A Free Subscription Test To The Elder Scrolls Online: Morrowind

If you are a fan of The Elder Scrolls, we inform you that ZeniMax Online Studios today announced a new event for The Elder Scrolls Online: Morrowind where they will celebrate the ESO Plus Bonus Event. This event will give rewards to all players and those who do not have a subscription can have a free trial of 5 days.

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These users will enjoy all the extra features of subscribers, including DLC game packs, Unlimited storage, Double Bank space, ability to dye costumes, 10% increase to Gold and experience, and much more.

We can enter the test from the Crown Store, from July 5 to July 10. Subscribers will receive a free daily Crown Crates just by logging in. It is very necessary for you to make money in game for The Elder Scrolls Online: Morrowind. However, you can buy ESO gold cheap on ESO-GOLD if you don’t have enough time to make money.

The Elder Scrolls Online: Morrowind Analysis

This is the return of the Morrowind region to The Elder Scrolls on a journey through nostalgia for all those who had played the third chapter of the series’ main line. This expansion of The Elder Scrolls Online takes players back to the island of Vvardenfell, seven hundred years before the events of the first game that brought us to the Morrowind region for the first time. The Bethesda does not fail in any of the characteristics that define this area, it returns to the iconic vegetation, the architecture, as well as the factions and the places that so many good memories bring us. From Vivec City, the Bitter Coast or the Ashlands, Morrowind’s world is all very well built, and settling his base in a game that came out in 2002 shows how by then Bethesda did not play in service with the world That he was creating. Even before we had walked through the closed beta to experience Morrowind, now we bring you our final impressions.

The entrance to the expansion takes place after a boat trip and as soon as we arrive at the coast of Vvardenfell for the first time, strangely we feel at home. The familiarity of the environment is impressive, even fifteen years past the previous release in Morrowind, and the landscapes alone, obviously with many giant mushrooms, are enough to leave the players dazzled. This expansion is clearly a work of great love for previous content and this can be seen in the way everything was rebuilt with the current technology available to Zenimax Online.

The Elder Scrolls Online has grown with new features since its release and it continues to be fun to play it as it was at its inception. Although not yet a successor to Skyrim at the storytelling experience level, the truth is that The Elder Scrolls Online has always been a milestone in storytelling in the world of Massive Multiplayer Online RPG, completely wiping out competition in that department. Although the typical quests of the MMO genre are still present, with the usual demands for item X, to then take to location Y to be well present, it is in the endgame and dungeon missions, as well as in PVP mode, that The Elder Scrolls Online Continues to earn points. In turn, the combat continues a mix between The Elder Scrolls experience and a more traditional MMO strand, with power bars, numerical key skills, as well as the ability to deflect or block them.

In addition to the new and huge continent to explore, the Morrowind expansion also brings new content, features and game modes to enhance the gaming experience. One of the biggest news is the new class, Warden, the first to enter the game since its original release beyond those that are present from the beginning. This class turns out to be “stick to all the work”, since it can fulfill several roles during the battles. From damage dealer, to tank and support, Warden manages to mix several strands and, as was usual with the other four classes, no Warden will be the same as another, since it is very easy to customize the classes and the respective skill tree, as The way of playing of each one. The most spectacular of all in the Warden is the fact that we can invoke a bear as a companion in the strongest ability of one of the branches we can follow. Now you know that since this game is an MMO, it is most likely that over the next few weeks the number of Wardens will be overwhelming through the streets of Tamrie.

With Morrowind also comes a new way to play the player versus player side, with the introduction of battlegrounds. A very different way from Alliance Wars, battlegrounds works based on deathmatch and zone domination, which is common in other MMOs, and gives them a faster but also equally effective style. The clashes are very fluid and put three teams of four players face-to-face. A way that has brought to PvP a faster and more frantic way of fighting against other players, without properly revolutionizing the formula of The Elder Scrolls Online.

