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The Elder Scrolls Online runs into free sub time billing issues

You didn't really want to play past early access anyway, right?  You did?  Oh.

The early access period is over, and The Elder Scrolls Online has launched. Unfortunately, it’s running into a bit of a subscription problem. Thirty days of free time are included with the box purchase, something that most subscription-based games include; that’s not the problem. The problem is that the game won’t let players start in on those 30 days of free time until a subscription has been set up… and paid for, it appears.

At the moment, cards used to set up accounts are being charged the subscription cost immediately as a verification measure, which means that players who are not able to pay yet are locked out of the game. This is a strange state of affairs, obviously; most verification charges are for a single dollar, but people are reporting a full month’s charge being applied immediately. It’s most likely a mistake, although it can cause problems for those looking forward to playing on the free month during the launch weekend.

Source from:http://massively.joystiq.com/2014/04/06/the-elder-scrolls-online-running-into-issues-with-its-free-subsc/

Massively’s Elder Scrolls Online launch diary: Day five – The (early) verdict

Elder Scrolls Online Harborage

Is it Friday already? Huh. This launch week has gone by fast, which I guess is a good sign for ZeniMaxsince time flies when you’re having fun.

My fifth day in Elder Scrolls Online was a bit more subdued than the previous four. I’m currently floating around Glenumbra between levels 12 and 13, waiting on my healer and tanker friends to catch up so that we can run Spindleclutch, also known as ESO’s first proper Daggerfall Covenant PvE dungeon. There are numerous public crypts available for exploration and pillage prior, but Spindleclutch is the first big-boy boss-based four-man.

But I didn’t feel like pugging it last night, so instead I started crafting.

Elder Scrolls Online tailoring

Tradeskills

For whatever reason I had been accumulating a ton of raw jute resources while adventuring throughout Glenumbra. I figured it only made sense to dispose of these and learn something about ESO’s Clothing skill line in the process.

First off, Clothing is one of six dedicated crafting skills. Like your class ability lines, your weapon and armor lines, and your guild and PvP lines, it levels up as you use it. There is no restriction on the number of crafting lines you can advance. There is, however, a maximum skill point cap, so if you specialize in Clothing, Blacksmithing, Enchanting, Alchemy, Provisioning, and Woodworking, you probably won’t have enough left over to kick ass on the battlefield.

ESO lightbeam that has nothing to do with crafting but was the right aspect ratioHarvesting does not have its own dedicated skill line. Anyone and everyone can harvest nodes in the wild, as all avatars come pre-equipped with the appropriate tools (aside from fishing bait, which you can loot from containers).

Thus far I’m finding the crafting UI and the mechanic itself to be both straightforward and fun. All you need do is collect the appropriate amount of raw materials and activate the appropriate crafting station. For this example, jute makes level 1 to 15 light armor, whereas rawhide, which I had also collected in abundance, makes 1 to 15 medium. Crafting stations are found in large cities and some smaller quest hubs, and ZeniMax has included that nifty little auto camera angle readjustment thing from Skyrimwhere you can see your avatar plying his trade after you activate the station.

Making a medium armor helmet for my level 10ish character was as easy as refining the raw jute (a single key press that handles the material in stacks of 10). Refining is the first tab along the top edge of your crafting menu, and it’s followed by creation, deconstruction, improvement, and research, all on their own tabs.

Moving over to the creation tab, you can arrow your way through all of your known recipes (some of which you start with and some of which you learn by finding/reading them while exploring). Just underneath that pane, there’s a material pane that allows you to add or subtract raw materials from whatever you’re crafting, which in my case boosted my helmet from a newbsauce item to a slightly less newbsauce level 10 item. The pane underneath that determines what racial style your finished armor piece will sport (you can purchase the required material addition from a nearby crafting vendor; in my case I had the starmetal necessary to get my preferred Redguard look).

You can also add a trait gem in the final pane if you’d like, but as I was fresh out of those, I went ahead with my vanilla medium armor helmet. Pressing R did the job, and voila! I equipped my spiffy new helm that blew the stat socks off the looted piece I’d been running with for a few levels.

I can’t speak for endgame yet, but at the early levels, ESO’s crafting is surprisingly deep for a themepark title. It’s also invaluable even though it’s optional. I made myself a full set of medium armor that greatly improved my survivability just by using the mats I’d been randomly collecting. There’s a lot more to ESO’scrafting minigame, too, as I haven’t even gotten into improvements and time-based research as of this writing.

