more tunnels. She’s not terribly effective, but she’s far from a liability against any of the weakling foes you’ll encounter.

You’ll come out of the tunnels into a slightly open area. This is where you may start seeing other player characters, not just fleeing NPCs. This is also where the ransacking of every urn in sight begins. Seriously, there are urns, as well as occasional chests and crates, all over here and the following areas until you escape. It’s kind of boring to loot them all, but it’s worthwhile if you plan to take up the Provisioning craft. The vast majority of items you’ll get from these are ingredients for cooking and brewing, as well as Provisioning recipes, lock-picks, and cultural crafting materials. Those are used to define the appearance of gear you craft.

As you continue, you’ll encounter a quirky zombie voiced by John Cleese, who appears to be incredibly frail and unlikely to be important later. Great use of a famous voice there. Once you open up the special prison for the Prophet, Lyris will voluntarily swap places with him because the only way to get him out is for a living person to take his place. You’re not quite alive just yet.

The Prophet reveals that he no longer remembers his own name, at which point I knew he had to be the last Emperor or his heir. I have no other evidence for this, since I couldn’t get very far in the game, but that’s exactly the trope that fits.

You and the Prophet continue on, facing the obligatory taunt from a giant hologram of Molag Bal, the Daedric Prince who rules this place right before you get to the Anchor you need to use to make your escape. At the Anchor, the Prophet casually conjures a Skyshard and tells you to attune yourself to it so you can be a real boy regain physical form. These are pretty important, as you’ll find them lying around the world; for every three, you gain an extra skill point.

Pirates of the not doing anything piratical

Assuming you’re playing a character in the Daggerfall Covenant, you’ll find yourself waking up below decks on a pirate ship. The Prophet will appear to you in his astral projection form, letting you know that you fell into the sea and were pulled out by the ship’s crew, while he landed somewhere else far off.

There are a few things to loot around here, but from this point on, urnfest is no more. Don’t worry, though, because the NPCs don’t care what you steal, even from right under their noses. It turns out the ship has suffered a recent mutiny, since the Captain, a Redguard with some loyalty to her people, refuses to raid any more Breton ships for the sake of the Daggerfall covenant.

Curiously, all three NPCs you’ll meet who consider themselves pirate captains, whether or not they currently have a crew or a ship, are women. This captain, Kaleen, offers you a proposal: Work with her to assemble a crew and pull a heist, and she’ll help you get off the island. She gives you the names of three people who could be a big help and lets you pick one.

Of course, you can and probably should go find all three, but you need just one. Once you’ve made your choice, it’s time to go outside and start exploring. There’s actually very little directed content. If you choose to go through the main quest and ignore everything else, you could be off the island in an hour. Assuming you want to make the most of things, you should go explore everywhere. Most of the quests are found off the beaten path.

Sometimes people don't like each other and they start fighting I guess?

The side-quests are rarely interesting, although at least not a single one ordered the killing of generic enemies. You will have to do so in the course of quests, but only because they’re in your way. The only side-quest I found noteworthy was a treasure hunt, but it wasn’t gripping so much as mildly different.

The quests to recruit your three allies, much like the characters themselves, have the elements to make something interesting, but they come together in a rote, uninspired whole. Once you’ve recruited the one you asked for directions to, you can choose to go ahead with the heist. Each of the allies you’ve recruited can help you with the heist by taking care of one of the steps. I accepted the help of all three, so the whole thing was trivial, though I’m not sure it would have been much trouble without them. And at some point by now, the Prophet has probably randomly appeared to you to let you know that you can find him near Daggerfall. What a shame you can’t get to Daggerfall yet.

After the heist is over and you feel ready to move on, it’s time to set sail… for another island. This time it’s primarily inhabited by orcs refusing to join the Covenant. I’m fairly certain they’ll change their minds after you help them with their problems, of course, but I am done. I’m never getting to Daggerfall.