The Player versus Environment (PvE) component is clearly Morrowind’s biggest bet. The introduction of public dungeons available to everyone in the area, new trials and world bosses help spice up the already high-quality gaming experience. Morrowind’s new campaign lasts about 30 to 35 hours, but this number adds up to a huge amount of secondary missions and activities to explore. In addition to all the original content of The Elder Scrolls Online, if you want to make this expansion your starting point.

The soundtrack of The Elder Scrolls Online continues to be one of my favorites in the world of video games. With the Morrowind expansion, the Spotify playlist has just won yet another series of phenomenal songs that at times even “chill the spine” with their classic and epic melodies.

Those who had some fear that Morrowind did not live up to the series’ past, that the Zenimax studio was not at the level of the task that was to bring back that nostalgic feeling of Vvardenfell’s landscapes, can rest. Morrowind is, until you see, the best expansion of The Elder Scrolls Online and the one that was made with the greatest respect for the legion of fans who follow the saga. The region remains a wonder to explore and new adventures deserve to be experienced. The ticket back to Morrowind is waiting for you to be picked up. What are you waiting for?

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The Elder Scrolls Online: Morrowind Available Now

The new expansion is available on PC, PlayStation 4 and Xbox One. It offers more than 30 hours of new content, a new playable class, a PvP 4v4v4 Battlegrounds and return to one of the most loved lands of the series: Vvardenfell Island, directly from the award-winning role-playing role in The Elder Scrolls III: Morrowind.

Bethesda Softworks has released The Elder Scrolls Online: Morrowind, the new expansion available on PC, PlayStation 4 and Xbox One: with over 30 hours of new content, fans of Vvanderfell Island for the first time since 2002. This is The largest addition ever introduced so far and aims to redefine the expansion concept within MMO, offering new content accessible to both veterans and new players.

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Newbies have the ability to create a new character without ever completing previous ESO parts and exploring Vvardenfell right away with hundreds of hours of original ESO content available at any time. ESO veterans can reach Morrowind and start a new and epic adventure with their character or with a new Warden.

In The Elder Scrolls Online: Morrowind will face a dangerous mission in a Vvanderfell setting 700 years before the events of The Elder Scrolls III, Seyda Neen’s port at Ashlands Volcano, through thick fungal forests to the glorious city of Vivec, which In this historic phase is still under construction.

There is also a new class, the Warden, with which you can dominate the magical elements of nature. As a tradition, you can choose from a number of skills to determine your own style of play. The Warden also introduces a new and devastating ally, the War Bear, which will participate in the most intense clashes.

PvP mode has been enriched with Battleground and its cunning 4v4v4 battles in particular arenas. Players will face the Ashlands to determine who will be the most prepared veterans of all Tamriel. Here is the launch trailer.

ESO: Morrowind – Adventure Guide For Vvardenfell

The wait has come to an end soon since the early access of Morrowind will start next Monday, May 22nd. In order to familiarize yourself with the localities on Vvardenfell, ZOS has now published an adventure guide.

The enigmatic island of Vvardenfell calls you, adventurers. For the first time in The Elder Scrolls Online you can explore the beautiful but dangerous home of the Dunkelelfen. Prepare your risky journey with our adventure guide for Morrowind.

The island of Vvardenfell is large and there are numerous interesting places to explore and explore. During your journey you should not forget that you do not have to rely solely on your feet or a riding animal to get there – in many regions, huge silt striders are ready to take you to nearby settlements and always keep your eyes open for Wayshrine you can unlock.

To make your travels easier, we have compiled some information about some of the typical and enigmatic places on the island.

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1. Seyda Neen

The harbor town of Seyda Neen is the first stop for many new courageous adventurers coming to Vvardenfell. Do not let the Imperial-styled buildings confuse you. The city is under the control of the House Hlaalu, so if you want to act with the Dark Elves of Morrowind, then you have better the necessary small money for the incidental charges. From here the whole island is open to you. You can travel eastwards towards Vivec and Suran, or you can go north to Balmora, Ald’ruhn and Gnisis.