Elder Scrolls Online enchanting

Customer service

Aside from crafting, I also had my first experience with ESO’s customer service apparatus. It’s been a mixed bag so far, with the positives being that ZeniMax actually responded to my ticket inside of 12 hours and the negatives being that two days later the CS has yet to resolve it.

I can’t ding ZeniMax too much for the latter because I’m sure that a launch-week MMO of ESO’s popularity is absolutely swamped with complaints. But it is somewhat vexing because the longer it takes for my situation to be handled, the longer I have to put off joining a guild and being social outside of my real-life friend circle.

As I mentioned in a previous entry, I had no idea that my account login name would be publicly visible when I made it. While several commenters have since pointed out that you can in fact set yourself as “offline” if you want to get away from your guildies for some solo play, one half of your authentication pair is still viewable to anyone in your social circle, whether you appear offline or not.

Since it’s unlikely that ZeniMax will admit its mistake here and stop handing out players’ personal information, I decided that I’d better petition to change my login name to something both more secure and less likely to broadcast my real-world identity to half of Tamriel.

Elder Scrolls Online wyrd tree

Final thoughts

Ultimately, I’m having much more fun in ESO than I expected. A couple of years ago I personally wrote the game off as yet another themepark made by yet another single-player game developer attempting to cash a big fat recurring revenue check courtesy of an IP with a massive built-in fanbase.

ESO is very much a themepark, but it’s one that places a premium on exploration and out-of-the-box progression. It’s also one that’s been built with a high level of craftsmanship, which makes it worth playing for a while. I still have some long-term questions, but right now I’m happy to be eating a bit of crow and exploring Tamriel’s latest iteration.

With all that said, it’s time to wrap up this launch week diary. Massively doesn’t do review scores, of course, because frankly how could we when it takes months if not years to competently review an MMORPG. In lieu of that, here’s a bullet point summary of my personal likes and dislikes from ESO’s 1 to 15 Daggerfall Covenant experience.

The good

  • Vast, immersive world design, varied topography
  • Flexible skill-based progression, large number of possible builds
  • Immersive UI
  • Fun (and useful) crafting
  • Lots of 1 – 15 PvE quest content
  • Access to large-scale PvP at level 10, siege weapons
  • Gameplay incentives/rewards for exploring
  • Lore, Elder Scrolls story, books, etc.
  • Franchise staples like lockpicking, container looting
  • Subscription model (yes, I still prefer one price for everything)

The bad

  • Forced public account login
  • Clunky combat/movement animations
  • Quickslot interface is awkward with a keyboard/mouse
  • Overcrowded public dungeons
  • Quest bugs

For our complete ESO launch week diary series, see the links below.

Source from:http://massively.joystiq.com/2014/04/04/massivelys-elder-scrolls-online-launch-diary-day-five-the-e/

Deshaan Treasure Map Locations Guide

Deshaan is a South-Eastern region of the Ebonheart Pact faction, suitable for players level 17-23. In this zone players can obtain six treasure maps and additional Deshaan CE Treasure Map, which is available as bonus only to those that pre-purchased the CE edition of the game. Don’t forger to take your map from the bank before starting the treasure hunt, or digging spot will not be visible to you without corresponding map in your inventory.

Deshaan Treasure Map I

Deshaan Treasure Map I

  • Western part of Deshaan, next to Muth Gnarr Hills Wayshrine
  • You’ll find the dig spot just a few steps west of Muth Gnarr Hills Wayshrine

Screenshot Walkthrough

Deshaan Treasure Map II

Deshaan Treasure Map II

  • Western part of Deshaan
  • From Obsidian Gorge Wayshrine head west towards the lake Hlaalu. When you arrive at the stone bridge, turn left,a nd you will spot dirt mound between two huge trees.

Screenshot Walkthrough

Deshaan Treasure Map III

Deshaan Treasure Map III

  • Nort part of the map
  • From Mzithumz Wayshrine head east. Dirt mound location is in a small passage between rocks.

Screenshot Walkthrough

Deshaan Treasure Map IV

Deshaan Treasure Map IV

  • Southeastern part of Deshaan
  • Use Silent Mire Wayshrine and go west until you get close to the entrance to Mabrigash Burial Circle. When you cross the bridge, turn right and go up a small hill.

Screenshot Walkthrough

Deshaan Treasure Map V

Deshaan Treasure Map V

  • Southeastern Deshaan
  • Slightly to the west of Smuggler’s Slip, next to huge rocks.

Screenshot Walkthrough

Deshaan Treasure Map VI

Deshaan Treasure Map VI

  • Southeastern Deshaan
  • On a small island, between a rock and tree.