Source from:http://massively.joystiq.com/2014/02/07/starting-out-in-the-elder-scrolls-online-coldharbour-and-stros/

Five essential Elder Scrolls Online addons

Tamriel Infinium: Five essential Elder Scrolls Online addons

The Elder Scrolls series is known for its mods and addons, and Elder Scrolls Online is no exception. Although we will likely not see the appearance modifications found in MorrowindOblivion, and Skyrim, we will see UI addons that help with grouping, dungeon crawling, and even roleplaying. In fact, modding is so essential to the Elder Scrolls franchise that Curse announced it was opening its own site featuring Elder Scrolls Online addons, and ZAM launched its ESO addons website a few weeks ago.

I’ve been keeping an eye on these addons as they begin to take off. As you would expect, initially the pickings were slim. However, over the last few weeks with the beta weekends, the ongoing beta, and the NDA drop, we have seen these addons grow exponentially to the point that I think some of these modifications are required to properly enjoy the game.

Today, I will list some of the addons that I think are necessary before you even start playing the Elder Scrolls Online. Although modders Wykkyd and WarLegend lead the pack, there are plenty of lesser-known mods you might want to look at. Here are my top five mods for the Elder Scrolls Online.

Wykkyd's Outfitter
Wykkyd’s Outfitter

ESO does not have dual-spec or any kind of on-the-fly skill tree reset. But as you progress through the game, you will gain more skills and abilities than you will use in one instance. In fact, there might be opportunity for you to switch roles from one fight to the next. As I demonstrated in the last Tamriel Infinium, depending on the weapon and armor set, every class can play any role. Let’s say you happen to be one of those people who are good at multiple roles, and you want your Templar to heal during the first boss fight and tank during the second. Wykkyd’s Outfitter will not only allow you to quickly switch between different skill bar sets but change your armor for you to match the role you need at that moment. It is certainly the most impressive addon I’ve seen so far.

The downside, if you want to call it that, is that you have to add Wykkyd’s Framework in order for the outfitter to work.

WarLegend Raid Frame

Recently in my MMO career, I’ve gravitated toward DPS and tanking. And as a DPS or tank, I like my raid frames to be clean and crisp. WarLegend has thankfully helped me out. His frames are clean and to the point. There’s no doubt I will add these to my addon collection.

You might want to check out WarLegend’s HUD, too. ESO‘s stuck with the default, minimalistic HUD, but if you like more information at your fingertips, then you’ll probably want the upgraded HUD addon as well.

XP View

Sometimes the most necessary mods are also the simplest. Sometimes we don’t need the quick-change addons. Sometimes large group communication doesn’t make the quality of life better. Sometimes we just need to know how to improve what we are doing right at a certain moment.

NaburBR has created a simple yet elegant mod that simply tells you how much XP you’re gaining. If you’re power-leveling or looking to quickly jump to the next zone, you will want to know if you’re gaining experience efficiently. That is exactly what XP View does. It tracks XP per hour, time to level, and estimated kills to level. Even if you’re not a power-leveler, this is good information to have.

Wykkyd’s War Tools

I don’t know about you, but I can’t always be on voice chat when I do world PvP. Although I will likely never lead RvR battles, I do like to know where fights are concentrated and add as much as I can to a particular fight. Unfortunately, communication in the heat of battle can be horrible, but Wykkyd has created a solution to this issue.

Wykkyd’s War Tools allows for instant communication to the whole party. For instance, as a group leader, you can right click on a particular node to command the party to scout out that node. If that party is running Wykkyd’s Framework, then it will see the command appear in the middle of the screen — no voice necessary.

ZR Mini Map

Most of my friends categorize themselves as MMO players. Many don’t even play single-player games at all. This is likely because they just don’t have the time to commit to more than one game. Even when they are in a game, they don’t have time to mess around. They want to find the quest quickly and figure out the fastest way to complete it. And nearly every one of these friends asked, “Where’s the minimap?” when they first logged in to ESO. Of course, I’d have to explain that the newest Elder Scrolls games do not have a minimap. “Then how am I supposed to know where I’m going?” is the next logical question. Then I have to explain about the compass at the top. “That’s crap,” they say.