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2. Vivec City

The capital of Vvardenfell, named after the demi-god Vivec, is still under construction, but the floating, multi-leveled cantons bear witness to the power and fame of the living God. There are numerous sights, including Vivec’s Palace, the Hall of Justice, the Library of Vivec, and above all the meteor Baar Dau, which seems to hang dangerously close to the city. Vivec offers the full program with crafting stations, stores and daily quests. If you arrive here, you should visit Vivec. Maybe he can use willing adventurers like you? And who would ever refuse something to God?

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3. Balmora

To the north of Vivec and the Odai River is the Redoran city of Balmora. Here you can visit the local Fighters and Mages Guilds, elevate your legs in the “Randy Netch Inn” and pay your respect to the local Tribunal Temple. As you cross over the wide bridges and along the high walls, you should keep your eyes open for the elusive Dark Elf Naryu, for she is said to be in the area. Be careful when you are dealing with the Morag Tong. If there is an alternative to a challenge, you should go north with some allies in order to bring Nilthog the Unbroken, a particularly dangerous nix-ox.

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4. Zainsipilu

Are you interested in helping a poor and suffering Khajiit in need? Why do not you travel to Zainsipilu and help the sweet, innocent Halinjirr get his notes back and poison his really harmless grain? In the tunnels, you should take notice of the wandering nix-hounds and fetcherflies, because they can become very annoying. Trust us when we tell you that the sight alone is worth the effort when you reach the cavern. On the whole of Vvardenfell there are a total of six delves like this one. You should have seen them at least once!

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5. Ald’ruhn

Further north of Balmora you will find the Ald’ruhn’s Ashlander camp, which is located directly on the Red Mountain and is surrounded by glowing red-hot lava flows. When you get here, you should look at Skar, the huge shell of a long-dead emperor’s crab. But be warned: It is extremely important that you take all the effort to keep to the traditions of the Ashlander and the necessary respect. These nomadic people are very skeptical about foreigners like you. If you deserve their trust, they could have regular work for you. If you are on adventure, then why not visit the Daedric shrine Ramimilk, a little further south? Perhaps you are struck by a familiar face!

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6. Ald Carac

As you cross the rocky slopes of the Red Mountain, you could actually compete with other adventurers in the Battlegrounds. Ald Carac is located in a dilapidated Dwarven ruin with angled corners and dangerous traps, which should keep you on your toes. Not sure what you’re getting into? As soon as you have reached level 10, you can talk to Battlemaster Rivyn, and learn more about Battlegrounds. You will also get daily quests. And do not forget to cover up with the nearby Farthalem, the Battlegrounds dealer, with new equipment!

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7. Sadrith Mora

On the east coast of Vvardenfells you will find the impressive mushroom towers of the House Telvanni. After a long journey around the Red Mountain you can rest in the inn “Gateway” and buy magic all sorts of things in Tel Naga. Take the time to explore this island town, because the wizards of Telvanni are by nature very secretive. Keep your eyes open for a deeply dark-haired Dark Elf who runs around the towers of Sandrith Mora. Perhaps you can expect a rather unique introduction to the culture of Telvanni.

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8. Tel Fyr / Halls of Fabrication

Ready for an adventure like no other? Collect other outlanders around you and help the Telvanni Sorceror Diyath Fyr explore the Halls of Fabrication and turn them off. As she passes the dangerous halls and corridors of Sotha Sil’s creation, you should be faced with deadly challenges because this test will test the abilities of you and your squad. Venture into the Halls of Fabrication, keep the Fabricants and save Morrowind!

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Final

These are just a few of the places you can explore if your travel Vvardenfell in ESO: Morrowind, but there are still countless other adventures off the beaten track. Where will your journey take when you visit the home of the Dark Elves? Post your comment below our site. Good Trip!

How To Create A New Morrowind For The Elder Scrolls Players

When creating the island of Vvardenfell, the team of developers of The Elder Scrolls Online: Morrowind took a lot of advice from Bethesda Game Studio, which created a classic RPG. This year, the third part of the Scrolls anniversary, she turns 15 years old. The developers prepared a story about how the work on the addition was being conducted. Below you will find a free translation.

Today we also published a video comparing the graphics and locations of Morrowind in 2002 and 2017. It perfectly complements this note. You can see it here. Recall that early access will start in a week, on May 22. And the official release for all is scheduled for June 6.