Screenshot Walkthrough

Deshaan CE Treasure Map

deshaan_ce_treasure_map

  • Central Deshaan, south of Mournhold and its wayshrine.
  • Go south of Mournhold Wayshrine until you reach the waterfall. Looking south from the waterfall you should see the scene from the TM sketch

Source from:http://teso.mmorpg-life.com/deshaan-treasure-map-locations-guide/

The Elder Scrolls Online is here, and so is its launch trailer

ESO

ZeniMax has put to rest the debate over whether or not The Elder Scrolls Online’s early access counted as a launch with an actual launch — at least for PC gamers. Consolers, you still have a few months more to wait. Sorry dudes.

We’ve got the official launch-day trailer after the break; stay tuned for our launch roundup and the final installment of Jef’s five-part launch-week diary later today.

Source from:http://massively.joystiq.com/2014/04/04/the-elder-scrolls-online-is-here-and-so-is-its-launch-trailer/

The Elder Scrolls Online Starter Guide

Elder Scrolls Online is a very traditional MMO, so those of you out there who don’t play them regularly may have some trouble acclimating initially. But like most games, if you persevere and understand the fundamentals, everything will come in time.

Before you even create a character, you should probably understand the basics of the game and how classes work. Though other MMOs rely heavily on the “holy trinity” of tank, damage-dealer, and healer, in ESO, every class is designed to have some competence in anything you want. It’s a bit of a different spin on the traditional class system that most MMO players are used to.

At first, you can select between four classes — Dragon Knight, Sorcerer, Nightblade, and Templar. As a general rule, these classes are similar to those in other games respectively — warrior, mage, thief, and priest. But again, ESO doesn’t prescribe to the typical setup, so all four classes can tank, heal, or do damage. The reason this is possible is due to the dynamic weapon and armor experience system, as well as guild and faction skill trees that unlock new adaptive abilities. For instance, if you’re a Dragonknight, you’re generally adept at hand-to-hand combat, but if you want to heal, you can buy and equip a healing staff and gain access to a number of powers that can restore health to you and your party. You’re also free to equip light, medium, or heavy armor and put points into skills that complement your playstyle. Take a few minutes to scan down the entire line to see what suits you best.

To further customize your character you’ll also have access to the Fighter’s Guild tree, as well as the Mage’s guild, and a few other factions — you can gain access to these by dropping by both guilds in your starting town and grabbing the quests. If you’re a Templar or Sorcerer you can put some points into the Fighter’s guild tree to increase your physical damage, or vice-versa for the Dragon Knight and Nightblade in the Mage tree. Practically everything is viable for leveling, and there isn’t any real “wrong answer,” unless you’re putting tons of points into powers that you never use.

As a rule, it doesn’t matter what race you pick, but all of them have special racial abilities that complement a certain playstyle — like extra power with two-handed weapons, or swords and shields, for instance. While it’s not required to match your race up with your style to succeed, if you’re a min-maxer and a competitive player you should think hard before pulling the trigger.

If you’ve pre-ordered the game or picked up the Collector’s Edition you’ll be able to choose your faction — otherwise it is dictated by your starting race. The factions basically just dictate your questline and the area you start off in, with the Ebonheart Pact sending you into Morrowind, and the Aldmeri Dominion and Daggerfall factions sending you into the Summerset Isles and High Rock. They’re generally all the same, and you should pick whatever starting area resonates with you if you’re a fan of the series — having said that, I’ve found that Daggerfall has some of the most straight-forward quests.

If you have the Imperial Edition you can head to the stables right away and pick up your first mount (a horse) for one gold. Open up your map and look for the white horse icon once you’ve completed the opening area. Note that every player can just buy a mount whenever they want once they have the scratch, and horses can be fed roughly every 24 hours to increase their stats, such as speed or resilience. Maybe horse armor will be an option down the line!

Now, you’re going to want to do the standard operating procedure for every MMO — grab every single quest you can find. In Elder Scrolls Online quest XP is massive, and grinding out dungeons or random mobs isn’t nearly as effective as completing the main storyline or sidequests. To make sure you’re always scanning for new quests, look up at the compass at the top of the screen and pay attention to black arrows — especially glowing ones. Those indicate new quests, and you should head for those immediately.

When leveling, you’ll have access to three skillsets based on your class, as well as your weapon skill tree, and faction sets as you unlock them. Cycle through all the skills, decide which ones are the most important to you, and equip at least one from each of those trees while leveling. Even if you don’t use an early skill in a tree, the mere fact that you have it on your hotbar helps that entire tree level up faster, which unlocks higher level abilities. You don’t need to bust out the graph paper, but planning ahead helps.

