About Elder Scrolls Thief classes

Although all thieves and thief sub-classes have the ability to pick locks, pick pockets, and steal items, various classes have certain advantages or disadvantages in these areas. The governing statistics for all thief classes are Agility and Intelligence. A high Speed rating is also very desirable.

Thieves
Quick, agile, cunning, Thieves use agility and speed to steal for a living. They are useful in combat to surprise the enemy, scout, or try for critical hits. Thieves have a chance per level of experience to score a critical hit when attacking an opponent. A critical hit is defined as 3x the damage the weapon normally does. Thieves are the fastest to rise in experience levels. They start with 25 health points plus a d10 in health. Thieves have the ability to pick locks and pockets. This ability increases as the Thief increases in levels.
Weapons: Dagger, Shortsword, Broadsword, Saber, War Axe, Short Bow
Armor: Leather only
Shield: Buckler only
Starting Health: 25 + d10

Burglars
Burglars are adept at picking locks and infiltrating different areas. They do this better than any other class, honing their skills to be able to find ways into areas thought inaccessible. They are very useful when exploring new dungeons, palaces, or other areas where others may be stopped by locked doors and/or chests. Because of the delicate nature of their work, they are restricted in the armor they may wear and the weapons they may carry. They may not use shields. Burglars also receive a chance per level to score a critical strike (3x damage) when attacking an opponent, though they are not as adept at this as Thieves.
Weapons: Dagger, Short Sword, Tanto, Short Bow
Armor: Leather only
Shields: None
Starting Health: 25 + d8

Assassins
Assassins are the dark hand of the night, their skills honed to the killing of others. They are very adept at this, able to find weak points or critical areas to strike, often felling opponents much more powerful than themselves. Assassins have the greatest chance per level to score a critical hit (3x damage) when attacking. Because of their training, Assassins have a wide variety of weapons from which to pick, but because of their need for stealth, they are not allowed to wear armor greater than leather or allowed to use shields.
Weapons: Any
Armor: Leather only
Shield: None
Starting Health: 25 + d12
Rogues
Rogues are thieves who have also trained in using arms and armor. They have combined the agile and cunning of their brethren with the skill of arms found in warriors. This makes them formidable and versatile. They are comparable in combat to the warrior class, but still retain the ability to pick locks and pockets. Rogues may wear up to chain armor and use any weapon or shield, with the exception of the Tower Shield. Rogues have a slight chance per level to critical strike an opponent (3x damage).
Weapons: Any
Armor: Any Leather or Chain only
Shield: Any except for Tower.
Starting Health: 25 + d14

Acrobats
Acrobats are thieves who have honed their physical skills in agility and balance to such a degree that they are almost supernaturally adept at scaling walls, running, jumping, and tumbling. They retain the ability to score a critical hit. They also have the ability to leap great distances and climb walls more securely and faster than the average thief. They are, in general, the fastest characters on foot. Further, because of their nimbleness, Acrobats deduct a certain percentage from their opponent’s base chance to hit when engaged in combat with them. This makes them difficult foes to hit, and dangerous adversaries. Because of their need for agility and speed, Acrobats use only leather armor, but never shields, and have a reasonable selection of weapons.
Weapons: Dagger, Shortsword, Broadsword, Tanto, Shortbow
Armor: Leather only
Shield: None
Starting Health: 25 + d8
Bards
Bards are the proverbial ‘Jack of all Trades’. They are able to perform many tasks, including but not limited to: critical strikes, weapons skill, picking locks/pockets, and magic. They are a very versatile class, able to take up slack in almost any situation. Bards receive an amount equal to their INT in spell points. They have a wide selection of weapons, may wear armor up to chain, and use any shield except the Tower Shield. A Bard’s critical strike capability is useful when cornered by stronger opponents, though their chance to score is not as great as Thieves and the others in this subclass.
Weapons: Dagger, Shortsword, Broadsword, Saber, Mace, War Axe, Shortbow
Armor: Any Leather or Chain only
Shield: Any except Tower Shield
Starting Health: 25 + d10

Cyrodiil Under Siege

The Elder Scrolls V: Skyrim Walkthrough

The massive popularity of Skyrim with the critics in its first days of release and

the massive number of perfect 10 scores it received made it seem as if another

perfect game had arrived.  But like the Fallout series and,  if we are being candid,

some of the previous games in the Elder Scrolls series, the shining praise was a bit

premature…  Even though the game had been declared Gold weeks before launch, the

reality is anything but that.
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To put it simply, this is one of the most bug-filled releases every to emerge from

Bethesda Studios.  It was clearly not fully tested before it was release — or it was

fully tested and released in what can only kindly be called a late-beta stage simply

to get it in stores in time for the holidays.

If I make that sound bad well, in a way it is.  Don’t take this wrong — the game is

playable — there are only a few really game-breaking bugs and if you are lucky those

can be avoided or at least you can revert to a save before the bug messed everything

up and then not do the thing that triggers it.