Well, crap no longer. Zerorez created a minimap for ESO. It’s simplistic at the moment, but it does appear on your screen without your having to hit the M key all the time. The addon shows points of interest, wayshrines, and of course, quest objectives. Zerorez says that its a bit buggy at this stage (for instance, filters do not apply unless the map is reloaded), but for anyone coming from the MMO world, this addon is a must.

Creative players have developed too many mods; I have so many more than five favorites. Tmpst’s RP Plus addon makes emoting easy, and Wykkyd’s Group Tools make forming parties much easier. I could keep going, but I want to know what you think. Take a look around the mods on Curse and ZAM; what stands out to you? Which ones are you going to load up when the game goes live?

Source from:http://massively.joystiq.com/2014/03/18/tamriel-infinium-five-essential-elder-scrolls-online-addons/

Outside the box healing and tanking in The Elder Scrolls Online

Tamriel Infinium: Outside the box healing and tanking in ESO

In last week’s Tamriel Infinium, I had my top-tier theorycrafter and friend Calls1gn throw together some off-the-wall DPS builds for The Elder Scrolls Online. But he could theorycraft all day, and it wouldn’t mean anything if he couldn’t put it into practice. Luckily, ZeniMax opened the doors to the ESO beta again this past weekend. I was totally intrigued by the melee Sorcerer with pets. After playing that type of character at low levels, I have to say that it’s an extremely lazy class. Now, I didn’t have all the abilities because they required a higher-level character, but even at my low level, I mostly sat back and watched my pets do their thing while I found one mob to beat on. It worked and was more than viable.

Of course, building a DPS class is easy, right? What about something that requires a bit more concentration? What about a tank or a healer? Building a DPS character is a bit less difficult than tanks or healers, but that doesn’t make them any less difficult to play. Still, your playstyle does change, and your focus changes if you want to tank or heal.

I asked Calls1gn to build us a few tank and healer classes, too. I wanted a Dragonknight healer because there are few DK abilities that have anything to do with healing, and I wanted a Sorc tank because — well, just because. He delivered.

Unconventional healing
Admittedly, the Dragonknight skill trees contain zero healing abilities. In fact, the class abilities don’t even augment healing abilities. I had honestly thought I’d given Calls1gn an impossible task. For instance, If you look at the Ardent Flame tree, you can see the AoE DoTs and the CCs, but none of those abilities appears to perform any action that will help out a healer. Draconic Power clearly helps a player tank, but with only one healing ability, it’s not a tree worth climbing, especially since that healing ability heals only the player himself. Calls1gn picked the Earthen Heart tree because of its group utility.

Healing with heart

The three major healing abilities come from your restoration staff in this build, of course. Light armor and racials can help augment your magicka pool, and the secondary abilities will increase your overall protections. Although healing is your primary function with this build, you will also want to offer as much protection to your allies as possible.

Igneous Shield and Magma Shell (coupled with Protective Shell synergy) grant armor protection to your allies. If you use this build, make sure these are activated as often as possible since they will ultimately make your other work easier. Set up Combat Prayer as your spam heal. Not only will this heal everyone in front of you for a moderate amount, but it will also increase armor and spell resistance for all those affected by your heal. Then, if you need concentrated healing, you can turn to your Healing Springs or Mutagen. Bear in mind that none of these abilities will restore an ally completely from zero, so the idea is to keep everyone topped off. And with the amount of AoE healing and shielding, keeping your group up should be no issue.

Unconventional tanking
I’m not going to spend too much time on this, but I do believe that you should see what a typical tank will look like in ESO. Of course, the primary job is to grab aggro and absorb damage. However, the tank should employ a good amount of crowd control or group protection, too. This actually reminds me a bit of the original trinity from EverQuest of tanking, healing, and crowd control.

