The Elder Scrolls V: Nord guide

It seems that in the world of The Elder Scrolls, Vikings are renowned for both their

ability to bash your face in with a wide variety of weapons and chat with you. No

longer are the Imperials the renowned masters of chit-chat, the Nords are giving them

a run for their money. All joking aside, this likely reflects on the fact that you

are in the Nordic homeland and people are going to be more positively inclined to

their brethren.

As you can see, the Nord are designed to be straight up warriors although they have a

preference for light armor. This doesn’t mean that they like to sneak or anything

like that, they simply tend to prefer the maneuverability from bearing lighter loads.

Slap them in a suit of Imperial Leather, give them a few perks and they can handle

even the tough enemies like a trooper. If you do decide to use the lighter armor and

not train up heavy armor, then it is best if you use a shield to help bolster your

defenses.

It does bear noting that the Nord has very weak abilities. While Resist Frost is

decent enough, Battle Cry is incredibly weak. For the most part you’ll really not

want to bother with it as you should be killing enemies not chasing them off. The

worst part is that sometimes the enemies will return to blindside you with a random

ambush.

A Nord will have access to:

Starting Skills

Block: 20, Light Armor: 20, One Handed: 20, Smithing: 20, Speech: 20, Two Handed: 25

Passive Abilities

Resist Frost – Grants a 50% resistance to all Frost attacks.

Activated Ability:

Battle Cry – Targets will flee for 30 seconds although this can be resisted.

Character Suggestions:

Nords are Vikings. They hit stuff. Be a fighter. Yes, it really is that simple. All

of their options are neatly laid out before you here. You will always be making use

of Speech since it figures into buying and selling goods and you have your pick of

using one-handed or two-handed weapons, so there is no reason to look any further

than that. None of their skills or abilities give them much in the ways of

flexibility in this regard either. So pick a Nord if their skills appeal to you as a

fighter in a way that the Reguard or Orc don’t.

The Elder Scrolls V: Orc guide

Contrary to what you might think from the name, these Orcs are less “human killing

primitives” and more or less green skinned dwarves. They walk around with axes and

hammers and are the most well renowned craftsmen in the world. In a way though, they

’re a mix between the two; they are smiths who are also known for their berserker

rage and for slaughtering their foes.

The Orc is almost like a specialized version of the Redguard. They trade in all of

the Redguards magical capabilities for a greater focus on bashing faces in. Orcs are

meant to be in a suit of heavy armor and charge right into the thick of combat with

whatever weapon they so choose. Their special ability, Berserker Rage, allows them to

deal double damage while taking half damage for a full minute. For an Orc with a two

handed weapon in heavy armor, that is a death sentence for almost all opponents.

Like the Redguard, the Orc has a nice advantage due to his advanced smithing ability.

This allows him to make good equipment to either sale or for personal use. But in

addition to that, the Orc has a high Enchantment skill which allows him to make

magical weapons and armor. Pairing those two skills up lets you craft surprisingly

good weapons and armor pretty early into the adventure – if you choose the right

perks.

An Orc will have access to:

Starting Skills

Block: 20, Enchanting: 20, Heavy Armor: 25, One Handed: 20, Smithing: 20, Two Handed:

20

Passive Abilities

None

Activated Ability:

Berserker Barrage Rage – You take half damage and do double damage for 60 seconds.

Character Suggestions:

The Orc is meant to be a fighter class and that’s the purpose you should put them

towards. Choose your weapon early on and stick with it, there is little advantage to

bouncing between one and two handed weapons. My personal preference has always been

an Orc wielding a two-handed Hammer or Axe with a full set of heavy armor, but you

may find that a sword and shield combo meets your preference.

If you’re interested in pursuing smithing and enchanting then you will want to

dedicate yourself to it pretty intensely. Enchantment really requires you to devote

yourself fully for it to really pay off. The only optional path is the elemental

enchanter abilities on the left side. All of the others are incredibly helpful.

Regular Smithing can be done a bit more sparingly, just be sure to get Arcane

Smithing and at least Advanced Armors. Those are arguably some of the best perks.

Elder Scrolls Video Game Dating Profiles

We’ve gathered some of our favorite video game dating profiles found around the

internet for your enjoyment. Unfortunately you can’t reply to any of them because,

well, you’re not a video game character. But at least you can see what kind of man

Lara Croft is interested in, or the type of woman that can break through the armor

around Master Chief’s heart.

It’s not easy saving the world. Really, think about how big the world is… then

think about saving it. That’s why our favorite video game characters have a hard time

finding love. They’re too busy averting certain disaster to think about staking out

coffee shops and libraries and laundromats. Which is why it’s so very common to see

even the greatest video game hero take advantage of online dating.