I learned these lessons the hard way, being forced to restart twice and revert the

game countless times and that, combined with personal life issues, made this guide

two weeks late.  That is never a good thing.  But it is here now, and that is a good

thing, because you are going to need it.

The Elder Scrolls V of the major points

Even though I found Skyrim to be perhaps the most buggy major title release I have

ever seen, I also found it to be an intense and interesting adventure that in every

way lives up to the reputation and the entertainment levels that have long been part

of this series.  In an even-handed way I would even go so far as to say that this is

the best Elder Scrolls game… Ever.
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One of the major points in its favor is that it was built with the same engine that

the Fallout games used, which means that anyone who has played those has a zero

learning curve for the controls and the play style of this one!  Lockpicking is just

like it was in Fallout, and having the ability to fast travel is simply awesome.

Magic and Shouts in the game are intuitive, interesting, and strategically critical,

but where this game really shines is in its crafting system, which if you gather the

correct materials allows you to craft weapons and armor that are far superior to

ANYTHING you can get as loot, including the Daedric Artifacts!  It is always a good

thing when a game developer puts the focus upon the player, and they do that in

Skyrim to the Nth degree!

The Elder Scrolls IV: Oblivion Guide

The Elder Scrolls IV is an open-ended first-person role playing game developed by

Bethesda Softworks and published by 2K Games. First released in March of 2006, the

game features a staggering amount of content that remains unmatched by nearly every

other single player experience released since. Oblivion takes players to the province

of Cyrodiil, which is currently under siege by the Daedric Lord Mehrunes Dagon. It’s

up to you to find the Emperor’s lost heir and shut the Oblivion Gates that have been

popping up all over Cyrodiil.
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This is your complete guide to The Elder Scrolls IV. Every quest is covered in great

detail, including all of the add-ons, the Knights of the Nine questline, and the

Shivering Isles expansion pack.

Note: This guide was written based on the Xbox 360 version of the game. Nevertheless,

this guide can still be used in conjunction with the PC or PlayStation 3 version, as

the only major difference between the three versions of the original game is the

control scheme.

The Elder Scrolls V: Skyrim – Dawnguard Guide

When I sat down last year to write the Intro to my walkthrough/guide for The Elder

Scrolls V: Skyrim I opened it with the observation that the rush to rate the game as

a perfect 10 out of 10 game review score even before it had been released was more

than a bit premature.  Even the reviewers who moved as quickly as they could to get

their reviews online did so at the expense of a thorough play-through and, as a

result, failed to take note of the bugs that they did not see because they did not

play the game with the usual measure of intensity and completeness that the process

normally receives.
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It turns out that as writers — and humans — lessons are learned from the past; this

time around there was very little rush to review and the scores that The Elder

Scrolls V: Skyrim Dawnguard received were more in keeping with what it deserves.  And

yes, there are bugs, and yes, the reviewers took note of them this time around.  But

despite the bugs — and there really are more than a few — Dawnguard managed to

secure very high rating scores because bugs and all it is one amazing expansion!

Depending upon your play style there is anywhere from around 22 hours to as many as

40 hours (or much much more if your character is below Level 50 considering that you

will need to get it to at least Level 78 and that takes some major time to do) of

solid entertaining play.

The underlying theme in Dawnguard goes well beyond what most gamers expect in an

expansion to the point that it perpetrates significant — one might even say life-

altering — changes in your characters, and indeed that is an accurate assessment as

it essentially requires each gamer to make what is under ordinary circumstances a

horrible decision…  They must choose to either allow their character to be turned

into a Vampire, or allow their character to be turned into a Werewolf.

The Elder Scrolls V:Dawnguard quests and story

While it is true that there is a light at the end of the tunnel — regardless of

which mythical beastie you decide to go with, when the story and quests in the

Dawnguard expansion are over you can seek out and obtain a cure that will turn your

character back into a human (or whatever passes for species for them)…  If you want

to.  I suspect that many gamers will not want to, because both the Vampire and the

Werewolf each come with some pretty amazing perks as well as formidable powers, and

bear in mind that unlike with the Vampire, the Werewolf form has very little actual

or intrusive impact on play as a human (or whatever you are).
The Elder Scrolls IV: Oblivion image
With respect to the game, game play, and the story to be found here, history repeats

itself again as, just like with the base game, the folks at Bethesda brought gamers a

lot more bang for their buck and an intense, immersive, and very addictive story,

with a unique set of challenges to boot!  Sadly I cannot tell you about the things I

would change if I could, because 99% of those wants would constitute a spoiler if I

did…  Bearing in mind that there are only around ten things I would change, and

most of those relate to interpersonal relationships between the characters in the

game, and not any major game-changing issues, but still…  My respect for you is so

great that I simply will not risk spoiling any of this for you because — and I am

sincere when I say it — this is one awesome adventure and you should savor every

second of it!