Traditional Templar tank

Calls1gn has obviously worked on this one for while. In fact, he didn’t tell me so, but I believe this will be his main build. Inner Beast (from the Undaunted tree) is designed to grab aggro with Channeled Focus and Defensive Stance building defensive prowess. Radiant Ward and Empowering Sweep damages enemies, hopefully grabbing aggro, and it also shields the Templar as well. The last ability, Radiant Aura, not only increases the Templar’s health regen but works as a group heal, too.

Now, let’s move on to something a bit less traditional.

Sorcerer mobile tank

This Sorc tank uses mostly light armor. In fact, he has to because his primary shielding comes from the light armor ability Dampen Magic, which creates a damage resistant bubble around the tank. He should likely use that ability as often as possible, along with Boundless Storm, which also increases armor. And like the Templar mentioned earlier, our Sorc tank uses the Inner Beast ability from the Undaunted tree. The other abilities, stemming from three different skill trees, are designed to slow down opponents or self-heal.

At first glance you might not think that this build cannot take damage, but it can. In fact, it should take only 50% of the overall damage, and with the self heal, it can actually stand still just absorbing damage. But what makes this build really great is its mobility. In fact, Boundless Storm increases movement speed as well as armor and spell resistance. And since the primary weapon is a destruction staff, this Sorc can tank from across the room, and if you happen to try this build, don’t be afraid to kite.

Weapon swapping
All of these builds stick to one weapon. That means at level 15, any player who uses these builds can actually switch roles just by by swapping weapons. If you wish, the melee Sorc from last week can instantly change to a tank by sheathing his two-handed weapon and drawing a destruction staff. The Templar tank can stow his sword and shield and pick up a restoration staff changing his role to healer.

My questions this week are obvious: After seeing this, do you believe it’s possible for any class to be viable in any role, and what crazy build are you going to try when the game goes live? See you in two weeks!

Source from:http://massively.joystiq.com/2014/03/04/tamriel-infinium-outside-the-box-healing-and-tanking-in-the-eld/

WEREWOLF – FULL GUIDE in The Elder Scrolls Online

If you played The Elder Scrolls V: Skyrim, you should remember Companions. They were a group of fierce warriors who could transform into Werewolves to defeat their enemies. Elder Scrolls Online also gives you an opportunity to become a werewolf and feel the power of these mighty monsters.

Werewolves are very strong and gruesome creatures, something between a humanoid and a wolf. Most of the people are afraid of them because of their strength and Sanies Lupinus – a disease that turns infected people into these bloody monsters.

Quote from Official Website:
We want you to be able to launch yourself into a frenzied killing spree and feel the uncontrollable strength granted to you by the transformation. As you can imagine, witnessing a werewolf reveal its true form is disturbing, and it’s certainly an event that will strike fear into those who happen to observe it.

How to become a Werewolf?

There is only one way to become Werewolf – you need to be bitten by another Werewolf and get the Sanies Lupinus disease. There are 2 general ways to get this disease and unlock Werewolf skills:

You need to find Werewolf NPC and encounter him. If you are lucky enough the NPC will infect you withSanies Lupinus and you will be able to become Werewolf. Such NPCs are spawning in high level locations and you can be bitten only while fighting with them. After werewolf bites you a special quest will begin. This quest will help you to finish transformation.

When I played ESO I saw some Werewolves in Cyrodiiil. I don’t remember exact coordinates, but if I meet them once again I will attach a screenshot here. If you guys know where to find Werewolves – add comments.

The second way to become a Werewolf is to find another player who has already been infected with Sanies Lupinus and ask him to infect you. A player who can transform into a Werewolf can bite another player once every 7 days near a Ritual Site. After you are bitten, you will see Sanies Lupinus in your active effects and you will be able to take a special quest: Hircine’s Gift. This quest allows you to either become a Werewolf or remove the disease if you don’t want to join these monsters.