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Vvardenfell For New And Old

“We want the TES III players to feel like they’re coming back home, so we spent a lot of time recreating all the locations that they know from TES III in ESO: Morrowind,” – said the creative director, Rich Lambert.

The best example of this will be the very first place you will visit in Vvardenfell – Seyda Nin. With him you started your journey to Morrowind in 2002, and you will start with it in ESO: Morrowind 2017. The port town’s wooden docks, the Census and Excise Office should seem very familiar to you, if you played the original game.

When creating Vvardenfell for our team it was important to accurately recreate all the most significant places of old Morrowind. If you are a veteran of The Elder Scrolls, you can take a fresh look at the Vivec City, Sadrith Mora, the Great Houses, the Ordinators, Silt Striders and everything else that makes the game’s unique setting so special. If you did not play TESO, then you can plunge into it and experience something new and simultaneously familiar.

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Building An Old World

The development of the homeland of the Dark Elf has its own unique problems. It starts and ends with TES III. Art director, Jared Carr, said that they took directly the map of the original game and used it as a starting point for building the terrain. The team tried to accurately recreate the relief of the island.

It’s not just about the size and shape of the island itself, which you will find familiar. Moving from the coast, going deeper you will learn the stylistics of the House Hlaalu, House Redoran, and House Telvanni from the old Morrowind. Veterans will instantly remember such places as ancestral tombs.

At the same time, the team needed to do everything in more detail. During the construction of Vvardenfell and the design of small things, artists were simultaneously influenced by the Dunmer culture and the real world. According to Jared Carr, it is these things that make The Elder Scrolls plausible.

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Unique Stories In The Familiar

ESO actions: Morrowind occur 700 years before the events of TES III, and much has changed during this time. In particular, Dagoth Ur and the Ash Storms is still ahead, the flora and fauna of the island is very different, which gives the developer the opportunity to create a new experience and give some classical areas a new look.

The best example will be Balmora. In addition, you will notice that while in the iconic city there are the same familiar buildings and bridges, it is also surrounded by trees and dense vegetation. It does not look like a dusty village of the original game.

In addition to this, the team has the opportunity to add more elements to the world, which were not previously available. Carr said that they added a lot of new details, since after 15 years this allows the game engine. You can see this by looking at the murals of Vivec’s Palace and Cantons of Vivec City of the same name, the detailing of monsters and so on.

Also, due to the fact that the actions take place in the second era, the team was able to create unique knowledge, completely new stories, diversify lore. In ESO: Morrowind you can learn more about the Telvanni mushroom towers and their origin.

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The Elder Scrolls Online: Early Access For Morrowind

Reserved for buyers of a physical collector edition on PC / Mac, as well as buyers of Digital Upgrade version of ESO: Morrowind, the anticipated access of the new chapter of The Elder Scrolls Online: Morrowind, will begin May 22nd.

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If you bought a digital edition, you have nothing to do.

On the other hand, if you have purchased a physical collector edition, you will need to follow these steps:

  • Log in to the ESO Support Portal and complete the Early Access entry form. You will need to provide proof of pre-order or pre-purchase of ESO: Morrowind Collector’s Edition.
  • The support team will grant you access to ESO: Morrowind, enabling you to join the Early Access event from 22 May.
  • When you receive your physical copy of ESO: Morrowind Collector’s Edition on launch day, June 6th, you will need to enter the included code to receive your downloadable Digital Collector’s Edition items and Discovery Pack.

You will have a period of two days, so until June 8, to enter your access code.

Console players will not have early access because the delays for certification of updates are too long to allow.

In addition to the early access reserved for certain buyers, PC / Mac players will have access to the rest of the update on May 22, without distinction. Unfortunately, this will not be the case for console players for the reason mentioned above, and they will be able to benefit from the entire Update 14 only from June 6th.

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ESO Revealed A Series Of Highly Versatile Skill Lines

The Elder Scrolls Online: Morrowind continues to rack in details to the Warden class, the latest of which was a series of highly versatile skill lines that players would see in Morrowind. These Warden’s abilities can help you heal, defend, and do damage with your new character.