When you consider that this expansion arrived just as the worse part of the annual

Summer Doldrums was setting in — that period each year when so few new games are

released that it often leaves gamers struggling with boredom and nothing to play —

and clearly here was something to play!  I can say that in many ways I envy the

gamers who had not played the base game until this summer, as I can easily imagine

their pleasure in playing through that prior to starting the expansion, and the

satisfaction that the experience certainly delivered!

So, as I wrap this up, I offer a hearty “Well Done!” to Bethesda and specifically to

Todd Howard, the lead designer and man with the iron fist who shaped the game and its

expansion.  While there is no official word on the matter, a quiet word at this

year’s E3 from someone who would know suggested that there will be at least three

more DLC offerings for TESV — and possibly more than that.  And if they are only

half as big — and half as good — as Dawnguard, we are in for a treat!

The Elder Scrolls V: Skyrim Premium Edition Spied on Amazon

It’s been out for almost a year, but it looks like The Elder Scrolls V: Skyrim could be getting a new Premium Edition, which bundles the game in a big box with a whole array of Skyrim related goodies that might encourage anyone who missed out last year to invest when it releases in December.

The Skyrim Premium Edition, spotted on Amazon.de, includes an Empire logo T-shirt, six concept art cards, a world map, the soundtrack on CD and a copy of the spin-off novel ‘Die Hollenstadt’ (Hell City). Apparently, the package doesn’t extend to including the DLC released thus far, but these physical extras look nice enough.

According to the Amazon listing, The Elder Scrolls V: Skyrim Premium Edition is scheduled for release om December 7th. Check out the image below to see all of the gubbins that will be shoved into the box.

The Skyrim Premium Edition, spotted on Amazon.de, includes an Empire logo T-shirt, six concept art cards, a world map, the soundtrack on CD and a copy of the spin-off novel ‘Die Hollenstadt’ (Hell City). Apparently, the package doesn’t extend to including the DLC released thus far, but these physical extras look nice enough.

The Elder Scrolls V: Skyrim DLC Launch on PS3

Bethesda has today confirmed that all three chunks of DLC released for The Elder Scrolls V: Skyrim thus far will finally be making its way onto PlayStation 3 next month, starting with Dragonborn.

Dragonborn whisks you away to Solstheim, down Morrowind way, where you’ll face more quests with the aid of dragonmounts and more. That’ll be followed by Hearthfire later in the month, and Dawnguard shortly after.

Bethesda is aiming to have all three Skyrim add-ons released in February, although exact dates have not yet been specified. Update 1.8 will precede the whole lot, with a bunch of fixes and other stuff.

Dragonborn, Haerthfire and Dawnguard will be releasing on PS3 in February in that order, with 50% discount offered during the launch week of each on the PlayStation Network. Bring it on.

Bethesda has today confirmed that all three chunks of DLC released for The Elder Scrolls V: Skyrim thus far will finally be making its way onto PlayStation 3 next month, starting with Dragonborn.

The Elder Scrolls V: Hearthfire and Dragonborn DLC

European release dates have yet to be announced, but hopefully, they should follow suit. All three The Elder Scrolls V: Skyrim add-ons will be marked down by 50% on PS3 during their first week on sale too. Finally!

Having revealed a tentative ‘February’ launch date for The Elder Scrolls V: Skyrim’s absent DLC on PlayStation 3, Bethesda has today gone one step further, confirming proper dates for all three add-ons, starting with Dragonborn.

Certification is being cleared with SCEA, SCEE and other PS3 territories for title update 1.8, but in the meantime, the North American release dates for all three add-ons have been revealed. They are as follows, offering up a DLC a week from February 12th:

European release dates have yet to be announced, but hopefully, they should follow suit. All three The Elder Scrolls V: Skyrim add-ons will be marked down by 50% on PS3 during their first week on sale too. Finally!

Having revealed a tentative ‘February’ launch date for The Elder Scrolls V: Skyrim’s absent DLC on PlayStation 3, Bethesda has today gone one step further, confirming proper dates for all three add-ons, starting with Dragonborn.

The Elder Scrolls V: Hearthfire and Dragonborn

As previously announced, you’ll be able to pick up each DLC at 50% off during their first week on sale on the PlayStation Network. Good news. Not long to wait now, folks!

Friday finally saw confirmation of the launch dates for The Elder Scrolls V: Skyrim’s DLC on PlayStation 3 in North America, and today sees Bethesda updating with the European and UK arrival dates for the add-ons.

They’ll be available the day after the North American releases, in keeping with standard release scheduling on the PlayStation Network. They are as follows:

Dragonborn – releases Tuesday, February, 13th
Hearthfire – releases Tuesday, February, 20th
Dawnguard – releases Tuesday, February, 27th

As previously announced, you’ll be able to pick up each DLC at 50% off during their first week on sale on the PlayStation Network. Good news. Not long to wait now, folks!

Friday finally saw confirmation of the launch dates for The Elder Scrolls V: Skyrim’s DLC on PlayStation 3 in North America, and today sees Bethesda updating with the European and UK arrival dates for the add-ons.