Sometimes you’ll have to fight very tough enemies on your own, and occasionally they’ll beat you into a pulp. Don’t just keep rushing in with the same strategy — experiment with different builds and abilities, and try to equip an ultimate ability to supplement single target damage. You can also equip your strongest abilities that use mana and stamina, rush it, spam both meters, then use a recovery potion to renew your most precious resource. Farming enemies to power up your ultimate ability to use in a boss fight is also key to bursting your way to success. Speaking of ultimates, always make sure to grab one as soon as you can early-game, as it can help you out of a jam more than anything else in the game.

When you hit level 10 you’ll be able to PVP, which takes place entirely in the land of Cyrodiil — which some of you may remember from Elder Scrolls IV: Oblivion. To jump into the constant tug of war between all three factions, open up the menu and select the battlegrounds option, select a “campaign” (a server, basically, which all have different outcomes and results), and queue up. After a short period of time you’ll teleport to the battle, at which point you should grab every quest in sight and team up with fellow players to complete them. Do this periodically if you have trouble leveling, but don’t count on it as a primary means of working your way up the level ranks.

The Elder Scrolls Online (Quakecon/Gamescom 2013)

  • ESO_Breton
  • ESO_ColdHarbour_FlameAtronach
  • ESO_Daedroth
  • ESO_Deshaan
  • ESO_FireAtronachs04
  • ESO_RedguardArmor

Once you’ve gotten accustomed to the leveling process, you’ll start to soar past 10, which means you’re ready for your first dungeon (instance). As soon as you hit level 11,three instances will pop up on your group finder tool, which allows you to select your role and match yourself with another party of players. There are three dungeons that unlock at this early stage — Banished Cells, Fungal Grotto, and Spindleclutch. Make sure to do each dungeon at least once, because each one has its own questline that gives a massive amount of experience. You can grab the quest while inside the dungeon for the first time, and you can teleport to players by opening the party menu, right clicking a member, and selecting “teleport to player.” Note that although you can technically use the matchmaking tool at 11, many parties or group leaders might prefer you to be at least level 12, even though you could easily do them at 11 — go figure. If you’re looking to practice your dungeon-running skills I recommend Banished Cells, as it’s the easiest one. Basically all you need to remember is to play your role, stay out of fire on the ground, burst damage and kill healer enemies first, and run out of red circles when boss characters charge up a power.

After you’ve gotten your feet wet in the game’s dungeons, continue questing and repeating the process, queuing up for instances when they unlock in your finder tool. Repeat that sequence of events until you’re level 50, at which point you’ll be ready for endgame Veteran content. Elder Scrolls Online has a longer leveling process than some other major MMOs on the market, but as long as you aim to double-check your achievement list to make sure you’ve done every quest in an area, you shouldn’t have too much trouble. If you’re craving functionality that doesn’t come standard with the game, note that Elder Scrolls Online supports mods and add-ons, which can be grabbed from various MMO sites like eso-gold.com.

Source from:http://www.joystiq.com/2014/04/04/stiq-tips-the-elder-scrolls-online-starter-guide/

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COOKING: ESO PROVISIONING GUIDE

Cooking: The Skill of the Provisioning Craft

Provisioning is one of the Crafts in the amazing game, Elder Scrolls Online (ESO). ‘Provisioning’ in ESO is ‘Cooking’. Do not let anybody tell you cooking/provisioning in ESO is not important, (because besides being fun), cooking lets you easily make foods from recipes you find; that give you ‘Buffs’ as good as spells or potions, and sometimes even better ones.

You can also make gold from selling your extra ‘permanent recipes’ you find, which you have already found and already learned. One-Use Recipes have some exciting advantages too, as you will learn below. Cooking areas can be found all over Tamriel and most easily found in the crafting areas of any towns. You can add skill points to your provisioning crafting skill too, just as you can to your other crafting skills. These are called ‘passive skills’. For Provisioning you can add skill points to get these cooking skill improvements according to ESO:

  • Recipe Quality: This governs the quality of recipes you can use
  • Recipe Improvement: This governs the max level of recipes you can craft
  • Gourmand: this extends the duration of effects granted by eaten food
  • Connoisseur: This extends the duration of effects granted by consuming drinks
  • Chef: this lets you create extra servings when crafting food
  • Brewer: This lets you create extra servings when brewing drinks
  • Hireling: This lets you have a Hireling who will gather food and drink ingredients for you while you’re offline! The Hireling skill can be used once per day.