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Animal Companions

You will be able to summon powerful creatures to provide aid and assault the enemy with Animal Companions of your Warden. If you’re looking to harass your foes with screeching Cliff Racers via the Dive ability or sustain your attack with the help of the adorable Betty Netch, Animal Companions is for you.

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Active Abilities

Dive

Command a Cliff Racer to dive bomb the enemy, dealing Magic Damage.

  • Cutting Dive – Command a Cliff Racer to dive bomb the enemy, dealing Physical Damage. Costs Stamina instead of Magicka.
  • Screaming Cliff Racer – Command a Cliff Racer to dive bomb the enemy, dealing Magic Damage. Deal up to 15% increased damage to enemies at longer range.

Scorch

Stir a group of Shalk that attack after 3 seconds. Dealing Magic Damage to up to 6 enemies in an area 20×7 meters in front of you.

  • Deep Fissure – Stir a group of Shalk that attack after 3 seconds. Dealing Magic Damage to up to 6 enemies in an area 20×7 meters in front of you. An eruption stuns one enemy for 3 seconds.
  • Subterranean Assault – Stir a group of Shalk that attack after 3 seconds. Dealing Poison Damage to up to 6 enemies in an area 20×7 meters in front of you. Enemies damaged are afflicted with Major Breach and Major Fracture, reducing their Spell Resistance and Physical Resistance for 10 seconds. Costs Stamina instead of Magicka.

Swarm

Unleash a swarm of Fetcherflies to relentlessly attack an enemy, dealing Magic Damage over 10 seconds.

  • Fletcher Infection – Unleash a swarm of Fetcherflies to relentlessly attack an enemy, dealing Magic Damage over 10 seconds. Every other cast deals 75% additional damage.
  • Growing Swarm – Unleash a swarm of Fetcherflies to relentlessly attack an enemy, dealing Magic Damage over 10 seconds. When ability ends, fetcherflies infect up to 6 new targets within 10 meters.

Betty Netch

Call a Betty Netch that restores Magicka over 22 seconds. Gain Major Sorcery, increasing Spell Damage by 20% over 24 seconds. This ability has no cost.

  • Blue Betty – Call a Betty Netch that restores Magicka over 25 seconds. Gain Major Sorcery, increasing Spell Damage by 20% over 27 seconds. When activated, removes 1 negative effect. This ability has no cost.
  • Bull Netch – Call a Bull Netch that restores Stamina over 25 seconds. Grants Major Brutality, increasing weapon damage by 20% over 27 seconds, and Major Sorcery, increasing Spell Damage by 20% over 27 seconds. This ability has no cost.

Falcon’s Swiftness

Invoke the spirit of agility to gain Major Expedition, increasing movement speed by 30% for 10 seconds an Major Endurance, increasing stamina recovery by 20% for 10 seconds.

  • Bird of Prey – Invoke the spirit of agility to gain Major Expedition, increasing movement speed by 30% for 10 seconds an Major Endurance, increasing stamina recovery by 20% for 10 seconds. Gain minor Berserk, increasing damage done by 8% over 10 seconds.
  • Deceptive Predator – Invoke the spirit of agility to gain Major Expedition, increasing movement speed by 30% for 10 seconds an Major Endurance, increasing stamina recovery by 20% for 10 seconds. Gain Minor Evasion, increasing dodge chance by 5% for 10 seconds.

Ultimate Ability

Feral Guardian

Rouse a loyal grizzly to fight at your side. The grizzly’s swipe deals Magic Damage. Once summoned, you can activate Guardian’s Wrath for 75 ultimate. Causes Magic Damage and deals 100% additional damage to targets under 25% health. The grizzly’s attacks do an additional 12% damage.