Take note that it’s impossible to bite a player infected with vampirism. There is no way to be Werewolf and Vampire simultaneously. You will have to make a choice. I recommend you to compare bonuses and disadvantages of each variant and make a decision. Don’t forget that you are not forced to become Werewolf or Vampire. It’s your choice.

Skills

After becoming a Werewolf players receive a special skill line not available to others. This skill line can be found in World Skills tab. The skills can be used while you are transformed into werewolf and can’t be used while you aren’t transformed.

Werewolf Transformation Ultimate
Pounce Active
Roar Active
Pursuit Passive
Blood Rage Passive
Devour Passive
Bloodmoon Passive
Savage Strength Passive
Call of the Pack Passive

Werewolf Transformation skill costs a lot of Ultimate energy and will occupy your ultimate slot. Thus, you may consider the transformation as your Ultimate ability. The transformation will make your character much more powerful, gaining extra stamina, armor, running speed, and attack damage. Attack damage is derived from your max stamina. You can’t use any other skills except those from the Werewolf skill line while you are transformed. You also can’t use your weapons. You become a beast and you fight like a beast, with your own claws and teeth.

Pounce is a great starting ability to leap into a crowd of enemies, fast attacking and stunning them.

Roar is a basic controlling spell that fears all targets within 6 meters. In PvP your opponent will lose control of his character and will not be able to attack you, while you can attack him without difficulties.

All active abilities consume Stamina and don’t use magicka at all. Thus you will have advantage if your character has a lot of stamina. As you see there are only 2 active abilities. That means you will have to deal general damage with your light and heavy attacks.

Advantages and Disadvantages of being a Werewolf

First of all, players receive a special skill line not available to others. These skills make them much more powerful than other players. The transformation adds stamina, armor, running speed, and attack damage. Morphed transformation makes these bonuses even better adding new effects like increased attack speed with every hit and applying bleeding DoT to target. Fearing players in PvP is also a very useful controlling ability.

Such a power increase may influence the balance and that’s why developers made the Fighters Guild skill line extremely powerful against werewolves. The “Skilled Tracker” passive allows all Fighters Guild skills to affect not only Undead and Daedra but also Werewolves. It is unknown if these skills affect you when you are not transformed, but it looks like they do.

The second heavy penalty is that Werewolf characters receive +50% poison damage regardless of whether or not they are transformed. Though there are only few poison skills in ESO right now: Poison Arrow and Lethal Arrow, almost all RDDs with bows are using these abilities.

Other Reasons to Become a Werewolf

Now that we’ve discussed the advantages and disadvantages let’s talk about other reasons to become a Werewolf. One of the most important reasons is the possibility to transform into a deadly beast right on the battlefield fearing all players around. Believe me, the transformation process looks menacingly and I bet that some of the players will be really surprised and shocked with this.

The other reason is that you receive a lot of roleplaying opportunities. You can create a Werewolf guild or group and hunt other players in PvP or monsters in dungeons. Such a guild or group will be extremely powerful. It’s also possible to make a special sacred ritual of accepting new members into the guild. Do you remember that a werewolf needs to bite a player in order to disease him? This may be used for roleplaying.

Werewolf or Vampire?

As you probably know, it’s also possible to become Vampire in ESO. But you can’t be Werewolf and Vampire simultaneously. You will have to choose. Both options offer exciting playing opportunities and are weak against Fighters Guild skills. But there are differences:

  • Werewolves’ skills consume only Stamina, while Vampires rely fully on Magicka and Ultimate.
  • Werewolves need to transform to be able to use the abilities, while Vampires don’t have a transformation ability. A Vampire is always Vampire, but receives penalties if it doesn’t feed.

Source from:http://elderscrollsonline.info/guides/werewolf

 

The Elder Scrolls Online: LOCKPICKING GUIDE

Hello Elder Scrolls Online Friends! You awaited the much anticipated release of Elder Scrolls Online, you created an amazing player character for your adventures in Tamriel, and you have found lock-picks even as you have escaped Cold Harbor in one piece! You see a shiny treasure chest and you just know there is some loot within –but it’s a locked chest – now what do you do? Well, that is what this Lockpicking Guide is here to tell you, so you can pick those locks, open those chests; and claim your surprise goodies within!