How cool is that? – I want it!

How to Cook

Whenever you see a cooking pot over a fire, just click on it and it brings up your ESO Provisioning Menu(Cooking Menu) from your Crafts Interface Menu. This cooking menu is so well organized that it really makes cooking fun!

On left top of your interface menu it will say Provisioning with your level at it in front of it, and it has a progress bar underneath. This is fun because as you cook, you see your progress bar going up for every food or beverage item that you make!

On the right top of your cooking menu, you will see the word COOK and a picture of a piece of food and a beverage for which kind you will make. It also has check boxes for: ‘Have Ingredients’ and ‘Have Skills’. You can filter what you want to show up that way. For example, if you check both boxes it will show you what you can make by the ingredients you have and the skills you have based on the recipes you have learned.

If you have not found or learned any recipes yet and you try to cook, a message will come up saying; ‘No recipes found that match your filters’, even if you have the ingredients. On the other hand, if you learned a recipe, but do not have enough of the right ingredients to make it, it will quickly tell you that too. If you do have a recipe learned that you have the ingredients for, it brings that all up for you without you having to hunt through your inventory for them one by one by name. What you have that you need is pulled up for you and you can make whatever you have the ingredients and skills for, having learned that recipe. If you have learned a recipe and have the ingredients for it, it will also bring up an option message for you, to suggest you may push the R button on your keyboard to craft it (see Figure 2).

However, Provisioning (Cooking) differs from alchemy, because you must have Provisioning Recipes to be able to cook something, even if you have the ingredients. You cannot just eat raw cooking ingredients to learn recipes. So when you come across recipes in your adventures, do not underestimate their value to you, and grab up all the recipes you can find.

For example, on one play through as a Wood-Elf (Bosmer), I found a recipe before even getting out of Cold Harbor; I collected some food ingredients here and there too, and was able to cook up something from learning that recipe right away. Where can you find recipes like my Wood-Elf did? – They can be found in almost anything that can be opened, such as crates, pots, chests, trunks, crates, dressers or any other kinds of containers – or can be found on monsters or enemies etc. On another play through I tried some other races of characters, a High Elf (Altmer), then next a Khajiit, and by chance I did not find any recipes yet before leaving Cold Harbor and first trying to cook with each of them. So, when I tried with my Khajiit to cook something with those same ingredients that I used with my Wood Elf – I could not – because those other particular player-characters such as my Khajiit pictured below, had not found and learned that recipe yet. My adorable Khajiit in the Figure 1 below had no recipe yet.

This was the first time I realized how important recipes are. It is not enough to just mix-up ingredients because you know in your own head what they can make; your player-character must have found and learned that recipe to be able to make that food item. So then when I next made a Nord player-character, I kept my eye out for any recipes I could find and found a level 1 recipe for Trotter Pie. Soon I had both the ingredients, ‘pork’ and ‘meal’ for it, and was easily able to make Trotter Pie.

I made several Trotter Pies and not only raised my provisioning progress up for each Trotter Pie I made till I went up some levels, but each Trotter Pie is as good as a potion you could make in alchemy, except it is food you can eat. For example, Trotter Pie has the effect of increasing your Max Health by 42 for a full 35 minutes just for eating one of them, but it only has a 5 second cool down before you can eat another one!

Effects

Different Foods and Beverages that you can make have varying effects; but they are all quite helpful and some could make a difference in a pinch, between winning and losing a battle. I know my brand-new Nord would have been had for toast, if she had not lucked out in finding a recipe early on, and made and drank a brew that buffed her up; just before being out-numbered in a surprise attack!

See Figure 2 below, of my lovely Nord Lass, happily licking her finger, as she is cooking up some yummy Trotter Pie, which will boost her Max Health. The animations of them cooking are quite fun too!

Learning Recipes

Remember friends, you just can’t lose by grabbing all the recipes you can find. Here are some more reasons why it is really cool to collect recipes to learn or sell.

When you find a recipe and add it to your inventory it will glow a particular color, (green, blue, etc.), before you learn it. The colors of the recipes represent their quality and the rarity of the recipes you find, with recipes whose titles are green glowing recipes in your inventory, being some of the ones you may commonly come across at first, that you may also first find ingredients for early in your game.

Once a recipe is in your inventory, you then click on the glowing colored title of the recipe with your mouse curser, and the recipe will be consumed as it is learned, and so permanently added to your cooking menu. When you learn that recipe you have it for permanent use of it with that player-character, but it no longer takes up space in your inventory.