  • Wild Guardian – Rouse a loyal grizzly to fight at your side. The grizzly’s swipe deals Physical Damage. Once summoned, you can activate Guardian’s Savagery for 75 ultimate. Causes Physical Damage and deals 100% additional damage to targets under 25% health. The grizzly’s attacks do an additional 21% damage.
  • Eternal Guardian – Rouse a loyal grizzly to fight at your side. The grizzly’s swipe deals Magic Damage. When killed the bear will automatically respawn, with a cooldown of 1 minute. Once summoned, you can activate Guardian’s Wrath for 75 ultimate. Causes Magic Damage and deals 100% additional damage to targets under 25% health. The grizzly’s attacks do an additional 21% damage.

Passive Abilities

Bond With Nature

  • When one of your animal companions is killed or unsummoned, you are restored Health.

Savage Beast

  • Damaging an enemy with an Animal Companions ability grants 4 Ultimate. This effect has a cooldown of 8 seconds.

Flourish

  • Increases your Magicka and Stamina recovery by 12% if an Animal Companions ability is slotted.

Advanced Species

  • Increases your damage of Animal Companions abilities by 2% for each Animal Companion ability slotted.

Green Balance

With Green Balance, the nature-based class can obtain the healing and protective boons from nature. If you are interested in keeping all your teammates alive with the fast-blooming plants of the Healing Seed ability or helping your tank stand toe-to-toe with the enemy via Living Vines, the Green Balance is a perfect skill for you.

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Active Abilities

Fungal Growth

Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle.

  • Enchanted Growth – Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle. Allies affected gain Minor Intellect and Minor Endurance, increasing Magicka and Stamina regeneration by 10% for 20 seconds.
  • Soothing Spores – Seed a large area of mushrooms that heals you and six allies in your frontal cone with a 20-meter radius and 60-degree angle. If healing an ally less than 8m away, it is 15% stronger. Ability Scales off max Stamina and Weapon Damage. Costs Stamina instead of Magicka.

Healing Seed

Summon a field of flowers which blooms after 6 seconds, healing 6 targets in the area with an 8-meter radius and 28-meter range. Only 1 field may be active at a time. Allies may activate the Healing Seed synergy to heal over 5 seconds.

  • Corrupting Pollen – Summon a field of flowers which blooms after 6 seconds, healing 6 targets in the area with an 8-meter radius and 28-meter range. Only 1 field may be active at a time. Afflict enemies who enter the field with Major Defile, reducing healing received by 37% for 4 seconds. Allies may activate the synergy to heal over 5 seconds.
  • Budding Seeds – Summon a field of flowers which blooms after 6 seconds, healing 6 targets in the area with an 8-meter radius and 28-meter range. Only 1 field may be active at a time. While the field grows, you can activate this ability to make the bloom instant. Allies may activate the synergy to heal over 5 seconds.

Living Vines

Grow vines to embrace you or the lowest health ally in front of you within a 28×12-meter radius for 10 seconds. The vines heal the target each time they take damage. This effect can occur once every 1 second.

  • Leeching Vines – Grow vines to embrace you or the lowest health ally in front of you within a 28×12-meter radius for 10 seconds. The vines heal the target each time they take damage. This effect can occur once every 1 second. The vines apply Minor Lifesteal to enemies that damage the target for 10 seconds, healing you and your allies every 1 second when damaging that enemy.
  • Living Trellis – Grow vines to embrace you or the lowest health ally in front of you within a 28×12-meter radius for 10 seconds. The vines heal the target each time they take damage. This effect can occur once every 1 second. When the vines expire, they heal the target an additional amount.

Lotus Flower

Embrace the lotus blessing, causing Light Attack to restore Health and your Heavy Attack to restore Health to you or a nearby ally within 12 meters for 17 seconds.

  • Green Lotus – Embrace the lotus blessing, causing Light Attack to restore Health and your Heavy Attack to restore Health to you or a nearby ally within 12 meters for 20 seconds. Caster gains Major Savagery, increasing Weapon Critical for 20 seconds.
  • Lotus Blossom – Embrace the lotus blessing, causing Light Attack to restore Health and your Heavy Attack to restore Health to you or a nearby ally within 12 meters for 20 seconds. Caster gains Major Prophecy, increasing Spell Critical for 20 seconds.

Nature’s Grasp

Swing up to 22 meters to targeted ally, healing them over 10 seconds.