When, Where, Why and How

In the Elder Scrolls Online (ESO) game-world you will need to know how to lock-pick to enable you to open various treasure chests, some locked doors and other locked items you will come across in your adventures. You will need lock-picks, so whenever you find them, pick them up and/or buy them from vendors, so you will have plenty of lock-picks on hand when you need them.

To start out with, you will want to know the basics of Lockpicking to get past even simple locks, but fear not because the more you practice Lockpicking the better your Lockpicking skill will become. Before long you will be opening intermediary lock leveled chests, and eventually you may be an expert; who can get into just about anything in higher level areas where the locks are harder; but the loot is better too.

When you first encounter locked chests, you will notice that when you click on them to open them, you get a message that they are locked with the lock level shown, and you will be given the chance to either try to lock-pick the chest or to force the lock. If you have lock-picks in your inventory, we would suggest trying to unlock all the locks you can, (regardless of their quality called ‘lock level’), to gain the practice that will improve your lock-picking skill; even if you think they are too high-level for your lock-picking skill at that time.

When you start to try to pick a lock, a timed interactive image of the inside mechanism of the lock will appear with five spring-loaded weighted cylinders called pins inside, and it will also show your lock-pick which you will be able to manipulate over the pins. This is so you can slide and wiggle the lock-pin around inside, to press down on one pin at a time by clicking your left mouse button to press down to hold-down on each chosen pin with your lock-pick for as long as you choose for each pin, till you run out of time.

However, the trick is to align your lock-pick over the pins and press down on any pin only until you feel it start to wiggle, because then you should very quickly release it, or your lock-pick may break and it won’t stay down, but will reset. While you are pressing on the pin it will seem to have a glow. If you succeed by letting go of pushing it down quickly enough when you felt it quiver or wiggle under your pressing, (and not too soon or too late) then it will not reset, and you can quickly move to another pin and repeat that action with all the pins; until the lock opens. You will be able to see a timer, so if it looks like you are going to run out of time before succeeding, you have nothing to lose by trying to force the lock at that point. If you are lucky you still may win the Lockpicking session that way. You can choose to take your chance at forcing the lock at any time that the timer is still running.

Either way, do not be too disappointed if you do not get in the first time, because the timer will then have a brief cool down period before you can try again, but if you are patient in between turns; you can try as many times as you want till you run out of lock-picks.

Note: other players around you may also want to benefit from the chest you are trying to unlock. If your attempt is not successful, other player can try to open the chest while you are waiting the end of cool down.

Otherwise, remember that even if you do not always pick the lock and get the loot at first — you have not lost anything but lock-picks by trying — and you have gained valuable Lockpicking experience through any attempts. Your Lockpicking skill keeps improving each time you level up and you will be getting into that loot-box, those chests or through that locked door easier as you grow in skill. As your Lockpicking skill improves with that practice, you will reap the rewards more and more! However, if any hostile NPCs or monsters attack you and interrupt you while you are Lockpicking; you may choose to stop and deal with the attacker and go back to your Lockpicking afterwards!

By the way, if you have played the Elder Scrolls Oblivion game in the past, then you will understand ESO Lockpicking better from the start, because these locks in this multiplayer game Elder Scrolls Online game are very similar to the Lockpicking puzzle game in that Oblivion game; although a bit different from locks in the Morrowind or the Skyrim games of the Elder Scrolls series. Yet whether you are a seasoned Elder Scrolls player or new to the series with the Elder Scrolls Online; by using this guide, you have all you need to start having fun getting Lockpicking right away!

Have a great time ESO friends, and wishing you lots of awesome loot!

Source from:http://elderscrollsonline.info/guides/lockpicking-guide