We’ve gathered some of our favorite video game dating profiles found around the

internet for your enjoyment. Unfortunately you can’t reply to any of them because,

well, you’re not a video game character. But at least you can see what kind of man

Lara Croft is interested in, or the type of woman that can break through the armor

around Master Chief’s heart.

It’s not easy saving the world. Really, think about how big the world is… then

think about saving it. That’s why our favorite video game characters have a hard time

finding love. They’re too busy averting certain disaster to think about staking out

coffee shops and libraries and laundromats. Which is why it’s so very common to see

even the greatest video game hero take advantage of online dating.

Elder scrolls No Further Skyrim DLC Planned, Team “Moving On”

If you were hoping more DLC for The Elder Scrolls V: Skyrim was still on the way,

you’re out of luck; Bethesda has announced only “minor updates” will be provided in

the future as the studio ramps up production on its next project.

In a post on the Bethblog, the company explains that its next major project is ready

to make the leap from pre-production to a state where it’ll require a lot more hands.

“For the last year and a half we’ve been working on new content for Skyrim; from the

game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs,” it explains.

“Parts of our team have also been in pre-production on our next major project, and

that game is at the point where it requires the studio’s full attention to make it

our biggest and best work yet.

“Even though we’re moving on, we’ll still have minor updates to Skyrim as needed.

We’ve invested so much of ourselves into Skyrim and will never truly say goodbye to

it.”

So what do you reckon? Is Fallout 4 full-steam ahead, or could this morning’s news

about The Elder Scrolls: Arena point to a next-generation Elder Scrolls game about to

go into full development? Let us know your thoughts in the comments.

Elder scrolls Legendary Edition Confirmed

Update: Bethesda has confirmed The Elder Scrolls V: Skyrim Legendary Edition will be

available on June 4 in North America and June 7 throughout Europe and Australia.

The bundle will include the original game plus the three official expansions,

Dawnguard, Hearthfire and Dragonborn, along with other patched improvements such as

combat cameras, mounted combat, the Legendary difficulty mode and Legendary skills

that allow you to master all perks and level up skills indefinitely.

The PS3 and Xbox versions have advised retail prices of $59.99 / £39.99 / €49.99 /

AU$69.95, while the PC version comes in slightly cheaper in most regions at $59.99 /

£29.99 / €39.99 / AU$49.95.

Original story follows.

Original Story: A Skyrim: Legendary Edition containing all DLC packs as well as the

original game has been spotted on a Polish retail site.

The listing over at Ultima (via Eurogamer Poland) reveals that the edition will

contain the vampire-spectacular Dawnguard, the home-building Hearthfire and the

dragon-riding Dragonborn all in one package.

It’s listed as being available for PS3 and Xbox 360 for roughly £35/$54, while the PC

version comes in slightly cheaper at £29/$44.

So, is it real? Well, Bethesda is staying tight-lipped right now, but seeing as it’s

regularly created Game of the Year bundles containing all expansion content for its

previous titles, including for The Elder Scrolls III: Morrowind, The Elder Scrolls

IV: Oblivion, Fallout 3 and Fallout: New Vegas, the smart money’s on this one being

legit.

Earlier this week, a post on the Bethblog explained that the Skyrim team was “moving

on” and the game wouldn’t be receiving any more major content additions. Given this,

the imminent announcement of a special edition of the game containing all DLC would

make sense, seeing as it’s pretty much confirmed now that no more will be coming.

Would you pick up the Skyrim: Legendary Edition if it’s a real thing, or have you

already had your fill of Skyrim and its various expansions? Let us know your thoughts

in the comments.

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The Elder Scrolls V: Skyrim Armor

Each race will have armor unique to that race, and the cuirass and greaves have been merged into one type unlike past ES titles.
Armor.jpg
As with armor sets in past ES titles, armor in Skyrim will have a feel that is unique to this title. There will be more armor sets to choose from: the basics from past titles and new sets unique to Skyrim. The basic sets will have the appearance of being made in Skyrim (with Nord influences in design) while exotic sets will have characteristics alien to Nord design.

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As with armor sets in past ES titles, armor in Skyrim will have a feel that is unique to this title. There will be more armor sets to choose from: the basics from past titles and new sets unique to Skyrim. The basic sets will have the appearance of being made in Skyrim (with Nord influences in design) while exotic sets will have characteristics alien to Nord design.

Each race will have armor unique to that race, and the cuirass and greaves have been merged into one type unlike past ES titles.

Elder Scrolls Races Story

The recall of the Spymaster to the Imperial City leaves you without a patron and

guide. You must thereafter rely on two native Dunmer for guidance: the Dissident

Priest Mehra Milo, a friend and informant of the Spymaster, and Nibani Maesa, an

Ashlander wise woman, seer, and leader of the Cult of the Incarnate. However, after

you rescue Mehra Milo from the Ordinators who have imprisoned her in the Ministry of

Truth, and receive from her the Lost Prophecies, you have everything you need to

prove that you are indeed the prophesied Nerevarine.