Once you have learned a recipe of a particular type it does use it up so that one cannot be sold, but if you have other recipes of that same exact type it will not let you waste them by re-learning them and you can sell the duplicate ones! So since it is easy to tell when you have already learned that same recipe without hunting and pecking, you can quickly and easily discern which recipes in your inventory are safe to sell.

Recipes fetch a pretty decent price with vendors. Yes, you can never find too many recipes – they are valuable for cooking – and can also be sold for a good price – if you already found and consumed one like it for your menu book.

One-Use Recipes

The exceptions to permanent recipes are one-use recipes! But wait! — Do not be disappointed by finding a one-use recipe, because these are particularly valuable! A one use recipe may not have common duplicates around for you to sell or be reusable again in your menu, but one-use recipes are worth much more than their weight in gold – because they let you make yourself AWESOME stuff. A one-use-recipe you find may allow you to make yourself something you merely have to then eat or drink to get a permanent health, magicka or stamina buff – or some other super long-lasting buff to your player-character.

Cooking Ingredients

You will randomly find ingredients in pots, chests, and any containers you can open, just like you can find recipes or loot, but you can also buy cooking ingredients from vendors, or gather some wilder ingredients in nature and discover different ingredients in your travels to various places and towns. As you level up, you will find higher quality recipes and the ingredients to match them more frequently, but you may have to visit other towns or regions to find ingredients native to those areas. You can even gain some ingredients for recipes from fishingwherever you go near water. Fishing is another skill you can learn. Fishing can be done off the docks of towns, and you may find more rare fishing type ingredients fishing in water-holes you find in the more dangerous wilds too! – More to come on that? 😉

Happy Cooking!

Now that you have perused this Provisioning Guide for cooking in Tamriel, for the Elder Scrolls Online, you should have the basics of cooking well established in your mind. We hope to see you around the fireside!

Happy cooking ESO friends!

Source from:http://elderscrollsonline.info/guides/cooking-eso-provisioning-guide

The One Thing You Need To Know Before Playing ‘Elder Scrolls Online’

In the hills of Daggerfall, a castle lay under siege by werewolves. The Lion Guard was beaten back, and it was up to me to lead the charge to retake the keep. I fought my way through hordes of savage beasts, noble heroes at my side, and slowly but surely, our forces pushed through. The general told me that there was more fighting to be done, but that I would have to go lock the gate to keep enemy reinforcements out. I did that, going up a small set of stairs to the lever that controlled the mechanism. And then…I waited. There were about six other players on the same quest, all pulling the same lever. I patiently waited my turn as the big metal pole waved back and forth like a metronome. That’s Elder Scrolls Online.

To MMO fans, this is nothing new. They got used to the idea that they were not the one chosen hero a long time ago. Bosses respawn after being killed, dungeons repopulate themselves with monsters, mysteries unsolve themselves and priceless relics remain in place even after you remove them to fulfill the quest. The world is fresh for every player, at the same time.

elder-scrolls

But something about it feels not right for this property. I’m a much bigger Elder Scrolls fan than I am an MMO fan, and so many of the things that I love about Elder Scrolls are necessarily absent in Elder Scrolls Online. You can’t just explore at will, because so many areas are full of monsters you won’t be able to fight for weeks. There is little of the endless, obsessive environments that seem to go on forever. The world is less detailed, broader rather than deeper, and overall, just somehow flatter.

We still get the sweeping, epic music we remember from Skyrim and yet, somehow, the experience feels so much more restrained. It has to be, because it goes on indefinitely for thousands of people. My character’s accomplishments feel small, and his place in the world relatively inconsequential. The range of starting zones I’ve been in are not as grand as they ought to be. One of the things I liked so much about Skyrim was how quiet it could be — whether you’re alone on a mountaintop, looking down below, or just walking through a field catching torchbugs. All the other players stomping around make a whole lot of noise.

As an MMO, I’ve had a great time with Elder Scrolls Online so far. I have yet to get bored. My character, a cheeky elf named Ray Nagin, looks great. There’s less grinding than I’m accustomed too, much more detailed and engaging quests, and an art style that feels appropriate. The combat can actually be fun. If you’re looking for your new MMO, this is a great bet. There are early jitters aplenty, but the game is stable and plays well.

Source from:http://www.forbes.com/sites/davidthier/2014/04/02/the-one-thing-you-need-to-know-before-playing-elder-scrolls-online/