  • Nature’s Embrace – Swing up to 22 meters to targeted ally, healing you and them over 10 seconds.
  • Bursting Vines – Swing up to 22 meters to targeted ally, instantly healing them.

Ultimate Ability

Secluded Grove

Instantly swell a healing forest around you or an ally within an 8-meter radius and 28 meter range, restoring health to 6 targets. The forest continues to heal you and all allies in the area every 1 second over 6 seconds.

  • Healing Thicket – Instantly swell a healing forest around you or an ally within an 8-meter radius and 28 meter range, restoring health to 6 targets. The forest continues to heal you and all allies in the area every 1 second over 6 seconds. When effect ends, allies continue to receive healing over 4 seconds.
  • Enchanted Forest – Instantly swell a healing forest around you or an ally within an 8-meter radius and 28 meter range, restoring health to 6 targets. The forest continues to heal you and all allies in the area every 1 second over 6 seconds. Gain 20 Ultimate if healing an ally under 50% Health.

Passive Abilities

Accelerated Growth

When healing you or an ally under 50% Health with a Green Balance ability gain Major Mending, increasing your healing done by 25% for 6 seconds.

Nature’s Gift

  • When healing with a Green Balance ability, gain Magicka or Stamina. Restores your lowest resource pool.

Emerald Moss

  • Increase Healing Done for Green Balance abilities by 2% for each Green Balance ability slotted.

Maturation

  • When healing you or an ally with a Green Balance ability, grant them Minor Toughness, which increases Max Health by 10% for 20 seconds.

Winter’s Embrace

The Winter’s Embrace can be used by Warden to manipulate the cold then create defensive barriers and shields. The skill line can not only helps you weather your enemies’ blows with abilities such as Frost Cloak or Crystallized Shield, but also allows you to heal yourself via Arctic Wind.

Active Abilities

Frost Cloak

Wrap a thick cloak of ice around you and nearby allies within a 28-meter radius. 6 targets gain Major Resolve, increasing Physical Resistance, and Major Ward, increasing Spell Resistance for 21 seconds.

  • Expansive Frost Cloak – Wrap a thick cloak of ice around you and nearby allies within a 28-meter radius. 6 targets gain Major Resolve, increasing Physical Resistance, and Major Ward, increasing Spell Resistance for 24 seconds. Lower Magicka cost.
  • Ice Fortress – Wrap a thick cloak of ice around you and nearby allies within a 28-meter radius. 6 targets gain Major Resolve, increasing Physical Resistance, and Major Ward, increasing Spell Resistance for 24 seconds. You gain Minor Protection, reducing incoming damage by 8% for 24 seconds.

Arctic Wind

Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds.

  • Polar Wind – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds. Heals a nearby ally within 8 meters for 10% of your Max Health.
  • Arctic Blast – Envelop yourself in winter winds, healing for 10% of max Health instantly and an additional 2% Health every 2 seconds over 10 seconds. Enemies in the area will take Frost Damage every 2 seconds over 10 seconds.

Impaling Shards

Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in the area to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health.

  • Gripping Shards – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in the area to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health. On cast, enemies in the area also become immobilized for 3 seconds.
  • Winter’s Revenge – Skewer enemies with icy shards in a 6-meter radius, dealing Frost Damage in an area within 28 meters to 6 targets every second over 12 seconds and reducing Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health. Lower Magicka cost.

Crystallized Shield

Spin a shield of ice around you to absorb projectiles. Each absorb restores Magicka. Shield breaks after 3 projectiles.

  • Crystallized Slab – Spin a shield of ice around you to absorb projectiles. Each absorb restores Magicka. Shield breaks after 3 projectiles. On each successful absorption, a projectile is sent back to the enemy up to 28 meters away for Frost Damage.
  • Shimmering Shield – Spin a shield of ice around you to absorb projectiles. Each absorb restores Magicka. Shield breaks after 3 projectiles. On each successful absorb, you gain Major Heroism, increasing Ultimate gain by 3 every 1.5 seconds for 6 seconds.