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To assume your identity as the prophesied Incarnate, you must provide proof to the

Cult of the Nerevarine. First you deliver the Lost Prophecies recovered from the

Dissident Priests to Nibani Maesa. Then you perform a quest for the Warrior-Protector

of the Cult, Sul-Matuul, retrieving tokens from a subterranean Sixth House base.

A satisfied Sul-Matuul then reveals the secret location of the Cavern of the

Incarnate, where you travel and encounter the Daedra Lord Azura, who confirms your

status as the Incarnate, and gives you a token so that all Dunmer shall recognize you

— the Moon-and-Star Ring of Nerevar, an ancient magical treasure long believed lost,

and known from legend to instantly kill any who wear it but Nerevar himself. Azura

then interprets the Incarnate’s prophecies, foretelling the next stages of the

Incarnate’s quest: to be acknowledged as war leader by each of the three Great Houses

and by all four Ashlander tribes, and to reconcile the warring factions of the

Tribunal Temple.

As described in the Lost Prophecies, the second stage of the Incarnate’s main quest

is to be named war leader of the four Ashlander tribes (the “Nerevarine”) and war

leader of the three Great Houses (the “Hortator”). When you have been named both

Nerevarine and Hortator, you are invited to an interview with the Archcanon of the

Tribunal Temple, Tholer Saryoni, and then with the God-Hero Lord Vivec. Vivec admits

that he and the Tribunal have failed, and asks you to save Morrowind from Dagoth Ur.

The God-Hero Lord Vivec tells you that three great artifacts must be used to unmake

Dagoth Ur and the Sixth House. Vivec gives you the first — Wraithguard — and tells

you that the other two, Sunder and Keening, must be recovered from Sixth House

citadels within Red Mountain’s crater and defended by Dagoth Ur’s lieutenants, the

Ash Vampires. When you have all three artifacts, you must descend into Dagoth Ur’s

own citadel and use the artifacts to destroy the enchantments that give him his

supernatural powers. With the enchantments destroyed, Dagoth Ur and all his minions

are unmade, and the blight removed from Morrowind.

The Elder Scrolls III: Morrowind Storyline

The Emperor sends you to Morrowind to fulfill an ancient prophecy and become the reincarnation of a long-dead hero. The prophecies are incomplete and obscure, so to succeed, you must first find the missing clues. The prophecies also say to beware of a mysterious Morrowind cult called the Sixth House that worships Dagoth Ur, the immortal nemesis of Dunmer religion and an ancient enemy of Nerevar. You are therefore ordered to prepare yourself to face the threat of the Sixth House and Dagoth Ur.
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The Emperor places you under the orders of the head of Imperial Intelligence in Vvardenfell, Caius Cosades, the Spymaster. Following the Emperor’s orders, the Spymaster sends you to investigate the background and activities of the Cult of the Nerevarine and the Sixth House.

You learn that the Cult of the Nerevarine awaits a prophesied hero called the Incarnate, a reincarnation of the ancient Dunmer Hero Nerevar — and evidence confirms the Emperor’s belief that you may be the object of the prophecies. Also, the Sixth House and Dagoth Ur are the source of a supernatural blight that threatens to overwhelm the land of Morrowind and every living thing upon it.

Morrowind’s most powerful religion, the Tribunal Temple, denies the prophecy of the Incarnate, persecuting the Cult of the Nerevarine as heretics. But you learn of a rebellious Temple faction called the Dissident Priests who may have the Lost Prophecies you seek. The Dissident Priests have also discovered that the Temple’s immortal god-heroes — Vivec, Almalexia, and Sotha Sil — employ the same profane magics as Dagoth Ur, and that, grown weaker and weaker in their battles with Dagoth Ur, the Tribunal can no longer defend Morrowind from Dagoth Ur and the Blight. The Temple hierarchy, dominated by the Ordinators (the Temple’s elite guard and inquisitors), will do anything to prevent the Dissident Priests from attacking the authority of the cult. By associating with the Dissident Priests, you becomes the target of Ordinator attacks.

As you dig deeper into the mysteries of the Nerevarine and the Sixth House, you are attacked by dark dreams, demented cultists, and fanatic assassins sent by Dagoth Ur and the Sixth House. When you finally locate and destroy a Sixth House base, you contract the terrible corprus disease, a supernatural weapon of Sixth House cultists. But when, with the help of an ageless Telvanni wizard, you are miraculously cured, that cure ironically fulfills one of the prophecies of the Nerevarine’s reincarnation.