Frozen Gate

Summon an ancient portal up to 28 meters away with a 5-meter radius. Enemies that run over it are teleported to you and rooted for 3 seconds. You can only have 1 portal at a time and it is removed upon activation.

  • Frozen Device – Summon an ancient portal up to 28 meters away with a 5-meter radius.. Enemies that run over it are teleported to you and rooted for 3 seconds. You can only have 1 portal at a time and it is removed upon activation. Teleported enemy is afflicted with Major Maim, reducing their damage by 30% for 4 seconds.
  • Frozen Retreat – Summon an ancient portal up to 28 meters away with a 5-meter radius. Enemies that run over it are teleported to you and rooted for 2 seconds. You can only have 1 portal at a time and it is removed upon activation. An ally can activate the Frozen Retreat synergy to move to you.

Ultimate Ability

Sleet Storm

Twist a violent storm around you in a 10-meter radius, causing 6 targets to take Frost Damage every 1 second for 8 seconds and have their Movement Speed reduced by 70%. Nearby allies gain Major Protection, reducing incoming Damage by 30%.

  • Northern Storm – Twist a violent storm around you in a 10-meter radius, causing 6 targets to take Frost Damage every 1 second for 8 seconds and have their Movement Speed reduced by 70%. Nearby allies gain Major Protection, reducing incoming Damage by 30%. While slotted your Max Magicka is increased by 8%.
  • Permafrost – Twist a violent storm around you in a 10-meter radius, causing 6 targets to take Frost Damage every 1 second for 8 seconds and have their Movement Speed reduced by 70%. Nearby allies gain Major Protection, reducing incoming Damage by 30%. Enemies damaged 3 times are stunned for 3 seconds.

Passive Abilities

Glacial Presence

  • Increase chance of applying Chilled to enemies with Winter’s Embrace abilities by 200%.

Frozen Armor

  • Increases your Physical and Spell Resistance by 500 for each Winter’s Embrace ability slotted.

Ice Aura

  • Reduce the effectiveness of snares applied to you by 15%.

Piercing Cold

  • Increases your Physical and Frost Damage by 6%.

With these powerful skill lines, you can create almost all kinds of character you want. As the first new class of ESO will be available in Tamriel land on June 6, grab the features the Warden have will help you to adapt to the game more quickly.

The Elder Scrolls Online: First Battleground Of Morrowind

The first map is revealed by The Elder Scrolls Online! According to the official announcement, three unique maps will be released in Morrowind. The first map of the Vvardenfell’s battlefields is the mysterious Dwarven ruins of Ald Carac.

Ald Carac, which features rather narrow corridors and twisting passages, is designed to encourage players to engage in tight close combat. This special geographical situation make players cold easily slip just outside of their fields of vision.

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The center of the Battleground is a hotspot for group fights as the deeper you travel into the Dwarven ruins, the more cramped and claustrophobic the space becomes. Circled by an elevated walkway, the center is vulnerable to players above, meaning those trying to control this space need to keep an eye above for attackers at all times. This elevated threat makes the center very hard to capture and hold.

You can also move to the center of the map, which is far more exposed but also gives you a clear view of both opposing bases. Bringing a melee weapon when you are in Ald Carac is good idea to survive in the battlefields where fulfills with tight conflicts.

Capture the Flag

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Each team’s flag is located right at their base. The clear sightlines available in the center will help you identify the best time to attack and defend.

The first thing you and your squad will need to do is try to locate both of the enemy teams in Team Deathmatch as the map is so enclosed. The middle ring has more space, but it still features a fair amount of cover, including stairs up to the center overlook that grants vision into two bases. The outer ring finally provides mostly unobstructed views, so you can always travel around the outside of the map if your team wants to avoid surprises.

Domination

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While three of the capture points are on the outer ring between each team’s base, the fourth one is right in the center. If you do manage to take the center capture point, retreating out and defending it from the elevated walkway above might be the best option. Constantly moving from point to point will also help to avoid being caught between the other two teams.

It’s no doubt that the launch of the Morrowind expansion will bring the other two separate battleground maps in ESO. Stay tuned for more Battlegrounds news and guides.